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authorSimon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:43:59 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-11-17 19:43:59 (GMT)
commite3594aba9e05c6865d396418c028049cda92c2f3 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /includes/graphics.h
parentfb43f7d23e99765ae093fc45608901cb5907d1d8 (diff)
downloadpowder-e3594aba9e05c6865d396418c028049cda92c2f3.zip
powder-e3594aba9e05c6865d396418c028049cda92c2f3.tar.gz
Remove old code
Diffstat (limited to 'includes/graphics.h')
-rw-r--r--includes/graphics.h358
1 files changed, 0 insertions, 358 deletions
diff --git a/includes/graphics.h b/includes/graphics.h
deleted file mode 100644
index 9860522..0000000
--- a/includes/graphics.h
+++ /dev/null
@@ -1,358 +0,0 @@
-/**
- * Powder Toy - graphics (header)
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#ifndef GRAPHICS_H
-#define GRAPHICS_H
-#include <SDL/SDL.h>
-#include "defines.h"
-
-#ifdef PIX16
-#define PIXELSIZE 2
-#define PIXPACK(x) ((((x)>>8)&0xF800)|(((x)>>5)&0x07E0)|(((x)>>3)&0x001F))
-#define PIXRGB(r,g,b) ((((r)<<8)&0xF800)|(((g)<<3)&0x07E0)|(((b)>>3)&0x001F))
-#define PIXR(x) (((x)>>8)&0xF8)
-#define PIXG(x) (((x)>>3)&0xFC)
-#define PIXB(x) (((x)<<3)&0xF8)
-#else
-#define PIXELSIZE 4
-#ifdef PIX32BGR
-#define PIXPACK(x) ((((x)>>16)&0x0000FF)|((x)&0x00FF00)|(((x)<<16)&0xFF0000))
-#define PIXRGB(r,g,b) (((b)<<16)|((g)<<8)|((r)))// (((b)<<16)|((g)<<8)|(r))
-#define PIXR(x) ((x)&0xFF)
-#define PIXG(x) (((x)>>8)&0xFF)
-#define PIXB(x) ((x)>>16)
-#else
-#ifdef PIX32BGRA
-#define PIXPACK(x) ((((x)>>8)&0x0000FF00)|(((x)<<8)&0x00FF0000)|(((x)<<24)&0xFF000000))
-#define PIXRGB(r,g,b) (((b)<<24)|((g)<<16)|((r)<<8))
-#define PIXR(x) (((x)>>8)&0xFF)
-#define PIXG(x) (((x)>>16)&0xFF)
-#define PIXB(x) (((x)>>24))
-#elif defined(PIX32OGL)
-#define PIXPACK(x) (0xFF000000|((x)&0xFFFFFF))
-#define PIXRGB(r,g,b) (0xFF000000|((r)<<16)|((g)<<8)|((b)))// (((b)<<16)|((g)<<8)|(r))
-#define PIXRGBA(r,g,b,a) (((a)<<24)|((r)<<16)|((g)<<8)|((b)))// (((b)<<16)|((g)<<8)|(r))
-#define PIXA(x) (((x)>>24)&0xFF)
-#define PIXR(x) (((x)>>16)&0xFF)
-#define PIXG(x) (((x)>>8)&0xFF)
-#define PIXB(x) ((x)&0xFF)
-#else
-#define PIXPACK(x) (x)
-#define PIXRGB(r,g,b) (((r)<<16)|((g)<<8)|(b))
-#define PIXR(x) ((x)>>16)
-#define PIXG(x) (((x)>>8)&0xFF)
-#define PIXB(x) ((x)&0xFF)
-#endif
-#endif
-#endif
-
-extern int emp_decor;
-
-extern unsigned int *render_modes;
-extern unsigned int render_mode;
-extern unsigned int colour_mode;
-extern unsigned int *display_modes;
-extern unsigned int display_mode;
-
-extern SDL_Surface *sdl_scrn;
-extern int sdl_scale;
-
-extern int sandcolour_r;
-extern int sandcolour_g;
-extern int sandcolour_b;
-extern int sandcolour_frame;
-
-extern unsigned char fire_r[YRES/CELL][XRES/CELL];
-extern unsigned char fire_g[YRES/CELL][XRES/CELL];
-extern unsigned char fire_b[YRES/CELL][XRES/CELL];
-
-extern unsigned int fire_alpha[CELL*3][CELL*3];
-extern pixel *pers_bg;
-
-extern char * flm_data;
-extern int flm_data_points;
-extern pixel flm_data_colours[];
-extern float flm_data_pos[];
-
-extern char * plasma_data;
-extern int plasma_data_points;
-extern pixel plasma_data_colours[];
-extern float plasma_data_pos[];
-
-struct gcache_item
-{
- int isready;
- int pixel_mode;
- int cola, colr, colg, colb;
- int firea, firer, fireg, fireb;
-};
-typedef struct gcache_item gcache_item;
-
-gcache_item *graphicscache;
-
-void prepare_graphicscache();
-
-char * generate_gradient(pixel * colours, float * points, int pointcount, int size);
-
-void draw_other(pixel *vid);
-
-void draw_rgba_image(pixel *vid, unsigned char *data, int x, int y, float a);
-
-void *ptif_pack(pixel *src, int w, int h, int *result_size);
-
-pixel *ptif_unpack(void *datain, int size, int *w, int *h);
