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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-12 14:37:46 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-12 14:37:46 (GMT)
commit6f814528fcf09a5c2bda26a9054972ca13e4d874 (patch)
treec4c7d22f073b1b6049e8c8379c09b67153479ac7 /src/game/GameModel.cpp
parentf6f83cc276a7a1b5d8d295440fd0adff7bacf59a (diff)
downloadpowder-6f814528fcf09a5c2bda26a9054972ca13e4d874.zip
powder-6f814528fcf09a5c2bda26a9054972ca13e4d874.tar.gz
Correct save reloading, add Vac and NGrav tools
Diffstat (limited to 'src/game/GameModel.cpp')
-rw-r--r--src/game/GameModel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 2ae0713..5c9344d 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -281,13 +281,13 @@ SaveInfo * GameModel::GetSave()
void GameModel::SetSave(SaveInfo * newSave)
{
- if(currentSave)
+ if(currentSave != newSave)
delete currentSave;
currentSave = newSave;
if(currentSave && currentSave->GetGameSave())
{
GameSave * saveData = currentSave->GetGameSave();
- SetPaused(saveData->paused);
+ SetPaused(saveData->paused & GetPaused());
sim->gravityMode = saveData->gravityMode;
sim->air->airMode = saveData->airMode;
sim->legacy_enable = saveData->legacyEnable;