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authorjacksonmj <mj-pt@jacksonmj.co.uk>2012-01-04 13:45:36 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-05 00:46:11 (GMT)
commit6bd8c4c3cd657a71519636f97f5fde3f999d092e (patch)
tree62ef508b03f0ccd473545e5fc9efd280e82a89f0 /src/elements
parent8b88557047ad397aac14c0dd161801501f95d97a (diff)
downloadpowder-6bd8c4c3cd657a71519636f97f5fde3f999d092e.zip
powder-6bd8c4c3cd657a71519636f97f5fde3f999d092e.tar.gz
Fix zero length save crash, ignore sign tool walls, allocate parts starting at beginning of array
Allocating parts starting at end was making saves loaded from OPS files run slower, because no particles could be skipped by using parts_lastActiveIndex.
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