summaryrefslogtreecommitdiff
path: root/src/elements
diff options
context:
space:
mode:
authorSimon Robertshaw <simon@hardwired.org.uk>2011-08-14 17:32:10 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2011-08-14 17:32:10 (GMT)
commitdcd3af94404b1d1bb296566a84177cc37e0b83d5 (patch)
tree77385a265e760cd8bd86ac9077e2c0f58c6204e8 /src/elements
parentd3153aae85f2e3cd1ba8ff0520e5ebe51e08d7d5 (diff)
parentca66525bea67de164603163752aee0212d59df34 (diff)
downloadpowder-dcd3af94404b1d1bb296566a84177cc37e0b83d5.zip
powder-dcd3af94404b1d1bb296566a84177cc37e0b83d5.tar.gz
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
Diffstat (limited to 'src/elements')
-rw-r--r--src/elements/O2.c2
-rw-r--r--src/elements/h2.c4
-rw-r--r--src/elements/pyro.c1
-rw-r--r--src/elements/stkm.c262
-rw-r--r--src/elements/wtrv.c2
5 files changed, 126 insertions, 145 deletions
diff --git a/src/elements/O2.c b/src/elements/O2.c
index 2584d3a..a008766 100644
--- a/src/elements/O2.c
+++ b/src/elements/O2.c
@@ -14,6 +14,8 @@ int update_O2(UPDATE_FUNC_ARGS)
if ((r&0xFF)==PT_FIRE)
{
parts[r>>8].temp+=(rand()/(RAND_MAX/100));
+ if(parts[r>>8].tmp&0x01)
+ parts[r>>8].temp=3473;
parts[r>>8].tmp |= 2;
}
if ((r&0xFF)==PT_FIRE || (r&0xFF)==PT_PLSM)
diff --git a/src/elements/h2.c b/src/elements/h2.c
index 336f496..04f3d01 100644
--- a/src/elements/h2.c
+++ b/src/elements/h2.c
@@ -18,7 +18,9 @@ int update_H2(UPDATE_FUNC_ARGS)
}
if ((r&0xFF)==PT_FIRE)
{
- parts[r>>8].temp+=(rand()/(RAND_MAX/100));
+ parts[r>>8].temp=2473.15;
+ if(parts[r>>8].tmp&0x02)
+ parts[r>>8].temp=3473;
parts[r>>8].tmp |= 1;
}
if ((r&0xFF)==PT_FIRE || (r&0xFF)==PT_PLSM || (r&0xFF)==PT_LAVA)
diff --git a/src/elements/pyro.c b/src/elements/pyro.c
index 985151a..bd6ab26 100644
--- a/src/elements/pyro.c
+++ b/src/elements/pyro.c
@@ -14,6 +14,7 @@ int update_PYRO(UPDATE_FUNC_ARGS) {
t = PT_DSTW;
part_change_type(i,x,y,t);
parts[i].life = 0;
+ parts[i].ctype = PT_FIRE;
}
else if (parts[i].temp<625)
{
diff --git a/src/elements/stkm.c b/src/elements/stkm.c
index f3b1c3c..89bcd0e 100644
--- a/src/elements/stkm.c
+++ b/src/elements/stkm.c
@@ -41,34 +41,59 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
return 1;
}
- parts[i].vy += -0.7*dt; //Head up!
+ //Follow gravity
+ float gvx, gvy;
+ gvx = gvy = 0.0f;
+ switch (gravityMode)
+ {
+ default:
+ case 0:
+ gvy = 1;
+ break;
+ case 1:
+ gvy = gvx = 0.0f;
+ break;
+ case 2:
+ {
+ float gravd;
+ gravd = 0.01f - hypotf((parts[i].x - XCNTR), (parts[i].y - YCNTR));
+ gvx = ((float)(parts[i].x - XCNTR) / gravd);
+ gvy = ((float)(parts[i].y - YCNTR) / gravd);
+ }
+ }
+
+ gvx += gravx[(int)parts[i].y/CELL][(int)parts[i].x/CELL];
+ gvy += gravy[(int)parts[i].y/CELL][(int)parts[i].x/CELL];
+
+ parts[i].vx -= gvx*dt; //Head up!
