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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_PUMP PT_PUMP 97
Element_PUMP::Element_PUMP()
{
Identifier = "DEFAULT_PT_PUMP";
Name = "PUMP";
Colour = PIXPACK(0x0A0A3B);
MenuVisible = 1;
MenuSection = SC_POWERED;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.95f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 10;
Weight = 100;
Temperature = 273.15f;
HeatConduct = 0;
Description = "Pressure pump. Changes pressure to its temp when activated. (use HEAT/COOL).";
State = ST_SOLID;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_PUMP::update;
Graphics = &Element_PUMP::graphics;
}
//#TPT-Directive ElementHeader Element_PUMP static int update(UPDATE_FUNC_ARGS)
int Element_PUMP::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
if (parts[i].life!=10)
{
if (parts[i].life>0)
parts[i].life--;
}
else
{
if (parts[i].temp>=256.0+273.15)
parts[i].temp=256.0+273.15;
if (parts[i].temp<= -256.0+273.15)
parts[i].temp = -256.0+273.15;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if ((x+rx)-CELL>=0 && (y+ry)-CELL>0 && (x+rx)+CELL<XRES && (y+ry)+CELL<YRES && !(rx && ry))
{
sim->pv[(y/CELL)+ry][(x/CELL)+rx] += 0.1f*((parts[i].temp-273.15)-sim->pv[(y/CELL)+ry][(x/CELL)+rx]);
}
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_PUMP)
{
if (parts[r>>8].life<10&&parts[r>>8].life>0)
parts[i].life = 9;
else if (parts[r>>8].life==0)
parts[r>>8].life = 10;
}
}
}
return 0;
}
//#TPT-Directive ElementHeader Element_PUMP static int graphics(GRAPHICS_FUNC_ARGS)
int Element_PUMP::graphics(GRAPHICS_FUNC_ARGS)
{
int lifemod = ((cpart->life>10?10:cpart->life)*19);
*colb += lifemod;
return 0;
}
Element_PUMP::~Element_PUMP() {}
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