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authorjacksonmj <jacksonmj@jacksonmj.none>2011-01-07 14:13:13 (GMT)
committer jacksonmj <jacksonmj@jacksonmj.none>2011-01-07 14:14:35 (GMT)
commit1ab4d328a64c096aecc618dd4d15359cb620bd51 (patch)
tree827a7d7882526fe8e6b76986e340100542c04d77 /src/elements
parented8c0031f4899ea4d1bf0b1ad15620bef735dbae (diff)
downloadpowder-1ab4d328a64c096aecc618dd4d15359cb620bd51.zip
powder-1ab4d328a64c096aecc618dd4d15359cb620bd51.tar.gz
Start function pointers
Diffstat (limited to 'src/elements')
-rw-r--r--src/elements/none.c5
-rw-r--r--src/elements/pcln.c42
-rw-r--r--src/elements/phot.c7
-rw-r--r--src/elements/pste.c7
-rw-r--r--src/elements/stkm.c403
-rw-r--r--src/elements/stkm2.c404
6 files changed, 868 insertions, 0 deletions
diff --git a/src/elements/none.c b/src/elements/none.c
new file mode 100644
index 0000000..fc9f9a9
--- /dev/null
+++ b/src/elements/none.c
@@ -0,0 +1,5 @@
+#include <powder.h>
+
+int update_(UPDATE_FUNC_ARGS) {
+
+}
diff --git a/src/elements/pcln.c b/src/elements/pcln.c
new file mode 100644
index 0000000..38af102
--- /dev/null
+++ b/src/elements/pcln.c
@@ -0,0 +1,42 @@
+#include <powder.h>
+
+int update_PCLN(UPDATE_FUNC_ARGS) {
+ if (!parts[i].ctype)
+ for (nx=-1; nx<2; nx++)
+ for (ny=-1; ny<2; ny++)
+ if (x+nx>=0 && y+ny>0 &&
+ x+nx<XRES && y+ny<YRES &&
+ pmap[y+ny][x+nx] &&
+ (pmap[y+ny][x+nx]&0xFF)!=PT_CLNE &&
+ (pmap[y+ny][x+nx]&0xFF)!=PT_PCLN &&
+ (pmap[y+ny][x+nx]&0xFF)!=PT_BCLN &&
+ (pmap[y+ny][x+nx]&0xFF)!=PT_SPRK &&
+ (pmap[y+ny][x+nx]&0xFF)!=PT_NSCN &&
+ (pmap[y+ny][x+nx]&0xFF)!=PT_PSCN &&
+ (pmap[y+ny][x+nx]&0xFF)!=PT_STKM &&
+ (pmap[y+ny][x+nx]&0xFF)!=PT_STKM2 &&
+ (pmap[y+ny][x+nx]&0xFF)!=0xFF)
+ parts[i].ctype = pmap[y+ny][x+nx]&0xFF;
+ if (parts[i].ctype && parts[i].life==10) {
+ if (parts[i].ctype==PT_PHOT) {
+ for (nx=-1; nx<2; nx++) {
+ for (ny=-1; ny<2; ny++) {
+ int r = create_part(-1, x+nx, y+ny, parts[i].ctype);
+ if (r!=-1) {
+ parts[r].vx = nx*3;
+ parts[r].vy = ny*3;
+ }
+ }
+ }
+ }
+ else if (ptypes[parts[i].ctype].properties&PROP_LIFE) {
+ for (nx=-1; nx<2; nx++) {
+ for (ny=-1; ny<2; ny++) {
+ create_part(-1, x+nx, y+ny, parts[i].ctype);
+ }
+ }
+ } else {
+ create_part(-1, x+rand()%3-1, y+rand()%3-1, parts[i].ctype);
+ }
+ }
+}
diff --git a/src/elements/phot.c b/src/elements/phot.c
new file mode 100644
index 0000000..cebff96
--- /dev/null
+++ b/src/elements/phot.c
@@ -0,0 +1,7 @@
+#include <powder.h>
+
+int update_PHOT(UPDATE_FUNC_ARGS) {
+ // TODO
+
+ return 0;
+}
diff --git a/src/elements/pste.c b/src/elements/pste.c
new file mode 100644
index 0000000..89f965c
--- /dev/null
+++ b/src/elements/pste.c
@@ -0,0 +1,7 @@
+#include <powder.h>
+
+int update_PSTE(UPDATE_FUNC_ARGS) {
+ if (parts[i].temp>747.0f)
+ parts[i].type = PT_BRCK;
+ return 0;
+}
diff --git a/src/elements/stkm.c b/src/elements/stkm.c
new file mode 100644
index 0000000..0402d93
--- /dev/null
+++ b/src/elements/stkm.c
@@ -0,0 +1,403 @@
+#include <powder.h>
+
+int update_SPAWN(UPDATE_FUNC_ARGS) {
+ if (death)
+ {
+ playerspawn = create_part(-1,x,y,PT_STKM);
+ isplayer = 1;
+ death = 0;
+ }
+ return 0;
+}
+
+int update_STKM(UPDATE_FUNC_ARGS) {
+ int r;
+ float pp, d;
+ float dt = 0.9;///(FPSB*FPSB); //Delta time in square
+ //Tempirature handling
+ if (parts[i].temp<243)
+ parts[i].life -= 1;
+ if ((parts[i].temp<309.6f) && (parts[i].temp>=243))
+ parts[i].temp += 1;
+
+ //Death
+ if (parts[i].life<1 || death || (pv[y/CELL][x/CELL]>=4.5f && player[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind...
