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path: root/src/simulation/elements/NONE.cpp
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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_NONE PT_NONE 0
Element_NONE::Element_NONE()
{
	Identifier = "DEFAULT_PT_NONE";
	Name = "";
	Colour = PIXPACK(0x000000);
	MenuVisible = 1;
	MenuSection = SC_SPECIAL;
	Enabled = 1;
	
	Advection = 0.0f;
	AirDrag = 0.00f * CFDS;
	AirLoss = 1.00f;
	Loss = 0.00f;
	Collision = 0.0f;
	Gravity = 0.0f;
	Diffusion = 0.00f;
	HotAir = 0.000f	* CFDS;
	Falldown = 0;
	
	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 1;
	
	Weight = 100;
	
	Temperature = R_TEMP+0.0f	+273.15f;
	HeatConduct = 251;
	Description = "Erases particles.";
	
	State = ST_NONE;
	Properties = 0;
	
	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = ITH;
	HighTemperatureTransition = NT;
	
	Update = NULL;
	IconGenerator = &Element_NONE::iconGen;
}

//#TPT-Directive ElementHeader Element_NONE static VideoBuffer * iconGen(int, int, int)
VideoBuffer * Element_NONE::iconGen(int wallID, int width, int height)
{
	VideoBuffer * newTexture = new VideoBuffer(width, height);

	for (int j=3; j<(width-4)/2; j++)
	{
		newTexture->SetPixel(j+6, j, 0xFF, 0, 0, 255);
		newTexture->SetPixel(j+7, j, 0xFF, 0, 0, 255);
		newTexture->SetPixel(-j+19, j, 0xFF, 0, 0, 255);
		newTexture->SetPixel(-j+20, j, 0xFF, 0, 0, 255);
	}

	return newTexture;
}


Element_NONE::~Element_NONE() {}