+ parts[i].vy -= gvy*dt;
//Verlet integration
- pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt;;
+ pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt;
playerp[5] = playerp[3];
playerp[3] = pp;
- pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt;;
+ pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt;
playerp[6] = playerp[4];
playerp[4] = pp;
- pp = 2*playerp[7]-playerp[9]+playerp[21]*dt*dt;;
+ pp = 2*playerp[7]-playerp[9]+(playerp[21]+gvx)*dt*dt;
playerp[9] = playerp[7];
playerp[7] = pp;
- pp = 2*playerp[8]-playerp[10]+(playerp[22]+1)*dt*dt;;
+ pp = 2*playerp[8]-playerp[10]+(playerp[22]+gvy)*dt*dt;
playerp[10] = playerp[8];
playerp[8] = pp;
- pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt;;
+ pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt;
playerp[13] = playerp[11];
playerp[11] = pp;
- pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt;;
+ pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt;
playerp[14] = playerp[12];
playerp[12] = pp;
- pp = 2*playerp[15]-playerp[17]+playerp[25]*dt*dt;;
+ pp = 2*playerp[15]-playerp[17]+(playerp[25]+gvx)*dt*dt;
playerp[17] = playerp[15];
playerp[15] = pp;
- pp = 2*playerp[16]-playerp[18]+(playerp[26]+1)*dt*dt;;
+ pp = 2*playerp[16]-playerp[18]+(playerp[26]+gvy)*dt*dt;
playerp[18] = playerp[16];
playerp[16] = pp;
@@ -85,98 +110,70 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
playerp[25] = 0;
playerp[26] = 0;
+ float gx, gy, dl, dr;
+
+ gx = (playerp[7] + playerp[15])/2 - gvy;
+ gy = (playerp[8] + playerp[16])/2 + gvx;
+ dl = pow(gx - playerp[7], 2) + pow(gy - playerp[8], 2);
+ dr = pow(gx - playerp[15], 2) + pow(gy - playerp[16], 2);
+
//Go left
- r = pmap[(int)(parts[i].y+10)][(int)(parts[i].x)];
- if (((int)(playerp[0])&0x01) == 0x01 && (((r&0xFF)>=PT_NUM) || ptypes[r&0xFF].state != ST_GAS))
+ if (((int)(playerp[0])&0x01) == 0x01)
{
- if (r>=PT_NUM || (ptypes[r&0xFF].state != ST_LIQUID
- && (r&0xFF) != PT_LNTG))
+ if (dl>dr)
{
- if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])])
+ if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
{
- playerp[21] = -3;
- playerp[22] = -2;
- playerp[19] = -2;
- }
-
- if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])])
- {
- playerp[25] = -3;
- playerp[26] = -2;
- playerp[23] = -2;
+ playerp[21] = -3*gvy-3*gvx;
+ playerp[22] = 3*gvx-3*gvy;
+ playerp[19] = -gvy;
+ playerp[20] = gvx;
}
}
else
{
- if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])]) //It should move another way in liquids
+ if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
{
- playerp[21] = -1;
- playerp[22] = -1;
- playerp[19] = -1;
- }
-
- if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])])
- {
- playerp[25] = -1;
- playerp[26] = -1;
- playerp[23] = -1;
+ playerp[25] = -3*gvy-3*gvx;
+ playerp[26] = 3*gvx-3*gvy;
+ playerp[19] = -gvy;
+ playerp[20] = gvx;
}
}
}
//Go right
- r = pmap[(int)(parts[i].y+10)][(int)(parts[i].x)];
- if (((int)(playerp[0])&0x02) == 0x02 && (((r&0xFF)>=PT_NUM) || ptypes[r&0xFF].state != ST_GAS))
+ if (((int)(playerp[0])&0x02) == 0x02)
{
- if (r>=PT_NUM || (ptypes[r&0xFF].state != ST_LIQUID