+ {
+ for (r=-2; r<=1; r++)
+ {
+ create_part(-1, x+r, y-2, player[2]);
+ create_part(-1, x+r+1, y+2, player[2]);
+ create_part(-1, x-2, y+r+1, player[2]);
+ create_part(-1, x+2, y+r, player[2]);
+ }
+ kill_part(i); //Kill him
+ return 1;
+ }
+
+ parts[i].vy += -0.7*dt; //Head up!
+
+ //Verlet integration
+ pp = 2*player[3]-player[5]+player[19]*dt*dt;;
+ player[5] = player[3];
+ player[3] = pp;
+ pp = 2*player[4]-player[6]+player[20]*dt*dt;;
+ player[6] = player[4];
+ player[4] = pp;
+
+ pp = 2*player[7]-player[9]+player[21]*dt*dt;;
+ player[9] = player[7];
+ player[7] = pp;
+ pp = 2*player[8]-player[10]+(player[22]+1)*dt*dt;;
+ player[10] = player[8];
+ player[8] = pp;
+
+ pp = 2*player[11]-player[13]+player[23]*dt*dt;;
+ player[13] = player[11];
+ player[11] = pp;
+ pp = 2*player[12]-player[14]+player[24]*dt*dt;;
+ player[14] = player[12];
+ player[12] = pp;
+
+ pp = 2*player[15]-player[17]+player[25]*dt*dt;;
+ player[17] = player[15];
+ player[15] = pp;
+ pp = 2*player[16]-player[18]+(player[26]+1)*dt*dt;;
+ player[18] = player[16];
+ player[16] = pp;
+
+ //Setting acceleration to 0
+ player[19] = 0;
+ player[20] = 0;
+
+ player[21] = 0;
+ player[22] = 0;
+
+ player[23] = 0;
+ player[24] = 0;
+
+ player[25] = 0;
+ player[26] = 0;
+
+ //Go left
+ if (((int)(player[0])&0x01) == 0x01 && pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_GAS)
+ {
+ if (pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_LIQUID
+ && (pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF) != PT_LNTG)
+ {
+ if (pmap[(int)(player[8]-1)][(int)(player[7])])
+ {
+ player[21] = -3;
+ player[22] = -2;
+ player[19] = -2;
+ }
+
+ if (pmap[(int)(player[16]-1)][(int)(player[15])])
+ {
+ player[25] = -3;
+ player[26] = -2;
+ player[23] = -2;
+ }
+ }
+ else
+ {
+ if (pmap[(int)(player[8]-1)][(int)(player[7])]) //It should move another way in liquids
+ {
+ player[21] = -1;
+ player[22] = -1;
+ player[19] = -1;
+ }
+
+ if (pmap[(int)(player[16]-1)][(int)(player[15])])
+ {
+ player[25] = -1;
+ player[26] = -1;
+ player[23] = -1;
+ }
+ }
+ }
+
+ //Go right
+ if (((int)(player[0])&0x02) == 0x02 && pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_GAS)
+ {
+ if (pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_LIQUID
+ && (pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF) != PT_LNTG)
+ {
+ if (pmap[(int)(player[8]-1)][(int)(player[7])])
+ {
+ player[21] = 3;
+ player[22] = -2;
+ player[19] = 2;
+ }
+
+ if (pmap[(int)(player[16]-1)][(int)(player[15])])
+ {
+ player[25] = 3;
+ player[26] = -2;
+ player[23] = 2;
+ }
+ }
+ else
+ {
