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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-11-17 19:43:59 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-11-17 19:43:59 (GMT) |
| commit | e3594aba9e05c6865d396418c028049cda92c2f3 (patch) | |
| tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /includes/graphics.h | |
| parent | fb43f7d23e99765ae093fc45608901cb5907d1d8 (diff) | |
| download | powder-e3594aba9e05c6865d396418c028049cda92c2f3.zip powder-e3594aba9e05c6865d396418c028049cda92c2f3.tar.gz | |
Remove old code
Diffstat (limited to 'includes/graphics.h')
| -rw-r--r-- | includes/graphics.h | 358 |
1 files changed, 0 insertions, 358 deletions
diff --git a/includes/graphics.h b/includes/graphics.h deleted file mode 100644 index 9860522..0000000 --- a/includes/graphics.h +++ /dev/null @@ -1,358 +0,0 @@ -/** - * Powder Toy - graphics (header) - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#ifndef GRAPHICS_H -#define GRAPHICS_H -#include <SDL/SDL.h> -#include "defines.h" - -#ifdef PIX16 -#define PIXELSIZE 2 -#define PIXPACK(x) ((((x)>>8)&0xF800)|(((x)>>5)&0x07E0)|(((x)>>3)&0x001F)) -#define PIXRGB(r,g,b) ((((r)<<8)&0xF800)|(((g)<<3)&0x07E0)|(((b)>>3)&0x001F)) -#define PIXR(x) (((x)>>8)&0xF8) -#define PIXG(x) (((x)>>3)&0xFC) -#define PIXB(x) (((x)<<3)&0xF8) -#else -#define PIXELSIZE 4 -#ifdef PIX32BGR -#define PIXPACK(x) ((((x)>>16)&0x0000FF)|((x)&0x00FF00)|(((x)<<16)&0xFF0000)) -#define PIXRGB(r,g,b) (((b)<<16)|((g)<<8)|((r)))// (((b)<<16)|((g)<<8)|(r)) -#define PIXR(x) ((x)&0xFF) -#define PIXG(x) (((x)>>8)&0xFF) -#define PIXB(x) ((x)>>16) -#else -#ifdef PIX32BGRA -#define PIXPACK(x) ((((x)>>8)&0x0000FF00)|(((x)<<8)&0x00FF0000)|(((x)<<24)&0xFF000000)) -#define PIXRGB(r,g,b) (((b)<<24)|((g)<<16)|((r)<<8)) -#define PIXR(x) (((x)>>8)&0xFF) -#define PIXG(x) (((x)>>16)&0xFF) -#define PIXB(x) (((x)>>24)) -#elif defined(PIX32OGL) -#define PIXPACK(x) (0xFF000000|((x)&0xFFFFFF)) -#define PIXRGB(r,g,b) (0xFF000000|((r)<<16)|((g)<<8)|((b)))// (((b)<<16)|((g)<<8)|(r)) -#define PIXRGBA(r,g,b,a) (((a)<<24)|((r)<<16)|((g)<<8)|((b)))// (((b)<<16)|((g)<<8)|(r)) -#define PIXA(x) (((x)>>24)&0xFF) -#define PIXR(x) (((x)>>16)&0xFF) -#define PIXG(x) (((x)>>8)&0xFF) -#define PIXB(x) ((x)&0xFF) -#else -#define PIXPACK(x) (x) -#define PIXRGB(r,g,b) (((r)<<16)|((g)<<8)|(b)) -#define PIXR(x) ((x)>>16) -#define PIXG(x) (((x)>>8)&0xFF) -#define PIXB(x) ((x)&0xFF) -#endif -#endif -#endif - -extern int emp_decor; - -extern unsigned int *render_modes; -extern unsigned int render_mode; -extern unsigned int colour_mode; -extern unsigned int *display_modes; -extern unsigned int display_mode; - -extern SDL_Surface *sdl_scrn; -extern int sdl_scale; - -extern int sandcolour_r; -extern int sandcolour_g; -extern int sandcolour_b; -extern int sandcolour_frame; - -extern unsigned char fire_r[YRES/CELL][XRES/CELL]; -extern unsigned char fire_g[YRES/CELL][XRES/CELL]; -extern unsigned char fire_b[YRES/CELL][XRES/CELL]; - -extern unsigned int fire_alpha[CELL*3][CELL*3]; -extern pixel *pers_bg; - -extern char * flm_data; -extern int flm_data_points; -extern pixel flm_data_colours[]; -extern float flm_data_pos[]; - -extern char * plasma_data; -extern int plasma_data_points; -extern pixel plasma_data_colours[]; -extern float plasma_data_pos[]; - -struct gcache_item -{ - int isready; - int pixel_mode; - int cola, colr, colg, colb; - int firea, firer, fireg, fireb; -}; -typedef struct gcache_item gcache_item; - -gcache_item *graphicscache; - -void prepare_graphicscache(); - -char * generate_gradient(pixel * colours, float * points, int pointcount, int size); - -void draw_other(pixel *vid); - -void draw_rgba_image(pixel *vid, unsigned char *data, int x, int y, float a); - -void *ptif_pack(pixel *src, int w, int h, int *result_size); - -pixel *ptif_unpack(void *datain, int size, int *w, int *h); - -pixel *resample_img_nn(pixel *src, int sw, int sh, int rw, int rh); - -pixel *resample_img(pixel *src, int sw, int sh, int rw, int rh); - -pixel *rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f); - -void render_gravlensing(pixel *src, pixel * dst); - -void sdl_blit_1(int x, int y, int w, int h, pixel *src, int pitch); - -void sdl_blit_2(int x, int y, int w, int h, pixel *src, int pitch); - -void sdl_blit(int x, int y, int w, int h, pixel *src, int pitch); - -void drawblob(pixel *vid, int x, int y, unsigned char cr, unsigned char cg, unsigned char cb); - -void draw_tool(pixel *vid_buf, int b, int sl, int sr, unsigned pc, unsigned iswall); - -int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc); - -void draw_menu(pixel *vid_buf, int i, int hover); - -void drawpixel(pixel *vid, int x, int y, int r, int g, int b, int a); - -int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a); - -int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a); - -int drawtext(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a); - -int drawtext_outline(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a, int or, int og, int ob, int oa); - -int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, int b, int a); - -void drawrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a); - -void fillrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a); - -void clearrect(pixel *vid, int x, int y, int w, int h); - -void drawdots(pixel *vid, int x, int y, int h, int r, int g, int b, int a); - -int textwidth(char *s); - -int drawtextmax(pixel *vid, int x, int y, int w, char *s, int r, int g, int b, int a); - -int textnwidth(char *s, int n); - -void textnpos(char *s, int n, int w, int *cx, int *cy); - -int textwidthx(char *s, int w); - -int textposxy(char *s, int width, int w, int h); - -int textwrapheight(char *s, int width); - -void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a); - -void draw_icon(pixel *vid_buf, int x, int y, char ch, int flag); - -void draw_air(pixel *vid); - -void draw_grav_zones(pixel *vid); - -void draw_grav(pixel *vid); - -void draw_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a); - -void addpixel(pixel *vid, int x, int y, int r, int g, int b, int a); - -void xor_pixel(int x, int y, pixel *vid); - -void xor_line(int x1, int y1, int x2, int y2, pixel *vid); - -void xor_rect(pixel *vid, int x, int y, int w, int h); - -void blend_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a); - -void render_parts(pixel *vid); - -void render_before(pixel *part_vbuf); - -void render_after(pixel *part_vbuf, pixel *vid_buf); - -#ifdef OGLR -void draw_parts_fbo(); -#endif - -void draw_parts(pixel *vid); - -void draw_walls(pixel *vid); - -void create_decorations(int x, int y, int rx, int ry, int r, int g, int b, int click, int tool); - -void create_decoration(int x, int y, int r, int g, int b, int click, int tool); - -void line_decorations(int x1, int y1, int x2, int y2, int rx, int ry, int r, int g, int b, int click, int tool); - -void box_decorations(int x1, int y1, int x2, int y2, int r, int g, int b, int click, int tool); - -void draw_color_menu(pixel *vid_buf, int i, int hover); - -void draw_wavelengths(pixel *vid, int x, int y, int h, int wl); - -void render_signs(pixel *vid_buf); - -void render_fire(pixel *dst); - -void prepare_alpha(int size, float intensity); - -void draw_image(pixel *vid, pixel *img, int x, int y, int w, int h, int a); - -void dim_copy(pixel *dst, pixel *src); - -void dim_copy_pers(pixel *dst, pixel *src); - -void render_zoom(pixel *img); - -int render_thumb(void *thumb, int size, int bzip2, pixel *vid_buf, int px, int py, int scl); - -void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry); - -int