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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-04-17 21:38:27 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-04-17 21:38:27 (GMT) |
| commit | ffa5ccb6660d77662825db74a2de1b1ab45099c3 (patch) | |
| tree | e197980ab13949884c8a46fc5bdd5e5ae8cf91a9 /src/elements | |
| parent | a7e1774d41f6b3f062f16cde5352b400a7585ce8 (diff) | |
| download | powder-ffa5ccb6660d77662825db74a2de1b1ab45099c3.zip powder-ffa5ccb6660d77662825db74a2de1b1ab45099c3.tar.gz | |
Alterations to TRON and fancy effects
Diffstat (limited to 'src/elements')
| -rw-r--r-- | src/elements/tron.c | 64 |
1 files changed, 53 insertions, 11 deletions
diff --git a/src/elements/tron.c b/src/elements/tron.c index da301fd..83d293a 100644 --- a/src/elements/tron.c +++ b/src/elements/tron.c @@ -12,14 +12,16 @@ * - +<----+---->+ - - * - - - - H - - - - - * Where H is the head with tail length 4, it checks the + area to see if it can hit any of the edges, then it is called safe, or picks the biggest area if none safe. - * .tmp bit values: 0 tail , 1 head , 2 no tail growth , 4-8 is direction , 16 is wait flag + * .tmp bit values: 1st head, 2nd no tail growth, 3rd wait flag, 4th Nodie, 5th Dying, 6th & 7th is direction, 8th - 16th hue * .tmp2 is tail length (gets longer every few hundred frames) * .life is the timer that kills the end of the tail (the head uses life for how often it grows longer) + * .ctype Contains the colour, lost on save, regenerated using hue tmp (bits 7 - 16) */ #define TRON_HEAD 1 #define TRON_NOGROW 2 -#define TRON_WAIT 16 //it was just created, so WAIT a frame -#define TRON_NODIE 32 +#define TRON_WAIT 4 //it was just created, so WAIT a frame +#define TRON_NODIE 8 +#define TRON_DEATH 16 //Crashed, now dying int tron_rx[4] = {-1, 0, 1, 0}; int tron_ry[4] = { 0,-1, 0, 1}; int new_tronhead(int x, int y, int i, int direction) @@ -33,13 +35,13 @@ int new_tronhead(int x, int y, int i, int direction) parts[i].life = 5; } //give new head our properties - parts[np].tmp = 1 | direction<<2 | parts[i].tmp&(TRON_NOGROW|TRON_NODIE); + parts[np].tmp = 1 | direction<<5 | parts[i].tmp&(TRON_NOGROW|TRON_NODIE) | (parts[i].tmp&0xF800); if (np > i) parts[np].tmp |= TRON_WAIT; + parts[np].ctype = parts[i].ctype; parts[np].tmp2 = parts[i].tmp2; parts[np].life = parts[i].life + 2; - parts[np].dcolour = parts[i].dcolour; return 1; } int trymovetron(int x, int y, int dir, int i, int len) @@ -88,15 +90,23 @@ int trymovetron(int x, int y, int dir, int i, int len) } int update_TRON(UPDATE_FUNC_ARGS) { int r, rx, ry, np; + if(!parts[i].ctype) + { + int r, g, b; + int hue = (parts[i].tmp&0xF800)>>7; + HSV_to_RGB(hue,255,255,&r,&g,&b); + parts[i].ctype = r<<16 | g<<8 | b; + //Use photon-like wavelength? + } if (parts[i].tmp&TRON_WAIT) { - parts[i].tmp -= TRON_WAIT; + parts[i].tmp &= ~TRON_WAIT; return 0; } if (parts[i].tmp&TRON_HEAD) { int firstdircheck = 0,seconddir,seconddircheck = 0,lastdir,lastdircheck = 0; - int direction = (parts[i].tmp>>2 & 0x3); + int direction = (parts[i].tmp>>5 & 0x3); int originaldir = direction; //random turn @@ -133,20 +143,52 @@ int update_TRON(UPDATE_FUNC_ARGS) { //now try making new head, even if it fails if (new_tronhead(x + tron_rx[direction],y + tron_ry[direction],i,direction) == -1) { - //ohgod crash, <sparkle effect start here> + //ohgod crash + parts[i].tmp |= TRON_DEATH; //trigger tail death for TRON_NODIE, or is that mode even needed? just set a high tail length(but it still won't start dying when it crashes) } //set own life and clear .tmp (it dies if it can't move anyway) parts[i].life = parts[i].tmp2; - parts[i].tmp = 0; + parts[i].tmp &= parts[i].tmp&0xF810; } else // fade tail deco, or prevent tail from dieing { if (parts[i].tmp&TRON_NODIE) parts[i].life++; - parts[i].dcolour = clamp_flt((float)parts[i].life/(float)parts[i].tmp2,0,1.0f) << 24 | parts[i].dcolour&0x00FFFFFF; + //parts[i].dcolour = clamp_flt((float)parts[i].life/(float)parts[i].tmp2,0,1.0f) << 24 | parts[i].dcolour&0x00FFFFFF; } - return 0; } + +int graphics_TRON(GRAPHICS_FUNC_ARGS) { + if(cpart->tmp & TRON_HEAD) + *pixel_mode |= PMODE_GLOW; + if(cpart->ctype) + { + *colr = (cpart->ctype & 0xFF0000)>>16; + *colg = (cpart->ctype & 0x00FF00)>>8; + *colb = (cpart->ctype & 0x0000FF); + } + else + { + *colr = 255; + *colg = 255; + *colb = 255; + } + if(cpart->tmp & TRON_DEATH) + { + *pixel_mode |= FIRE_ADD | PMODE_FLARE; + *firer = *colr; + *fireg = *colg; + *fireb = *colb; + *firea = 255; + } + if(cpart->life < cpart->tmp2) + { + *pixel_mode |= PMODE_BLEND; + *pixel_mode &= ~PMODE_FLAT; + *cola = (int)((((float)cpart->life)/((float)cpart->tmp2))*255.0f); + } + return 0; +}
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