+ if (pmap[(int)(player[8]-1)][(int)(player[7])])
+ {
+ player[21] = 1;
+ player[22] = -1;
+ player[19] = 1;
+ }
+
+ if (pmap[(int)(player[16]-1)][(int)(player[15])])
+ {
+ player[25] = 1;
+ player[26] = -1;
+ player[23] = 1;
+ }
+
+ }
+ }
+
+ //Jump
+ if (((int)(player[0])&0x04) == 0x04 && (pstates[pmap[(int)(player[8]-0.5)][(int)(player[7])]&0xFF].state != ST_GAS || pstates[pmap[(int)(player[16]-0.5)][(int)(player[15])]&0xFF].state != ST_GAS))
+ {
+ if (pmap[(int)(player[8]-0.5)][(int)(player[7])] || pmap[(int)(player[16]-0.5)][(int)(player[15])])
+ {
+ parts[i].vy = -5;
+ player[22] -= 1;
+ player[26] -= 1;
+ }
+ }
+
+ //Charge detector wall if foot inside
+ if (bmap[(int)(player[8]+0.5)/CELL][(int)(player[7]+0.5)/CELL]==WL_DETECT)
+ set_emap((int)player[7]/CELL, (int)player[8]/CELL);
+ if (bmap[(int)(player[16]+0.5)/CELL][(int)(player[15]+0.5)/CELL]==WL_DETECT)
+ set_emap((int)(player[15]+0.5)/CELL, (int)(player[16]+0.5)/CELL);
+
+ //Searching for particles near head
+ for (nx = -2; nx <= 2; nx++)
+ for (ny = 0; ny>=-2; ny--)
+ {
+ if (!pmap[ny+y][nx+x] || (pmap[ny+y][nx+x]>>8)>=NPART)
+ continue;
+ if (ptypes[pmap[ny+y][nx+x]&0xFF].falldown!=0 || (pmap[ny+y][nx+x]&0xFF) == PT_NEUT || (pmap[ny+y][nx+x]&0xFF) == PT_PHOT)
+ {
+ player[2] = pmap[ny+y][nx+x]&0xFF; //Current element
+ }
+ if ((pmap[ny+y][nx+x]&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP
+ {
+ if (parts[i].life<=95)
+ parts[i].life += 5;
+ else
+ parts[i].life = 100;
+ kill_part(pmap[ny+y][nx+x]>>8);
+ }
+
+ if ((pmap[ny+y][nx+x]&0xFF) == PT_NEUT)
+ {
+ parts[i].life -= (102-parts[i].life)/2;
+ kill_part(pmap[ny+y][nx+x]>>8);
+ }
+ if (bmap[(ny+y)/CELL][(nx+x)/CELL]==WL_FAN)
+ player[2] = SPC_AIR;
+ }
+
+ //Head position
+ nx = x + 3*((((int)player[1])&0x02) == 0x02) - 3*((((int)player[1])&0x01) == 0x01);
+ ny = y - 3*(player[1] == 0);
+
+ //Spawn
+ if (((int)(player[0])&0x08) == 0x08)
+ {
+ ny -= 2*(rand()%2)+1;
+ r = pmap[ny][nx];
+ if (!((r>>8)>=NPART))
+ {
+ if (pstates[r&0xFF].state == ST_SOLID)
+ {
+ create_part(-1, nx, ny, PT_SPRK);
+ }
+ else
+ {
+ if (player[2] == SPC_AIR)
+ create_parts(nx + 3*((((int)player[1])&0x02) == 0x02) - 3*((((int)player[1])&0x01) == 0x01), ny, 4, 4, SPC_AIR);
+ else
+ create_part(-1, nx, ny, player[2]);
+
+ r = pmap[ny][nx];
+ if ( ((r>>8) < NPART) && (r>>8)>=0 && player[2] != PT_PHOT && player[2] != SPC_AIR)
+ parts[r>>8].vx = parts[r>>8].vx + 5*((((int)player[1])&0x02) == 0x02) - 5*(((int)(player[1])&0x01) == 0x01);
+ if (((r>>8) < NPART) && (r>>8)>=0 && player[2] == PT_PHOT)
+ {
+ int random = abs(rand()%3-1)*3;
+ if (random==0)
