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| author | jacob1 <jfu614@gmail.com> | 2012-09-29 19:52:47 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-29 22:21:24 (GMT) |
| commit | d6f832b4f572bbb79a33590da71c2d8975b15728 (patch) | |
| tree | dad46dfb9051355537624b2c75413852c73ffc87 /src/game/GameModel.cpp | |
| parent | b3741cd67cdd0c5cf5934be40716a63de71b0abc (diff) | |
| download | powder-d6f832b4f572bbb79a33590da71c2d8975b15728.zip powder-d6f832b4f572bbb79a33590da71c2d8975b15728.tar.gz | |
remove 'Z' quickoption
is confusing and useless, only needed when you draw gravity walls. I can't figure out how to do a show console quickoption
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 7c64367..55f8e9c 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -181,7 +181,6 @@ void GameModel::BuildQuickOptionMenu() quickOptions.push_back(new DecorationsOption(this)); quickOptions.push_back(new NGravityOption(this)); quickOptions.push_back(new AHeatOption(this)); - quickOptions.push_back(new DrawGravWallOption(this)); notifyQuickOptionsChanged(); UpdateQuickOptions(); |
