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authorSavely Skresanov <savask@yandex.ru>2012-05-23 13:45:15 (GMT)
committer Savely Skresanov <savask@yandex.ru>2012-05-23 13:47:38 (GMT)
commitd0a1b14409896f30e72ae5da6591887edd39c811 (patch)
treec4bf09602932a26893bbcb4859ecc06a6424ba28 /src/elements
parent0cf636ad24fa8927d205094ae98fae456112a97f (diff)
downloadpowder-d0a1b14409896f30e72ae5da6591887edd39c811.zip
powder-d0a1b14409896f30e72ae5da6591887edd39c811.tar.gz
Fix the bug with stickman standing on the screen edge.
Diffstat (limited to 'src/elements')
-rw-r--r--src/elements/stkm.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/elements/stkm.c b/src/elements/stkm.c
index affaad1..d0bd14a 100644
--- a/src/elements/stkm.c
+++ b/src/elements/stkm.c
@@ -13,6 +13,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#define INBOND(x, y) ((x)>=0 && (y)>=0 && (x)<XRES && (y)<YRES)
+
#include <element.h>
int update_SPAWN(UPDATE_FUNC_ARGS) {
@@ -351,27 +353,27 @@ int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d;
playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d;
- if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
+ if (INBOND(playerp->legs[4], playerp->legs[5]) && !eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
playerp->legs[4] = playerp->legs[6];
playerp->legs[5] = playerp->legs[7];
}
- if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
+ if (INBOND(playerp->legs[12], playerp->legs[13]) && !eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
playerp->legs[12] = playerp->legs[14];
playerp->legs[13] = playerp->legs[15];
}
//This makes stick man "pop" from obstacles
- if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
+ if (INBOND(playerp->legs[4], playerp->legs[5]) && !eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL))
{
float t;
t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t;
t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t;
}
- if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
+ if (INBOND(playerp->legs[12], playerp->legs[13]) && !eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))
{
float t;
t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t;