+ {
+ parts[r>>8].life = 0;
+ parts[r>>8].type = PT_NONE;
+ }
+ else
+ {
+ parts[r>>8].vy = 0;
+ parts[r>>8].vx = (((((int)player[1])&0x02) == 0x02) - (((int)(player[1])&0x01) == 0x01))*random;
+ }
+ }
+
+ }
+ }
+ }
+
+ //Simulation of joints
+ d = 25/(pow((player[3]-player[7]), 2) + pow((player[4]-player[8]), 2)+25) - 0.5; //Fast distance
+ player[7] -= (player[3]-player[7])*d;
+ player[8] -= (player[4]-player[8])*d;
+ player[3] += (player[3]-player[7])*d;
+ player[4] += (player[4]-player[8])*d;
+
+ d = 25/(pow((player[11]-player[15]), 2) + pow((player[12]-player[16]), 2)+25) - 0.5;
+ player[15] -= (player[11]-player[15])*d;
+ player[16] -= (player[12]-player[16])*d;
+ player[11] += (player[11]-player[15])*d;
+ player[12] += (player[12]-player[16])*d;
+
+ d = 36/(pow((player[3]-parts[i].x), 2) + pow((player[4]-parts[i].y), 2)+36) - 0.5;
+ parts[i].vx -= (player[3]-parts[i].x)*d;
+ parts[i].vy -= (player[4]-parts[i].y)*d;
+ player[3] += (player[3]-parts[i].x)*d;
+ player[4] += (player[4]-parts[i].y)*d;
+
+ d = 36/(pow((player[11]-parts[i].x), 2) + pow((player[12]-parts[i].y), 2)+36) - 0.5;
+ parts[i].vx -= (player[11]-parts[i].x)*d;
+ parts[i].vy -= (player[12]-parts[i].y)*d;
+ player[11] += (player[11]-parts[i].x)*d;
+ player[12] += (player[12]-parts[i].y)*d;
+
+ //Side collisions checking
+ for (nx = -3; nx <= 3; nx++)
+ {
+ r = pmap[(int)(player[16]-2)][(int)(player[15]+nx)];
+ if (r && pstates[r&0xFF].state != ST_GAS && pstates[r&0xFF].state != ST_LIQUID)
+ player[15] -= nx;
+
+ r = pmap[(int)(player[8]-2)][(int)(player[7]+nx)];
+ if (r && pstates[r&0xFF].state != ST_GAS && pstates[r&0xFF].state != ST_LIQUID)
+ player[7] -= nx;
+ }
+
+ //Collision checks
+ for (ny = -2-(int)parts[i].vy; ny<=0; ny++)
+ {
+ r = pmap[(int)(player[8]+ny)][(int)(player[7]+0.5)]; //This is to make coding more pleasant :-)
+
+ //For left leg
+ if (r && (r&0xFF)!=PT_STKM)
+ {
+ if (pstates[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG) //Liquid checks //Liquid checks
+ {
+ if (parts[i].y<(player[8]-10))
+ parts[i].vy = 1*dt;
+ else
+ parts[i].vy = 0;
+ if (abs(parts[i].vx)>1)
+ parts[i].vx *= 0.5*dt;
+ }
+ else
+ {
+ if (pstates[r&0xFF].state != ST_GAS)
+ {
+ player[8] += ny-1;
+ parts[i].vy -= 0.5*parts[i].vy*dt;
+ }
+ }
+ player[9] = player[7];
+ }
+
+ r = pmap[(int)(player[16]+ny)][(int)(player[15]+0.5)];
+
+ //For right leg
+ if (r && (r&0xFF)!=PT_STKM)
+ {
+ if (pstates[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG)
+ {
+ if (parts[i].y<(player[16]-10))
+ parts[i].vy = 1*dt;
+ else
+ parts[i].vy = 0;
+ if (abs(parts[i].vx)>1)
