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authorsavask <savask@yandex.ru>2011-07-27 09:38:42 (GMT)
committer savask <savask@yandex.ru>2011-08-12 07:49:20 (GMT)
commitc37f3b1ebac0c5016b2efcea9e2e06f46adbf485 (patch)
tree8c6f05720f68145034bd0a41a48ad7e0370d7b2c /src/elements
parent11843a8ee06e95afaa68f7c422925d02f67061b2 (diff)
downloadpowder-c37f3b1ebac0c5016b2efcea9e2e06f46adbf485.zip
powder-c37f3b1ebac0c5016b2efcea9e2e06f46adbf485.tar.gz
New stick mans collisions code.
Diffstat (limited to 'src/elements')
-rw-r--r--src/elements/stkm.c166
1 files changed, 40 insertions, 126 deletions
diff --git a/src/elements/stkm.c b/src/elements/stkm.c
index f3b1c3c..5f92f35 100644
--- a/src/elements/stkm.c
+++ b/src/elements/stkm.c
@@ -86,97 +86,58 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
playerp[26] = 0;
//Go left
- r = pmap[(int)(parts[i].y+10)][(int)(parts[i].x)];
- if (((int)(playerp[0])&0x01) == 0x01 && (((r&0xFF)>=PT_NUM) || ptypes[r&0xFF].state != ST_GAS))
+ if (((int)(playerp[0])&0x01) == 0x01)
{
- if (r>=PT_NUM || (ptypes[r&0xFF].state != ST_LIQUID
- && (r&0xFF) != PT_LNTG))
+ if (playerp[7]>playerp[15])
{
- if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])])
+ if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
{
playerp[21] = -3;
- playerp[22] = -2;
- playerp[19] = -2;
- }
-
- if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])])
- {
- playerp[25] = -3;
- playerp[26] = -2;
- playerp[23] = -2;
+ playerp[19] = -1;
+ playerp[22] = -3;
}
}
else
{
- if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])]) //It should move another way in liquids
+ if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
{
- playerp[21] = -1;
- playerp[22] = -1;
+ playerp[25] = -3;
playerp[19] = -1;
- }
-
- if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])])
- {
- playerp[25] = -1;
- playerp[26] = -1;
- playerp[23] = -1;
+ playerp[26] = -3;
}
}
}
//Go right
- r = pmap[(int)(parts[i].y+10)][(int)(parts[i].x)];
- if (((int)(playerp[0])&0x02) == 0x02 && (((r&0xFF)>=PT_NUM) || ptypes[r&0xFF].state != ST_GAS))
+ if (((int)(playerp[0])&0x02) == 0x02)
{
- if (r>=PT_NUM || (ptypes[r&0xFF].state != ST_LIQUID
- && (r&0xFF) != PT_LNTG))
+ if (playerp[7]<playerp[15])
{
- if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])])
+ if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
{
playerp[21] = 3;
- playerp[22] = -2;
- playerp[19] = 2;
- }
-
- if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])])
- {
- playerp[25] = 3;
- playerp[26] = -2;
- playerp[23] = 2;
+ playerp[19] = 1;
+ playerp[22] = -3;
}
}
else
{
- if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])])
+ if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
{
- playerp[21] = 1;
- playerp[22] = -1;
+ playerp[25] = 3;
playerp[19] = 1;
+ playerp[26] = -3;
}
-
- if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])])
- {
- playerp[25] = 1;
- playerp[26] = -1;
- playerp[23] = 1;
- }
-
}
}
//Jump
- if (((int)(playerp[0])&0x04) == 0x04 && (
- (pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])]&0xFF)>=PT_NUM ||
- ptypes[pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])]&0xFF].state != ST_GAS ||
