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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_LOVE PT_LOVE 94
Element_LOVE::Element_LOVE()
{
Identifier = "DEFAULT_PT_LOVE";
Name = "LOVE";
Colour = PIXPACK(0xFF30FF);
MenuVisible = 1;
MenuSection = SC_CRACKER2;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.00f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.0f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 100;
Temperature = 373.0f;
HeatConduct = 40;
Description = "Love...";
State = ST_GAS;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_LOVE::update;
}
//#TPT-Directive ElementHeader Element_LOVE static int RuleTable[9][9]
int Element_LOVE::RuleTable[9][9] =
{
{0,0,1,1,0,0,0,0,0},
{0,1,0,0,1,1,0,0,0},
{1,0,0,0,0,0,1,0,0},
{1,0,0,0,0,0,0,1,0},
{0,1,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,1,0},
{1,0,0,0,0,0,1,0,0},
{0,1,0,0,1,1,0,0,0},
{0,0,1,1,0,0,0,0,0},
};
//#TPT-Directive ElementHeader Element_LOVE static int update(UPDATE_FUNC_ARGS)
int Element_LOVE::update(UPDATE_FUNC_ARGS)
{
sim->ISLOVE = true;
return 0;
}
Element_LOVE::~Element_LOVE() {}
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