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| author | jacob1 <jfu614@gmail.com> | 2012-10-19 19:06:07 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-10-26 14:15:24 (GMT) |
| commit | e2622657f076ef943d051593d0969306daf15f32 (patch) | |
| tree | 1e5b811c3d50552b591c54e9918b22ef661bfdfa /src/game/GameController.cpp | |
| parent | 63daf67d44c284068a6104221121f466d9790ad9 (diff) | |
| download | powder-e2622657f076ef943d051593d0969306daf15f32.zip powder-e2622657f076ef943d051593d0969306daf15f32.tar.gz | |
ability to reload and resave local saves without retyping name
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 99315b0..96f966c 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -925,9 +925,25 @@ void GameController::OpenLocalSaveWindow() } else { - SaveFile tempSave(""); + std::string filename = ""; + if (gameModel->GetFile()) + filename = gameModel->GetFile()->GetDisplayName(); + SaveFile tempSave(filename); tempSave.SetGameSave(gameSave); - new LocalSaveActivity(tempSave); + + class LocalSaveCallback: public FileSavedCallback + { + GameController * c; + public: + LocalSaveCallback(GameController * _c): c(_c) {} + virtual ~LocalSaveCallback() {}; + virtual void FileSaved(SaveFile* file) + { + c->gameModel->SetSaveFile(file); + } + }; + + new LocalSaveActivity(tempSave, new LocalSaveCallback(this)); } } @@ -1193,6 +1209,10 @@ void GameController::ReloadSim() { gameModel->SetSave(gameModel->GetSave()); } + else if(gameModel->GetFile() && gameModel->GetFile()->GetGameSave()) + { + gameModel->SetSaveFile(gameModel->GetFile()); + } } std::string GameController::ElementResolve(int type) |