+ parts[i].vx *= 0.5*dt;
+ }
+ else
+ {
+ if (pstates[r&0xFF].state != ST_GAS)
+ {
+ player[16] += ny-1;
+ parts[i].vy -= 0.5*parts[i].vy*dt;
+ }
+ }
+ player[17] = player[15];
+ }
+
+ //If it falls too fast
+ if (parts[i].vy>=30)
+ {
+ parts[i].y -= (10+ny)*dt;
+ parts[i].vy = -10*dt;
+ }
+
+ }
+
+ //Keeping legs distance
+ if (pow((player[7] - player[15]), 2)<16 && pow((player[8]-player[16]), 2)<1)
+ {
+ player[21] -= 0.2;
+ player[25] += 0.2;
+ }
+
+ if (pow((player[3] - player[11]), 2)<16 && pow((player[4]-player[12]), 2)<1)
+ {
+ player[19] -= 0.2;
+ player[23] += 0.2;
+ }
+
+ //If legs touch something
+ r = pmap[(int)(player[8]+0.5)][(int)(player[7]+0.5)];
+ if ((r&0xFF)==PT_SPRK && r && (r>>8)<NPART) //If on charge
+ {
+ parts[i].life -= (int)(rand()/1000)+38;
+ }
+
+ if (r>0 && (r>>8)<NPART) //If hot or cold
+ {
+ if (parts[r>>8].temp>=323 || parts[r>>8].temp<=243)
+ {
+ parts[i].life -= 2;
+ player[26] -= 1;
+ }
+ }
+
+ if ((r&0xFF)==PT_ACID) //If on acid
+ parts[i].life -= 5;
+
+ if ((r&0xFF)==PT_PLUT) //If on plut
+ parts[i].life -= 1;
+
+ r = pmap[(int)(player[16]+0.5)][(int)(player[15]+0.5)];
+ if ((r&0xFF)==PT_SPRK && r && (r>>8)<NPART) //If on charge
+ {
+ parts[i].life -= (int)(rand()/1000)+38;
+ }
+
+ if (r>0 && (r>>8)<NPART) //If hot or cold
+ {
+ if (parts[r>>8].temp>=323 || parts[r>>8].temp<=243)
+ {
+ parts[i].life -= 2;
+ player[22] -= 1;
+ }
+ }
+
+ if ((r&0xFF)==PT_ACID) //If on acid
+ parts[i].life -= 5;
+
+ if ((r&0xFF)==PT_PLUT) //If on plut
+ parts[i].life -= 1;
+
+ isplayer = 1;
+}
diff --git a/src/elements/stkm2.c b/src/elements/stkm2.c
new file mode 100644
index 0000000..89cec10
--- /dev/null
+++ b/src/elements/stkm2.c
@@ -0,0 +1,404 @@
+#include <powder.h>
+
+int update_SPAWN2(UPDATE_FUNC_ARGS) {
+ if (death2)
+ {
+ player2spawn = create_part(-1,x,y,PT_STKM2);
+ isplayer2 = 1;
+ death2 = 0;
+ }
+ return 0;
+}
+
+int update_STKM2(UPDATE_FUNC_ARGS) {
+ int r;
+ float pp, d;
+ float dt = 0.9;///(FPSB*FPSB); //Delta time in square
+ //Tempirature handling
+ if (parts[i].temp<243)
+ parts[i].life -= 1;
+ if ((parts[i].temp<309.6f) && (parts[i].temp>=243))
+ parts[i].temp += 1;
+
+ //Death
+ if (parts[i].life<1 || death2 || (pv[y/CELL][x/CELL]>=4.5f && player2[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind...
+ {
+ for (r=-2; r<=1; r++)
+ {
+ create_part(-1, x+r, y-2, player2[2]);
+ create_part(-1, x+r+1, y+2, player2[2]);
+ create_part(-1, x-2, y+r+1, player2[2]);
+ create_part(-1, x+2, y+r, player2[2]);
+ }
+ kill_part(i); //Kill him
+ return 1;
+ }
+
+ parts[i].vy += -0.7*dt; //Head up!