- && (r&0xFF) != PT_LNTG))
+ if (dl<dr)
{
- if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])])
- {
- playerp[21] = 3;
- playerp[22] = -2;
- playerp[19] = 2;
- }
-
- if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])])
+ if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
{
- playerp[25] = 3;
- playerp[26] = -2;
- playerp[23] = 2;
+ playerp[21] = 3*gvy-3*gvx;
+ playerp[22] = -3*gvx-3*gvy;
+ playerp[19] = gvy;
+ playerp[20] = -gvx;
}
}
else
{
- if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])])
- {
- playerp[21] = 1;
- playerp[22] = -1;
- playerp[19] = 1;
- }
-
- if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])])
+ if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
{
- playerp[25] = 1;
- playerp[26] = -1;
- playerp[23] = 1;
+ playerp[25] = 3*gvy-3*gvx;
+ playerp[26] = -3*gvx-3*gvy;
+ playerp[19] = gvy;
+ playerp[20] = -gvx;
}
-
}
}
//Jump
- if (((int)(playerp[0])&0x04) == 0x04 && (
- (pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])]&0xFF)>=PT_NUM ||
- ptypes[pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])]&0xFF].state != ST_GAS ||
- (pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])]&0xFF)>=PT_NUM ||
- ptypes[pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])]&0xFF].state != ST_GAS))
+ if (((int)(playerp[0])&0x04) == 0x04 &&
+ (!eval_move(PT_DUST, playerp[7], playerp[8], NULL) || !eval_move(PT_DUST, playerp[15], playerp[16], NULL)))
{
- if (pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])] || pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])])
- {
- parts[i].vy = -5;
- playerp[22] -= 1;
- playerp[26] -= 1;
- }
+ parts[i].vy -= 4*gvy;
+ playerp[22] -= gvy;
+ playerp[26] -= gvy;
}
//Charge detector wall if foot inside
@@ -243,7 +240,11 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
else
np = create_part(-1, rx, ry, playerp[2]);
if ( (np < NPART) && np>=0 && playerp[2] != PT_PHOT && playerp[2] != SPC_AIR)
- parts[np].vx = parts[np].vx + 5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01);
+ {
+ parts[np].vx -= -gvy*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01));
+ parts[np].vy -= gvx*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01));
+ parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000;
+ }
if ((np < NPART) && np>=0 && playerp[2] == PT_PHOT)
{
int random = abs(rand()%3-1)*3;
@@ -290,91 +291,64 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
playerp[11] += (playerp[11]-parts[i].x)*d;
playerp[12] += (playerp[12]-parts[i].y)*d;
- //Side collisions checking
- for (rx = -3; rx <= 3; rx++)
+ if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
{
- r = pmap[(int)(playerp[16]-2)][(int)(playerp[15]+rx)];
- if (r && ((r&0xFF)>=PT_NUM || (ptypes[r&0xFF].state != ST_GAS && ptypes[r&0xFF].state != ST_LIQUID)))
- playerp[15] -= rx;
+ playerp[7] = playerp[9];
+ playerp[8] = playerp[10];
+ }
- r = pmap[(int)(playerp[8]-2)][(int)(playerp[7]+rx)];
- if (r && ((r&0xFF)>=PT_NUM || (ptypes[r&0xFF].state != ST_GAS && ptypes[r&0xFF].state != ST_LIQUID)))
- playerp[7] -= rx;
+ if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
