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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-25 18:42:35 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-25 18:42:35 (GMT) |
| commit | c5cc1870f3ec0d9b6499b04b4ab2123bcf58db84 (patch) | |
| tree | a21e48a8daad6f023cfbb5ab7ffb393918a5f5c1 /src/game/GameController.cpp | |
| parent | 8b80942b16fd6292884fb3208bc52c29a25cfff8 (diff) | |
| download | powder-c5cc1870f3ec0d9b6499b04b4ab2123bcf58db84.zip powder-c5cc1870f3ec0d9b6499b04b4ab2123bcf58db84.tar.gz | |
Fix some memory leaks
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index d7c9633..85518f7 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -118,7 +118,7 @@ void GameController::DrawPoints(queue<ui::Point*> & pointQueue) void GameController::Tick() { - gameModel->GetSimulation()->update_particles(); + //gameModel->GetSimulation()->update_particles(); } void GameController::SetPaused(bool pauseState) |