+
+ //Verlet integration
+ pp = 2*player2[3]-player2[5]+player2[19]*dt*dt;;
+ player2[5] = player2[3];
+ player2[3] = pp;
+ pp = 2*player2[4]-player2[6]+player2[20]*dt*dt;;
+ player2[6] = player2[4];
+ player2[4] = pp;
+
+ pp = 2*player2[7]-player2[9]+player2[21]*dt*dt;;
+ player2[9] = player2[7];
+ player2[7] = pp;
+ pp = 2*player2[8]-player2[10]+(player2[22]+1)*dt*dt;;
+ player2[10] = player2[8];
+ player2[8] = pp;
+
+ pp = 2*player2[11]-player2[13]+player2[23]*dt*dt;;
+ player2[13] = player2[11];
+ player2[11] = pp;
+ pp = 2*player2[12]-player2[14]+player2[24]*dt*dt;;
+ player2[14] = player2[12];
+ player2[12] = pp;
+
+ pp = 2*player2[15]-player2[17]+player2[25]*dt*dt;;
+ player2[17] = player2[15];
+ player2[15] = pp;
+ pp = 2*player2[16]-player2[18]+(player2[26]+1)*dt*dt;;
+ player2[18] = player2[16];
+ player2[16] = pp;
+
+ //Setting acceleration to 0
+ player2[19] = 0;
+ player2[20] = 0;
+
+ player2[21] = 0;
+ player2[22] = 0;
+
+ player2[23] = 0;
+ player2[24] = 0;
+
+ player2[25] = 0;
+ player2[26] = 0;
+
+ //Go left
+ if (((int)(player2[0])&0x01) == 0x01 && pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_GAS)
+ {
+ if (pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_LIQUID
+ && (pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF) != PT_LNTG)
+ {
+ if (pmap[(int)(player2[8]-1)][(int)(player2[7])])
+ {
+ player2[21] = -3;
+ player2[22] = -2;
+ player2[19] = -2;
+ }
+
+ if (pmap[(int)(player2[16]-1)][(int)(player2[15])])
+ {
+ player2[25] = -3;
+ player2[26] = -2;
+ player2[23] = -2;
+ }
+ }
+ else
+ {
+ if (pmap[(int)(player2[8]-1)][(int)(player2[7])]) //It should move another way in liquids
+ {
+ player2[21] = -1;
+ player2[22] = -1;
+ player2[19] = -1;
+ }
+
+ if (pmap[(int)(player2[16]-1)][(int)(player2[15])])
+ {
+ player2[25] = -1;
+ player2[26] = -1;
+ player2[23] = -1;
+ }
+ }
+ }
+
+ //Go right
+ if (((int)(player2[0])&0x02) == 0x02 && pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_GAS)
+ {
+ if (pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_LIQUID
+ && (pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF) != PT_LNTG)
+ {
+ if (pmap[(int)(player2[8]-1)][(int)(player2[7])])
+ {
+ player2[21] = 3;
+ player2[22] = -2;
+ player2[19] = 2;
+ }
+
+ if (pmap[(int)(player2[16]-1)][(int)(player2[15])])
+ {
+ player2[25] = 3;
+ player2[26] = -2;
+ player2[23] = 2;
+ }
+ }
+ else
+ {
+ if (pmap[(int)(player2[8]-1)][(int)(player2[7])])
+ {
+ player2[21] = 1;
+ player2[22] = -1;
+ player2[19] = 1;
+ }
+
+ if (pmap[(int)(player2[16]-1)][(int)(player2[15])])
+ {
+ player2[25] = 1;
+ player2[26] = -1;
+ player2[23] = 1;
+ }
+
+ }
+ }
+
+ //Jump
+ if (((int)(player2[0])&0x04) == 0x04 && (pstates[pmap[(int)(player2[8]-0.5)][(int)(player2[7])]&0xFF].state != ST_GAS || pstates[pmap[(int)(player2[16]-0.5)][(int)(player2[15])]&0xFF].state != ST_GAS))
+ {
+ if (pmap[(int)(player2[8]-0.5)][(int)(player2[7])] || pmap[(int)(player2[16]-0.5)][(int)(player2[15])])
+ {
+ parts[i].vy = -5;
+ player2[22] -= 1;
+ player2[26] -= 1;
+ }
+ }
+
+ //Charge detector wall if foot inside