-
-pixel *resample_img_nn(pixel *src, int sw, int sh, int rw, int rh);
-
-pixel *resample_img(pixel *src, int sw, int sh, int rw, int rh);
-
-pixel *rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f);
-
-void render_gravlensing(pixel *src, pixel * dst);
-
-void sdl_blit_1(int x, int y, int w, int h, pixel *src, int pitch);
-
-void sdl_blit_2(int x, int y, int w, int h, pixel *src, int pitch);
-
-void sdl_blit(int x, int y, int w, int h, pixel *src, int pitch);
-
-void drawblob(pixel *vid, int x, int y, unsigned char cr, unsigned char cg, unsigned char cb);
-
-void draw_tool(pixel *vid_buf, int b, int sl, int sr, unsigned pc, unsigned iswall);
-
-int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc);
-
-void draw_menu(pixel *vid_buf, int i, int hover);
-
-void drawpixel(pixel *vid, int x, int y, int r, int g, int b, int a);
-
-int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a);
-
-int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a);
-
-int drawtext(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a);
-
-int drawtext_outline(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a, int or, int og, int ob, int oa);
-
-int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, int b, int a);
-
-void drawrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a);
-
-void fillrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a);
-
-void clearrect(pixel *vid, int x, int y, int w, int h);
-
-void drawdots(pixel *vid, int x, int y, int h, int r, int g, int b, int a);
-
-int textwidth(char *s);
-
-int drawtextmax(pixel *vid, int x, int y, int w, char *s, int r, int g, int b, int a);
-
-int textnwidth(char *s, int n);
-
-void textnpos(char *s, int n, int w, int *cx, int *cy);
-
-int textwidthx(char *s, int w);
-
-int textposxy(char *s, int width, int w, int h);
-
-int textwrapheight(char *s, int width);
-
-void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a);
-
-void draw_icon(pixel *vid_buf, int x, int y, char ch, int flag);
-
-void draw_air(pixel *vid);
-
-void draw_grav_zones(pixel *vid);
-
-void draw_grav(pixel *vid);
-
-void draw_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a);
-
-void addpixel(pixel *vid, int x, int y, int r, int g, int b, int a);
-
-void xor_pixel(int x, int y, pixel *vid);
-
-void xor_line(int x1, int y1, int x2, int y2, pixel *vid);
-
-void xor_rect(pixel *vid, int x, int y, int w, int h);
-
-void blend_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a);
-
-void render_parts(pixel *vid);
-
-void render_before(pixel *part_vbuf);
-
-void render_after(pixel *part_vbuf, pixel *vid_buf);
-
-#ifdef OGLR
-void draw_parts_fbo();
-#endif
-
-void draw_parts(pixel *vid);
-
-void draw_walls(pixel *vid);
-
-void create_decorations(int x, int y, int rx, int ry, int r, int g, int b, int click, int tool);
-
-void create_decoration(int x, int y, int r, int g, int b, int click, int tool);
-
-void line_decorations(int x1, int y1, int x2, int y2, int rx, int ry, int r, int g, int b, int click, int tool);
-
-void box_decorations(int x1, int y1, int x2, int y2, int r, int g, int b, int click, int tool);
-
-void draw_color_menu(pixel *vid_buf, int i, int hover);
-
-void draw_wavelengths(pixel *vid, int x, int y, int h, int wl);
-
-void render_signs(pixel *vid_buf);
-
-void render_fire(pixel *dst);
-
-void prepare_alpha(int size, float intensity);
-
-void draw_image(pixel *vid, pixel *img, int x, int y, int w, int h, int a);
-
-void dim_copy(pixel *dst, pixel *src);
-
-void dim_copy_pers(pixel *dst, pixel *src);
-
-void render_zoom(pixel *img);
-
-int render_thumb(void *thumb, int size, int bzip2, pixel *vid_buf, int px, int py, int scl);
-
-void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry);
-
-int sdl_open(void);
-
