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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-05-12 12:21:04 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-05-12 12:21:04 (GMT) |
| commit | 16d3895e9c054e908ca8b230719f4294e824a4a2 (patch) | |
| tree | 8246b0ebc3b94ed05427b8ffa5ea1e1764c7a37a /src/game/GameModel.cpp | |
| parent | 1c993435efc7fe6702d21c892e1d4dd8347d2e7f (diff) | |
| download | powder-16d3895e9c054e908ca8b230719f4294e824a4a2.zip powder-16d3895e9c054e908ca8b230719f4294e824a4a2.tar.gz | |
Redo Wall IDs
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index c3477bc..453232f 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -88,7 +88,7 @@ GameModel::GameModel(): //Build other menus from wall data for(int i = 0; i < UI_WALLCOUNT; i++) { - Tool * tempTool = new ElementTool(i+UI_WALLSTART, "", PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour)); + Tool * tempTool = new WallTool(i, "", PIXR(sim->wtypes[i].colour), PIXG(sim->wtypes[i].colour), PIXB(sim->wtypes[i].colour)); menuList[SC_WALL]->AddTool(tempTool); //sim->wtypes[i] } |
