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authorjacob1 <jfu614@gmail.com>2013-01-12 22:04:31 (GMT)
committer jacob1 <jfu614@gmail.com>2013-01-12 22:04:31 (GMT)
commite29b4c14d65ac4f1c85d038490c3719e8aab065c (patch)
tree4898ee56f733199c8abca8ed4f8021c228642ecd /src/game/GameController.cpp
parentb3037857f034c308f8e61172b5bdbbee8689aa1d (diff)
parentdf628c7fe3ee7bb28de79b68658669ba2213ab20 (diff)
downloadpowder-e29b4c14d65ac4f1c85d038490c3719e8aab065c.zip
powder-e29b4c14d65ac4f1c85d038490c3719e8aab065c.tar.gz
Merge pull request #114 from mniip/deco
'b' key opens deco editor
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 3b9a64e..01b4b13 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -146,7 +146,7 @@ GameController::GameController():
commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface();
((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
-
+
commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X);
commandInterface->OnActiveToolChanged(0, gameModel->GetActiveTool(0));
commandInterface->OnActiveToolChanged(1, gameModel->GetActiveTool(1));
@@ -937,7 +937,7 @@ void GameController::SetActiveTool(int toolSelection, Tool * tool)
{
gameModel->GetRenderer()->gravityZonesEnabled = true;
}
- }
+ }
}
void GameController::OpenSearch()
@@ -1166,7 +1166,7 @@ void GameController::OpenSaveWindow()
new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
}
else
- {
+ {
SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
tempSave.SetGameSave(gameSave);
new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
@@ -1217,7 +1217,7 @@ void GameController::SaveAsCurrent()
new ServerSaveActivity(tempSave, true, new SaveUploadedCallback(this));
}
else
- {
+ {
SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
tempSave.SetGameSave(gameSave);
new ServerSaveActivity(tempSave, true, new SaveUploadedCallback(this));
@@ -1388,3 +1388,8 @@ void GameController::RunUpdater()
new UpdateActivity();
}
+std::vector<Menu*> GameController::GetMenuList()
+{
+ return gameModel->GetMenuList();
+}
+