-int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y);
-
-void init_display_modes();
-void update_display_modes();
-
-#ifdef OGLR
-void clearScreen(float alpha);
-void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale);
-#endif
-
-#endif
-
-#ifdef INCLUDE_SHADERS
-#ifndef SHADERS_H
-#define SHADERS_H
-const char * fireFragment = "#version 120\n\
-uniform sampler2D fireAlpha;\
-void main () {\
- vec4 texColor = texture2D(fireAlpha, gl_PointCoord);\
- gl_FragColor = vec4(gl_Color.rgb, texColor.a*gl_Color.a);\
-}";
-const char * fireVertex = "#version 120\n\
-void main(void)\
-{\
- gl_Position = ftransform();;\
- gl_FrontColor = gl_Color;\
-}";
-const char * lensFragment = "#version 120\n\
-uniform sampler2D pTex;\
-uniform sampler2D tfX;\
-uniform sampler2D tfY;\
-uniform float xres;\
-uniform float yres;\
-void main () {\
- vec4 transformX = texture2D(tfX, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));\
- vec4 transformY = texture2D(tfY, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));\
- transformX.r /= xres/4.0;\
- transformY.g /= yres/4.0;\
- vec4 texColor1 = vec4(\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.90, transformY.g*0.90)).r,\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.80, transformY.g*0.80)).g,\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.70, transformY.g*0.70)).b,\
- 1.0\
- );\
- vec4 texColor2 = vec4(\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.95, transformY.g*0.95)).r,\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.85, transformY.g*0.85)).g,\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).b,\
- 1.0\
- );\
- vec4 texColor3 = vec4(\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.85, transformY.g*0.85)).r,\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).g,\
- texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.65, transformY.g*0.65)).b,\
- 1.0\
- );\
- vec4 texColor = texColor1*0.6 + texColor2*0.2 + texColor3*0.2;\
- gl_FragColor = texColor;\
-}";
-const char * lensVertex = "#version 120\n\
-void main(void)\
-{\
- gl_TexCoord[0] = gl_MultiTexCoord0;\
- gl_Position = ftransform();;\
- gl_FrontColor = gl_Color;\
-}";
-const char * airVFragment = "#version 120\n\
-uniform sampler2D airX;\
-uniform sampler2D airY;\
-uniform sampler2D airP;\
-void main () {\
- vec4 texX = texture2D(airX, gl_TexCoord[0].st);\
- vec4 texY = texture2D(airY, gl_TexCoord[0].st);\
- vec4 texP = texture2D(airP, gl_TexCoord[0].st);\
- gl_FragColor = vec4(abs(texX.r)/2.0, texP.b/2.0, abs(texY.g)/2.0, 1.0);\
-}";
-const char * airVVertex = "#version 120\n\
-void main(void)\
-{\
- gl_TexCoord[0] = gl_MultiTexCoord0;\
- gl_Position = ftransform();;\
- gl_FrontColor = gl_Color;\
-}";
-const char * airPFragment = "#version 120\n\
-uniform sampler2D airX;\
-uniform sampler2D airY;\
-uniform sampler2D airP;\
-void main () {\
- vec4 texP = texture2D(airP, gl_TexCoord[0].st);\
- gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0);\
-}";
-const char * airPVertex = "#version 120\n\
-void main(void)\
-{\
- gl_TexCoord[0] = gl_MultiTexCoord0;\
- gl_Position = ftransform();;\
- gl_FrontColor = gl_Color;\
-}";
-const char * airCFragment = "#version 120\n\
-uniform sampler2D airX;\
-uniform sampler2D airY;\
-uniform sampler2D airP;\
-void main () {\
- vec4 texX = texture2D(airX, gl_TexCoord[0].st);\
- vec4 texY = texture2D(airY, gl_TexCoord[0].st);\
- vec4 texP = texture2D(airP, gl_TexCoord[0].st);\
- gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0) + vec4(abs(texX.r)/8.0, abs(texX.r)/8.0, abs(texX.r)/8.0, 1.0) + vec4(abs(texY.g)/8.0, abs(texY.g)/8.0, abs(texY.g)/8.0, 1.0);\
-}";
-const char * airCVertex = "#version 120\n\
-void main(void)\
-{\
- gl_TexCoord[0] = gl_MultiTexCoord0;\
- gl_Position = ftransform();;\
- gl_FrontColor = gl_Color;\
-}";
-#endif
-#endif