- (pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])]&0xFF)>=PT_NUM ||
- ptypes[pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])]&0xFF].state != ST_GAS))
+ if (((int)(playerp[0])&0x04) == 0x04 &&
+ (!eval_move(PT_DUST, playerp[7], playerp[8], NULL) || !eval_move(PT_DUST, playerp[15], playerp[16], NULL)))
{
- if (pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])] || pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])])
- {
- parts[i].vy = -5;
- playerp[22] -= 1;
- playerp[26] -= 1;
- }
+ parts[i].vy = -5;
+ playerp[22] -= 1;
+ playerp[26] -= 1;
}
//Charge detector wall if foot inside
@@ -290,78 +251,31 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
playerp[11] += (playerp[11]-parts[i].x)*d;
playerp[12] += (playerp[12]-parts[i].y)*d;
- //Side collisions checking
- for (rx = -3; rx <= 3; rx++)
+ if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
{
- r = pmap[(int)(playerp[16]-2)][(int)(playerp[15]+rx)];
- if (r && ((r&0xFF)>=PT_NUM || (ptypes[r&0xFF].state != ST_GAS && ptypes[r&0xFF].state != ST_LIQUID)))
- playerp[15] -= rx;
-
- r = pmap[(int)(playerp[8]-2)][(int)(playerp[7]+rx)];
- if (r && ((r&0xFF)>=PT_NUM || (ptypes[r&0xFF].state != ST_GAS && ptypes[r&0xFF].state != ST_LIQUID)))
- playerp[7] -= rx;
+ playerp[7] = playerp[9];
+ playerp[8] = playerp[10];
}
- //Collision checks
- for (ry = -2-(int)parts[i].vy; ry<=0; ry++)
+ if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
{
- r = pmap[(int)(playerp[8]+ry)][(int)(playerp[7]+0.5)]; //This is to make coding more pleasant :-)
-
- //For left leg
- if (r && (r&0xFF)!=PT_STKM)
- {
- if ((r&0xFF)<PT_NUM && (ptypes[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG)) //Liquid checks
- {
- if (parts[i].y<(playerp[8]-10))
- parts[i].vy = 1*dt;
- else
- parts[i].vy = 0;
- if (abs(parts[i].vx)>1)
- parts[i].vx *= 0.5*dt;
- }
- else
- {
- if ((r&0xFF)>=PT_NUM || ptypes[r&0xFF].state != ST_GAS)
- {
- playerp[8] += ry-1;
- parts[i].vy -= 0.5*parts[i].vy*dt;
- }
- }
- playerp[9] = playerp[7];
- }
-
- r = pmap[(int)(playerp[16]+ry)][(int)(playerp[15]+0.5)];
-
- //For right leg
- if (r && (r&0xFF)!=PT_STKM)
- {
- if ((r&0xFF)<PT_NUM && (ptypes[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG))
- {
- if (parts[i].y<(playerp[16]-10))
- parts[i].vy = 1*dt;
- else
- parts[i].vy = 0;
- if (abs(parts[i].vx)>1)
- parts[i].vx *= 0.5*dt;
- }
- else
- {
- if ((r&0xFF)>=PT_NUM || ptypes[r&0xFF].state != ST_GAS)
- {
- playerp[16] += ry-1;
- parts[i].vy -= 0.5*parts[i].vy*dt;
- }
- }
- playerp[17] = playerp[15];
- }
+ playerp[15] = playerp[17];
+ playerp[16] = playerp[18];
+ }
- //If it falls too fast
- if (parts[i].vy>=30)
- {
- parts[i].y -= (10+ry)*dt;
- parts[i].vy = -10*dt;
- }
+ //This makes stick man "pop" from obstacles
+ if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
+ {
+ float t;
+ t = playerp[7]; playerp[7] = playerp[9]; playerp[9] = t;
+ t = playerp[8]; playerp[8] = playerp[10]; playerp[10] = t;
+ }
+ if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
+ {
+ float t;
+ t = playerp[15]; playerp[15] = playerp[17]; playerp[17] = t;
+ t = playerp[16]; playerp[16] = playerp[18]; playerp[18] = t;
}
//Keeping legs distance