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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_SPAWN PT_SPAWN 118
Element_SPAWN::Element_SPAWN()
{
Identifier = "DEFAULT_PT_SPAWN";
Name = "SPWN";
Colour = PIXPACK(0xAAAAAA);
MenuVisible = 0;
MenuSection = SC_SOLIDS;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 1.00f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 0;
Description = "STKM spawn point";
State = ST_SOLID;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_SPAWN::update;
Graphics = NULL;
}
//#TPT-Directive ElementHeader Element_SPAWN static int update(UPDATE_FUNC_ARGS)
int Element_SPAWN::update(UPDATE_FUNC_ARGS)
{
if (!sim->player.spwn)
sim->create_part(-1, x, y, PT_STKM);
return 0;
}
Element_SPAWN::~Element_SPAWN() {}
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