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authorSimon Robertshaw <simon@hardwired.org.uk>2012-05-12 12:21:04 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-05-12 12:21:04 (GMT)
commit16d3895e9c054e908ca8b230719f4294e824a4a2 (patch)
tree8246b0ebc3b94ed05427b8ffa5ea1e1764c7a37a /src/game/GameModel.cpp
parent1c993435efc7fe6702d21c892e1d4dd8347d2e7f (diff)
downloadpowder-16d3895e9c054e908ca8b230719f4294e824a4a2.zip
powder-16d3895e9c054e908ca8b230719f4294e824a4a2.tar.gz
Redo Wall IDs
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index c3477bc..453232f 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -88,7 +88,7 @@ GameModel::GameModel():
//Build other menus from wall data
for(int i = 0; i < UI_WALLCOUNT; i++)
{
- Tool * tempTool = new ElementTool(i+UI_WALLSTART, "", PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour));
+ Tool * tempTool = new WallTool(i, "", PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour));
menuList[SC_WALL]->AddTool(tempTool);
//sim->wtypes[i]
}