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#include <cstdio>
#include <cstdlib>
#include <cmath>
#include "VirtualMachine.h"
#include "simulation/Simulation.h"
#include "graphics/Renderer.h"
namespace vm
{
#define ARG(n) (Get(RP + ((2 + n) * sizeof(word))))
#define TRAPDEF(f) int VirtualMachine::trap##f()
TRAPDEF(sin)
{
Push<float4_t>(sin(ARG(0).float4));
return 0;
}
TRAPDEF(cos)
{
Push<float4_t>(cos(ARG(0).float4));
return 0;
}
TRAPDEF(atan2)
{
Push<float4_t>(atan2(ARG(0).float4, ARG(1).float4));
return 0;
}
TRAPDEF(sqrt)
{
Push<float4_t>(sqrt(ARG(0).float4));
return 0;
}
TRAPDEF(floor)
{
Push<float4_t>(floor(ARG(0).float4));
return 0;
}
TRAPDEF(ceil)
{
Push<float4_t>(ceil(ARG(0).float4));
return 0;
}
TRAPDEF(print)
{
char *text;
text = (char*)(ram) + ARG(0).int4;
printf("%s", text);
return 0;
}
TRAPDEF(error)
{
char *msg;
msg = (char*)(ram) + ARG(0).int4;
printf("%s", msg);
End();
return 0;
}
TRAPDEF(partCreate)
{
Push<int4_t>(sim->create_part(ARG(0).int4, ARG(1).int4, ARG(2).int4, ARG(3).int4));
return 0;
}
TRAPDEF(partChangeType)
{
sim->part_change_type(ARG(0).int4, ARG(1).int4, ARG(2).int4, ARG(3).int4);
return 0;
}
TRAPDEF(pmapData)
{
Push<int4_t>(sim->pmap[ARG(1).int4][ARG(0).int4]);
return 0;
}
TRAPDEF(deletePart)
{
sim->delete_part(ARG(0).int4, ARG(1).int4, ARG(2).int4);
return 0;
}
TRAPDEF(killPart)
{
sim->kill_part(ARG(0).int4);
return 0;
}
}
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