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path: root/src/simulation/elements/LOLZ.cpp
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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_LOLZ PT_LOLZ 123
Element_LOLZ::Element_LOLZ()
{
    Identifier = "DEFAULT_PT_LOLZ";
    Name = "LOLZ";
    Colour = PIXPACK(0x569212);
    MenuVisible = 1;
    MenuSection = SC_CRACKER2;
    Enabled = 1;
    
    Advection = 0.0f;
    AirDrag = 0.00f * CFDS;
    AirLoss = 0.00f;
    Loss = 0.00f;
    Collision = 0.0f;
    Gravity = 0.0f;
    Diffusion = 0.0f;
    HotAir = 0.000f	* CFDS;
    Falldown = 0;
    
    Flammable = 0;
    Explosive = 0;
    Meltable = 0;
    Hardness = 0;
    
    Weight = 100;
    
    Temperature = 373.0f;
    HeatConduct = 40;
    Description = "Lolz";
    
    State = ST_GAS;
    Properties = TYPE_SOLID;
    
    LowPressure = IPL;
    LowPressureTransition = NT;
    HighPressure = IPH;
    HighPressureTransition = NT;
    LowTemperature = ITL;
    LowTemperatureTransition = NT;
    HighTemperature = ITH;
    HighTemperatureTransition = NT;
    
    Update = &Element_LOLZ::update;
    
}

//#TPT-Directive ElementHeader Element_LOLZ static int RuleTable[9][9]
int Element_LOLZ::RuleTable[9][9] =
{
    {0,0,0,0,0,0,0,0,0},
    {1,0,0,0,0,0,1,0,0},
    {1,0,0,0,0,0,1,0,0},
    {1,0,0,1,1,0,0,1,0},
    {1,0,1,0,0,1,0,1,0},
    {1,0,1,0,0,1,0,1,0},
    {0,1,0,1,1,0,0,1,0},
    {0,1,0,0,0,0,0,1,0},
    {0,1,0,0,0,0,0,1,0},
};

//#TPT-Directive ElementHeader Element_LOLZ static int update(UPDATE_FUNC_ARGS)
int Element_LOLZ::update(UPDATE_FUNC_ARGS)
 {
	sim->ISLOLZ = true;
	return 0;
}


Element_LOLZ::~Element_LOLZ() {}