+ if (bmap[(int)(player2[8]+0.5)/CELL][(int)(player2[7]+0.5)/CELL]==WL_DETECT)
+ set_emap((int)player2[7]/CELL, (int)player2[8]/CELL);
+ if (bmap[(int)(player2[16]+0.5)/CELL][(int)(player2[15]+0.5)/CELL]==WL_DETECT)
+ set_emap((int)(player2[15]+0.5)/CELL, (int)(player2[16]+0.5)/CELL);
+
+ //Searching for particles near head
+ for (nx = -2; nx <= 2; nx++)
+ for (ny = 0; ny>=-2; ny--)
+ {
+ if (!pmap[ny+y][nx+x] || (pmap[ny+y][nx+x]>>8)>=NPART)
+ continue;
+ if (ptypes[pmap[ny+y][nx+x]&0xFF].falldown!=0 || (pmap[ny+y][nx+x]&0xFF) == PT_NEUT || (pmap[ny+y][nx+x]&0xFF) == PT_PHOT)
+ {
+ player2[2] = pmap[ny+y][nx+x]&0xFF; //Current element
+ }
+ if ((pmap[ny+y][nx+x]&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP
+ {
+ if (parts[i].life<=95)
+ parts[i].life += 5;
+ else
+ parts[i].life = 100;
+ kill_part(pmap[ny+y][nx+x]>>8);
+ }
+
+ if ((pmap[ny+y][nx+x]&0xFF) == PT_NEUT)
+ {
+ parts[i].life -= (102-parts[i].life)/2;
+ kill_part(pmap[ny+y][nx+x]>>8);
+ }
+ if (bmap[(ny+y)/CELL][(nx+x)/CELL]==WL_FAN)
+ player2[2] = SPC_AIR;
+ }
+
+ //Head position
+ nx = x + 3*((((int)player2[1])&0x02) == 0x02) - 3*((((int)player2[1])&0x01) == 0x01);
+ ny = y - 3*(player2[1] == 0);
+
+ //Spawn
+ if (((int)(player2[0])&0x08) == 0x08)
+ {
+ ny -= 2*(rand()%2)+1;
+ r = pmap[ny][nx];
+ if (!((r>>8)>=NPART))
+ {
+ if (pstates[r&0xFF].state == ST_SOLID)
+ {
+ create_part(-1, nx, ny, PT_SPRK);
+ }
+ else
+ {
+ if (player2[2] == SPC_AIR)
+ create_parts(nx + 3*((((int)player2[1])&0x02) == 0x02) - 3*((((int)player2[1])&0x01) == 0x01), ny, 4, 4, SPC_AIR);
+ else
+ create_part(-1, nx, ny, player2[2]);
+
+ r = pmap[ny][nx];
+ if ( ((r>>8) < NPART) && (r>>8)>=0 && player2[2] != PT_PHOT && player2[2] != SPC_AIR)
+ parts[r>>8].vx = parts[r>>8].vx + 5*((((int)player2[1])&0x02) == 0x02) - 5*(((int)(player2[1])&0x01) == 0x01);
+ if (((r>>8) < NPART) && (r>>8)>=0 && player2[2] == PT_PHOT)
+ {
+ int random = abs(rand()%3-1)*3;
+ if (random==0)
+ {
+ parts[r>>8].life = 0;
+ parts[r>>8].type = PT_NONE;
+ }
+ else
+ {
+ parts[r>>8].vy = 0;
+ parts[r>>8].vx = (((((int)player2[1])&0x02) == 0x02) - (((int)(player2[1])&0x01) == 0x01))*random;
+ }
+ }
+
+ }
+ }
+ }
+
+ //Simulation of joints
+ d = 25/(pow((player2[3]-player2[7]), 2) + pow((player2[4]-player2[8]), 2)+25) - 0.5; //Fast distance
+ player2[7] -= (player2[3]-player2[7])*d;
+ player2[8] -= (player2[4]-player2[8])*d;
+ player2[3] += (player2[3]-player2[7])*d;
+ player2[4] += (player2[4]-player2[8])*d;
+
+ d = 25/(pow((player2[11]-player2[15]), 2) + pow((player2[12]-player2[16]), 2)+25) - 0.5;
+ player2[15] -= (player2[11]-player2[15])*d;
+ player2[16] -= (player2[12]-player2[16])*d;
+ player2[11] += (player2[11]-player2[15])*d;
+ player2[12] += (player2[12]-player2[16])*d;
+
+ d = 36/(pow((player2[3]-parts[i].x), 2) + pow((player2[4]-parts[i].y), 2)+36) - 0.5;
+ parts[i].vx -= (player2[3]-parts[i].x)*d;
+ parts[i].vy -= (player2[4]-parts[i].y)*d;
+ player2[3] += (player2[3]-parts[i].x)*d;
+ player2[4] += (player2[4]-parts[i].y)*d;
+
+ d = 36/(pow((player2[11]-parts[i].x), 2) + pow((player2[12]-parts[i].y), 2)+36) - 0.5;
