diff options
| author | jacob1 <jfu614@gmail.com> | 2013-07-17 21:21:35 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-07-17 21:21:35 (GMT) |
| commit | a98fb2092df8edd44917edfb97225f3611219721 (patch) | |
| tree | e9d4bc2653bb998770af25f5608ea17c6a9ab28f | |
| parent | 4243987acdbd7f105366df55ef3a958181148c90 (diff) | |
| download | powder-a98fb2092df8edd44917edfb97225f3611219721.zip powder-a98fb2092df8edd44917edfb97225f3611219721.tar.gz | |
click a preset once to select it, twice to switch to deco set tool. Prevent changing middle selected element in the deco editor
| -rw-r--r-- | src/gui/game/GameController.cpp | 3 | ||||
| -rw-r--r-- | src/gui/game/GameModel.cpp | 10 |
2 files changed, 10 insertions, 3 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index bd69f2b..6b3e4f2 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -974,7 +974,6 @@ void GameController::SetColour(ui::Colour colour) void GameController::SetActiveMenu(int menuID) { gameModel->SetActiveMenu(menuID); - vector<Menu*> menuList = gameModel->GetMenuList(); if(menuID == SC_DECO) gameModel->SetColourSelectorVisibility(true); else @@ -998,6 +997,8 @@ Tool * GameController::GetActiveTool(int selection) void GameController::SetActiveTool(int toolSelection, Tool * tool) { + if (gameModel->GetActiveMenu() == SC_DECO && toolSelection == 2) + toolSelection = 0; gameModel->SetActiveTool(toolSelection, tool); gameModel->GetRenderer()->gravityZonesEnabled = false; gameModel->SetLastTool(tool); diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index fdd70dc..22c5e3c 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -333,8 +333,8 @@ void GameModel::BuildMenus() menuList[SC_DECO]->AddTool(new DecorationTool(DECO_MULTIPLY, "MUL", "Colour blending: Multiply.", 0, 0, 0, "DEFAULT_DECOR_MUL")); menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DIVIDE, "DIV", "Colour blending: Divide." , 0, 0, 0, "DEFAULT_DECOR_DIV")); menuList[SC_DECO]->AddTool(new DecorationTool(DECO_SMUDGE, "SMDG", "Smudge tool, blends surrounding deco together.", 0, 0, 0, "DEFAULT_DECOR_SMDG")); - menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DRAW, "SET", "Draw decoration (No blending).", 0, 0, 0, "DEFAULT_DECOR_SET")); menuList[SC_DECO]->AddTool(new DecorationTool(DECO_CLEAR, "CLR", "Erase any set decoration.", 0, 0, 0, "DEFAULT_DECOR_CLR")); + menuList[SC_DECO]->AddTool(new DecorationTool(DECO_DRAW, "SET", "Draw decoration (No blending).", 0, 0, 0, "DEFAULT_DECOR_SET")); decoToolset[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET"); decoToolset[1] = GetToolFromIdentifier("DEFAULT_DECOR_CLR"); decoToolset[2] = GetToolFromIdentifier("DEFAULT_UI_SAMPLE"); @@ -723,7 +723,13 @@ int GameModel::GetZoomFactor() void GameModel::SetActiveColourPreset(int preset) { - activeColourPreset = preset; + if (activeColourPreset != preset) + activeColourPreset = preset; + else + { + activeTools[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET"); + notifyActiveToolsChanged(); + } notifyColourActivePresetChanged(); } |
