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path: root/src/simulation/elements/SPAWN.cpp
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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_SPAWN PT_SPAWN 118
Element_SPAWN::Element_SPAWN()
{
    Identifier = "DEFAULT_PT_SPAWN";
    Name = "SPWN";
    Colour = PIXPACK(0xAAAAAA);
    MenuVisible = 0;
    MenuSection = SC_SOLIDS;
    Enabled = 1;
    
    Advection = 0.0f;
    AirDrag = 0.00f * CFDS;
    AirLoss = 1.00f;
    Loss = 0.00f;
    Collision = 0.0f;
    Gravity = 0.0f;
    Diffusion = 0.00f;
    HotAir = 0.000f	* CFDS;
    Falldown = 0;
    
    Flammable = 0;
    Explosive = 0;
    Meltable = 0;
    Hardness = 1;
    
    Weight = 100;
    
    Temperature = R_TEMP+0.0f	+273.15f;
    HeatConduct = 0;
    Description = "STKM spawn point";
    
    State = ST_SOLID;
    Properties = TYPE_SOLID;
    
    LowPressure = IPL;
    LowPressureTransition = NT;
    HighPressure = IPH;
    HighPressureTransition = NT;
    LowTemperature = ITL;
    LowTemperatureTransition = NT;
    HighTemperature = ITH;
    HighTemperatureTransition = NT;
    
    Update = &Element_SPAWN::update;
    Graphics = NULL;
}

//#TPT-Directive ElementHeader Element_SPAWN static int update(UPDATE_FUNC_ARGS)
int Element_SPAWN::update(UPDATE_FUNC_ARGS)
 {
	if (!sim->player.spwn)
		sim->create_part(-1, x, y, PT_STKM);

	return 0;
}



Element_SPAWN::~Element_SPAWN() {}