+ parts[i].vx -= (player2[11]-parts[i].x)*d;
+ parts[i].vy -= (player2[12]-parts[i].y)*d;
+ player2[11] += (player2[11]-parts[i].x)*d;
+ player2[12] += (player2[12]-parts[i].y)*d;
+
+ //Side collisions checking
+ for (nx = -3; nx <= 3; nx++)
+ {
+ r = pmap[(int)(player2[16]-2)][(int)(player2[15]+nx)];
+ if (r && pstates[r&0xFF].state != ST_GAS && pstates[r&0xFF].state != ST_LIQUID)
+ player2[15] -= nx;
+
+ r = pmap[(int)(player2[8]-2)][(int)(player2[7]+nx)];
+ if (r && pstates[r&0xFF].state != ST_GAS && pstates[r&0xFF].state != ST_LIQUID)
+ player2[7] -= nx;
+ }
+
+ //Collision checks
+ for (ny = -2-(int)parts[i].vy; ny<=0; ny++)
+ {
+ r = pmap[(int)(player2[8]+ny)][(int)(player2[7]+0.5)]; //This is to make coding more pleasant :-)
+
+ //For left leg
+ if (r && (r&0xFF)!=PT_STKM2)
+ {
+ if (pstates[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG) //Liquid checks //Liquid checks
+ {
+ if (parts[i].y<(player2[8]-10))
+ parts[i].vy = 1*dt;
+ else
+ parts[i].vy = 0;
+ if (abs(parts[i].vx)>1)
+ parts[i].vx *= 0.5*dt;
+ }
+ else
+ {
+ if (pstates[r&0xFF].state != ST_GAS)
+ {
+ player2[8] += ny-1;
+ parts[i].vy -= 0.5*parts[i].vy*dt;
+ }
+ }
+ player2[9] = player2[7];
+ }
+
+ r = pmap[(int)(player2[16]+ny)][(int)(player2[15]+0.5)];
+
+ //For right leg
+ if (r && (r&0xFF)!=PT_STKM2)
+ {
+ if (pstates[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG)
+ {
+ if (parts[i].y<(player2[16]-10))
+ parts[i].vy = 1*dt;
+ else
+ parts[i].vy = 0;
+ if (abs(parts[i].vx)>1)
+ parts[i].vx *= 0.5*dt;
+ }
+ else
+ {
+ if (pstates[r&0xFF].state != ST_GAS)
+ {
+ player2[16] += ny-1;
+ parts[i].vy -= 0.5*parts[i].vy*dt;
+ }
+ }
+ player2[17] = player2[15];
+ }
+
+ //If it falls too fast
+ if (parts[i].vy>=30)
+ {
+ parts[i].y -= (10+ny)*dt;
+ parts[i].vy = -10*dt;
+ }
+
+ }
+
+ //Keeping legs distance
+ if (pow((player2[7] - player2[15]), 2)<16 && pow((player2[8]-player2[16]), 2)<1)
+ {
+ player2[21] -= 0.2;
+ player2[25] += 0.2;
+ }
+
+ if (pow((player2[3] - player2[11]), 2)<16 && pow((player2[4]-player2[12]), 2)<1)
+ {
+ player2[19] -= 0.2;
+ player2[23] += 0.2;
+ }
+
+ //If legs touch something
+ r = pmap[(int)(player2[8]+0.5)][(int)(player2[7]+0.5)];
+ if ((r&0xFF)==PT_SPRK && r && (r>>8)<NPART) //If on charge
+ {
+ parts[i].life -= (int)(rand()/1000)+38;
+ }
+
+ if (r>0 && (r>>8)<NPART) //If hot or cold
+ {
+ if (parts[r>>8].temp>=323 || parts[r>>8].temp<=243)
+ {
+ parts[i].life -= 2;
+ player2[26] -= 1;
+ }
+ }
+
+ if ((r&0xFF)==PT_ACID) //If on acid
+ parts[i].life -= 5;
+
+ if ((r&0xFF)==PT_PLUT) //If on plut
+ parts[i].life -= 1;
+
+ r = pmap[(int)(player2[16]+0.5)][(int)(player2[15]+0.5)];
+ if ((r&0xFF)==PT_SPRK && r && (r>>8)<NPART) //If on charge
+ {
+ parts[i].life -= (int)(rand()/1000)+38;
+ }
+
+ if (r>0 && (r>>8)<NPART) //If hot or cold
+ {
+ if (parts[r>>8].temp>=323 || parts[r>>8].temp<=243)
+ {
+ parts[i].life -= 2;
+ player2[22] -= 1;
+ }
+ }
+
+ if ((r&0xFF)==PT_ACID) //If on acid
+ parts[i].life -= 5;
+
+ if ((r&0xFF)==PT_PLUT) //If on plut
+ parts[i].life -= 1;
+
+ isplayer2 = 1;
+ return 0;
+}