sdl_open(void); - -int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y); - -void init_display_modes(); -void update_display_modes(); - -#ifdef OGLR -void clearScreen(float alpha); -void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale); -#endif - -#endif - -#ifdef INCLUDE_SHADERS -#ifndef SHADERS_H -#define SHADERS_H -const char * fireFragment = "#version 120\n\ -uniform sampler2D fireAlpha;\ -void main () {\ - vec4 texColor = texture2D(fireAlpha, gl_PointCoord);\ - gl_FragColor = vec4(gl_Color.rgb, texColor.a*gl_Color.a);\ -}"; -const char * fireVertex = "#version 120\n\ -void main(void)\ -{\ - gl_Position = ftransform();;\ - gl_FrontColor = gl_Color;\ -}"; -const char * lensFragment = "#version 120\n\ -uniform sampler2D pTex;\ -uniform sampler2D tfX;\ -uniform sampler2D tfY;\ -uniform float xres;\ -uniform float yres;\ -void main () {\ - vec4 transformX = texture2D(tfX, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));\ - vec4 transformY = texture2D(tfY, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));\ - transformX.r /= xres/4.0;\ - transformY.g /= yres/4.0;\ - vec4 texColor1 = vec4(\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.90, transformY.g*0.90)).r,\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.80, transformY.g*0.80)).g,\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.70, transformY.g*0.70)).b,\ - 1.0\ - );\ - vec4 texColor2 = vec4(\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.95, transformY.g*0.95)).r,\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.85, transformY.g*0.85)).g,\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).b,\ - 1.0\ - );\ - vec4 texColor3 = vec4(\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.85, transformY.g*0.85)).r,\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).g,\ - texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.65, transformY.g*0.65)).b,\ - 1.0\ - );\ - vec4 texColor = texColor1*0.6 + texColor2*0.2 + texColor3*0.2;\ - gl_FragColor = texColor;\ -}"; -const char * lensVertex = "#version 120\n\ -void main(void)\ -{\ - gl_TexCoord[0] = gl_MultiTexCoord0;\ - gl_Position = ftransform();;\ - gl_FrontColor = gl_Color;\ -}"; -const char * airVFragment = "#version 120\n\ -uniform sampler2D airX;\ -uniform sampler2D airY;\ -uniform sampler2D airP;\ -void main () {\ - vec4 texX = texture2D(airX, gl_TexCoord[0].st);\ - vec4 texY = texture2D(airY, gl_TexCoord[0].st);\ - vec4 texP = texture2D(airP, gl_TexCoord[0].st);\ - gl_FragColor = vec4(abs(texX.r)/2.0, texP.b/2.0, abs(texY.g)/2.0, 1.0);\ -}"; -const char * airVVertex = "#version 120\n\ -void main(void)\ -{\ - gl_TexCoord[0] = gl_MultiTexCoord0;\ - gl_Position = ftransform();;\ - gl_FrontColor = gl_Color;\ -}"; -const char * airPFragment = "#version 120\n\ -uniform sampler2D airX;\ -uniform sampler2D airY;\ -uniform sampler2D airP;\ -void main () {\ - vec4 texP = texture2D(airP, gl_TexCoord[0].st);\ - gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0);\ -}"; -const char * airPVertex = "#version 120\n\ -void main(void)\ -{\ - gl_TexCoord[0] = gl_MultiTexCoord0;\ - gl_Position = ftransform();;\ - gl_FrontColor = gl_Color;\ -}"; -const char * airCFragment = "#version 120\n\ -uniform sampler2D airX;\ -uniform sampler2D airY;\ -uniform sampler2D airP;\ -void main () {\ - vec4 texX = texture2D(airX, gl_TexCoord[0].st);\ - vec4 texY = texture2D(airY, gl_TexCoord[0].st);\ - vec4 texP = texture2D(airP, gl_TexCoord[0].st);\ - gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0) + vec4(abs(texX.r)/8.0, abs(texX.r)/8.0, abs(texX.r)/8.0, 1.0) + vec4(abs(texY.g)/8.0, abs(texY.g)/8.0, abs(texY.g)/8.0, 1.0);\ -}"; -const char * airCVertex = "#version 120\n\ -void main(void)\ -{\ - gl_TexCoord[0] = gl_MultiTexCoord0;\ - gl_Position = ftransform();;\ - gl_FrontColor = gl_Color;\ -}"; -#endif -#endif |