+ {
+ playerp[15] = playerp[17];
+ playerp[16] = playerp[18];
}
- //Collision checks
- for (ry = -2-(int)parts[i].vy; ry<=0; ry++)
+ //This makes stick man "pop" from obstacles
+ if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
{
- r = pmap[(int)(playerp[8]+ry)][(int)(playerp[7]+0.5)]; //This is to make coding more pleasant :-)
+ float t;
+ t = playerp[7]; playerp[7] = playerp[9]; playerp[9] = t;
+ t = playerp[8]; playerp[8] = playerp[10]; playerp[10] = t;
+ }
- //For left leg
- if (r && (r&0xFF)!=PT_STKM)
- {
- if ((r&0xFF)<PT_NUM && (ptypes[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG)) //Liquid checks
- {
- if (parts[i].y<(playerp[8]-10))
- parts[i].vy = 1*dt;
- else
- parts[i].vy = 0;
- if (abs(parts[i].vx)>1)
- parts[i].vx *= 0.5*dt;
- }
- else
- {
- if ((r&0xFF)>=PT_NUM || ptypes[r&0xFF].state != ST_GAS)
- {
- playerp[8] += ry-1;
- parts[i].vy -= 0.5*parts[i].vy*dt;
- }
- }
- playerp[9] = playerp[7];
- }
+ if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
+ {
+ float t;
+ t = playerp[15]; playerp[15] = playerp[17]; playerp[17] = t;
+ t = playerp[16]; playerp[16] = playerp[18]; playerp[18] = t;
+ }
- r = pmap[(int)(playerp[16]+ry)][(int)(playerp[15]+0.5)];
+ //Keeping legs distance
+ if ((pow((playerp[7] - playerp[15]), 2) + pow((playerp[8]-playerp[16]), 2))<16)
+ {
+ float tvx, tvy;
+ tvx = -gvy;
+ tvy = gvx;
- //For right leg
- if (r && (r&0xFF)!=PT_STKM)
+ if (tvx || tvy)
{
- if ((r&0xFF)<PT_NUM && (ptypes[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG))
- {
- if (parts[i].y<(playerp[16]-10))
- parts[i].vy = 1*dt;
- else
- parts[i].vy = 0;
- if (abs(parts[i].vx)>1)
- parts[i].vx *= 0.5*dt;
- }
- else
- {
- if ((r&0xFF)>=PT_NUM || ptypes[r&0xFF].state != ST_GAS)
- {
- playerp[16] += ry-1;
- parts[i].vy -= 0.5*parts[i].vy*dt;
- }
- }
- playerp[17] = playerp[15];
- }
+ playerp[21] -= 0.2*tvx/hypot(tvx, tvy);
+ playerp[22] -= 0.2*tvy/hypot(tvx, tvy);
- //If it falls too fast
- if (parts[i].vy>=30)
- {
- parts[i].y -= (10+ry)*dt;
- parts[i].vy = -10*dt;
+ playerp[25] += 0.2*tvx/hypot(tvx, tvy);
+ playerp[26] += 0.2*tvy/hypot(tvx, tvy);
}
-
}
- //Keeping legs distance
- if (pow((playerp[7] - playerp[15]), 2)<16 && pow((playerp[8]-playerp[16]), 2)<1)
+ if ((pow((playerp[3] - playerp[11]), 2) + pow((playerp[4]-playerp[12]), 2))<16)
{
- playerp[21] -= 0.2;
- playerp[25] += 0.2;
- }
+ float tvx, tvy;
+ tvx = -gvy;
+ tvy = gvx;
- if (pow((playerp[3] - playerp[11]), 2)<16 && pow((playerp[4]-playerp[12]), 2)<1)
- {
- playerp[19] -= 0.2;
- playerp[23] += 0.2;
+ if (tvx || tvy)
+ {
+ playerp[19] -= 0.2*tvx/hypot(tvx, tvy);
+ playerp[20] -= 0.2*tvy/hypot(tvx, tvy);
+
+ playerp[23] += 0.2*tvx/hypot(tvx, tvy);
+ playerp[24] += 0.2*tvy/hypot(tvx, tvy);
+ }
}
//If legs touch something
diff --git a/src/elements/wtrv.c b/src/elements/wtrv.c
index 7a32c94..a4facde 100644
--- a/src/elements/wtrv.c
+++ b/src/elements/wtrv.c
@@ -15,5 +15,7 @@ int update_WTRV(UPDATE_FUNC_ARGS) {
parts[i].life = 4;
}
}
+ if(parts[i].temp>1273&&parts[i].ctype==PT_FIRE)
+ parts[i].temp-=parts[i].temp/1000;
return 0;
}