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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_SMKE PT_SMKE 57
Element_SMKE::Element_SMKE()
{
Identifier = "DEFAULT_PT_SMKE";
Name = "SMKE";
Colour = PIXPACK(0x222222);
MenuVisible = 1;
MenuSection = SC_GAS;
Enabled = 1;
Advection = 0.9f;
AirDrag = 0.04f * CFDS;
AirLoss = 0.97f;
Loss = 0.20f;
Collision = 0.0f;
Gravity = -0.1f;
Diffusion = 0.00f;
HotAir = 0.001f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 1;
Temperature = R_TEMP+320.0f+273.15f;
HeatConduct = 88;
Description = "Smoke, created by fire.";
State = ST_SOLID;
Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 625.0f;
HighTemperatureTransition = PT_FIRE;
Update = NULL;
Graphics = &Element_SMKE::graphics;
}
//#TPT-Directive ElementHeader Element_SMKE static int graphics(GRAPHICS_FUNC_ARGS)
int Element_SMKE::graphics(GRAPHICS_FUNC_ARGS)
{
*colr = 55;
*colg = 55;
*colb = 55;
*firea = 75;
*firer = 55;
*fireg = 55;
*fireb = 55;
*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
*pixel_mode |= FIRE_BLEND;
//Returning 1 means static, cache as we please
return 1;
}
Element_SMKE::~Element_SMKE() {}
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