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authorCate <cate@cate-6sh2.(none)>2011-07-11 18:09:34 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2011-07-12 13:00:21 (GMT)
commit0ce4104c7aacd6151d52a0b11a36e315cf8a5a67 (patch)
treefd99304bfe55207fe3ebe8d989d578aadec68d25 /src/elements
parent0858b18255a5a31de7ebc677b6d36c73a43652d8 (diff)
downloadpowder-0ce4104c7aacd6151d52a0b11a36e315cf8a5a67.zip
powder-0ce4104c7aacd6151d52a0b11a36e315cf8a5a67.tar.gz
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
Diffstat (limited to 'src/elements')
-rw-r--r--src/elements/clst.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/elements/clst.c b/src/elements/clst.c
new file mode 100644
index 0000000..db0eb7c
--- /dev/null
+++ b/src/elements/clst.c
@@ -0,0 +1,23 @@
+#include <element.h>
+
+int update_CLST(UPDATE_FUNC_ARGS) {
+ int r, rx, ry;
+ for (rx=-2; rx<3; rx++)
+ for (ry=-2; ry<3; ry++)
+ if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
+ {
+ r = pmap[y+ry][x+rx];
+ if ((r>>8)>=NPART || !r)
+ continue;
+ if ((r&0xFF)==PT_WATR && 1>(rand()%1500))
+ {
+ part_change_type(i,x,y,PT_PSTS);
+ kill_part(r>>8);
+ }
+ if ((r&0xFF)==PT_CLST)
+ {
+ parts[i].vx += 0.01*rx; parts[i].vy += 0.01*ry;
+ }
+ }
+ return 0;
+}