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AgeCommit message (Expand)AuthorFilesLines
2012-11-17Remove old codeSimon Robertshaw109-9270/+0
2012-10-03Fix extra BUBW sometimes being produced when CO2 dissolvesjacksonmj1-3/+3
2012-09-05Also fix bugs with energy particles that pass directly from PIPE to portaljacksonmj1-1/+13
2012-09-05Fix bugs with energy particles in PIPEjacksonmj1-2/+9
2012-09-02cold phot doesn't burn thingsjacob11-1/+2
2012-09-02DTEC, generates a spark when something with it's ctype is nearbyjacob11-0/+59
2012-09-02WOOD and PLNT turn grey when hot, bluish when coldjacksonmj2-0/+59
2012-08-21Limit SPNG saturation, and reduce absorption rate for GEL and SPNG with some ...jacksonmj2-9/+13
2012-08-21Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBWjacksonmj2-8/+2
2012-08-21GEL and SPNG absorb water from more elements and leave behind what the water ...jacob13-4/+45
2012-08-21PPIP glowing brck in fire modeSimon Robertshaw1-2/+7
2012-08-13Prevent CONV from destroying diamondjacob11-1/+1
2012-08-13Powered pipe, based on jacob1's commitsjacksonmj3-47/+268
2012-08-09Give menu color to elements without one (stickmen, TRON, and WARP) The color ...jacob14-47/+5
2012-08-02Fix salt/water proportions when dissolving into DSTW as welljacksonmj1-2/+4
2012-08-02Consistent proportions of WATR and SALT in SLTWjacksonmj3-4/+10
2012-07-12Now stickmen can shoot plasma.Savely Skresanov1-1/+4
2012-07-09Add ptypes.enabled checks to a few more placesjacksonmj8-11/+11
2012-07-09Salt should only melt ice that is above saltwater freezing temperaturejacksonmj1-1/+1
2012-07-08This should fix PLNT lag just a little bit... (mostly after shooting through ...cracker641-1/+1
2012-06-29C5 should not explode when touching cold INSLjacksonmj1-1/+1
2012-06-28Stop STKM being able to jump on the bottom of the screenjacksonmj1-5/+6
2012-06-28Make VOID and BHOL eat stickmen againjacksonmj1-0/+13
2012-06-28Use atan2 for LIGH angle calculationsjacksonmj2-7/+9
2012-06-26Reduce rate of lightning creation by clonejacksonmj4-4/+4
2012-06-26Lightning direction affected by Newtonian gravityjacksonmj1-1/+1
2012-06-23FIRW: less advection, and don't go faster when multiple fire particles are to...jacksonmj1-0/+1
2012-06-22Completely remove SING formation from fusionjacksonmj2-2/+0
2012-06-22Only create one NBLE particle for each fusing H2 particlejacksonmj1-6/+0
2012-06-22fix compression during fusionJacob14-23/+19
2012-06-21Gravity modes and Newtonian gravity for fireworksjacksonmj2-17/+47
2012-06-20Use eval_move(PT_FIGH, ...) when fighters are checking for obstaclesjacksonmj1-11/+11
2012-06-20Replace all explosion sparks with new element (EMBR)jacksonmj8-194/+200
2012-06-18Make ELEC+water form H2 and O2 in the correct proportionsjacksonmj1-3/+3
2012-06-17Prevent stacking from ELEC+NEUT, ELEC+water, and CO2 from BUBWjacksonmj2-13/+10
2012-06-17Fix STKM causing stacking and falling through some powdersjacksonmj1-11/+12
2012-06-17Revert "Moved soap and stick men graphics things to special functions."Simon Robertshaw5-154/+9
2012-06-15Move INST flood fill into a separate functionjacksonmj1-1/+1
2012-06-13Added a tmp=1 flag to PLNT so that VINE will actually function like intended ...Catelite2-1/+2
2012-06-13Updated FRZZ element to behave somewhat like SNOW, since it has roughly the s...Catelite1-0/+2
2012-06-13Update to EXOT that makes it permeable to neutrons as well as electrons. Neut...Catelite3-37/+63
2012-06-12Remove sdl_scale from update_O2jacksonmj1-1/+1
2012-06-10Remember ctype when cloning lavajacksonmj4-11/+41
2012-06-10Revert "Make THDR TYPE_ENERGY again, so it goes in photon map"jacksonmj4-7/+5
2012-06-09Avoid stacking in INVS and FILT, and fix pressurised INVS graphicsjacksonmj1-2/+1
2012-06-09Create BHOL when particles are stacked excessivelyjacksonmj1-1/+4
2012-06-09Make THDR TYPE_ENERGY again, so it goes in photon mapjacksonmj4-5/+7
2012-06-07Unnecessary optimisationSimon Robertshaw1-13/+9
2012-06-07Neighbour check should be less or equal to 6 to find 2 TTANSimon Robertshaw1-1/+1
2012-06-07Titanium only blocks air when it is connectedSimon Robertshaw1-2/+23