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authorCatelite <liclockwork@yahoo.com>2012-06-13 16:48:54 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-13 17:28:13 (GMT)
commit12cf2a31455331d6f0b07f2e029a73eab2ac4cbf (patch)
treec3c535ac7a4b6255a7ff79cb2c6bd01ee8a53f95 /src/elements
parenta104696620d7935984a6dab2a1514ff72e8a1872 (diff)
downloadpowder-12cf2a31455331d6f0b07f2e029a73eab2ac4cbf.zip
powder-12cf2a31455331d6f0b07f2e029a73eab2ac4cbf.tar.gz
Updated FRZZ element to behave somewhat like SNOW, since it has roughly the same physical properties. Also changed its element description, since it actually appears on a menu. Leftover FRZZ will eventually become ICE if touching ICE with FRZW ctype.
Diffstat (limited to 'src/elements')
-rw-r--r--src/elements/ice.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/elements/ice.c b/src/elements/ice.c
index eb0fa47..6d68c3f 100644
--- a/src/elements/ice.c
+++ b/src/elements/ice.c
@@ -33,6 +33,8 @@ int update_ICEI(UPDATE_FUNC_ARGS) { //currently used for snow as well
part_change_type(i,x,y,PT_SLTW);
part_change_type(r>>8,x+rx,y+ry,PT_SLTW);
}
+ if (((r&0xFF)==PT_FRZZ) && (parts[i].ctype=PT_FRZW) && 1>(rand()%1000))
+ part_change_type(r>>8,x+rx,y+ry,PT_ICEI);
}
return 0;
}