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| author | jacob1 <jfu614@gmail.com> | 2012-11-16 01:50:19 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2012-11-16 01:50:19 (GMT) |
| commit | d8be547c734cfaa3d121412b11381b4787380762 (patch) | |
| tree | 160f1de2e286acbbc5273dae329a5211f757888f /src/game/GameModel.cpp | |
| parent | 16e4c5f7179db5beabe3065781adec7d27000cd9 (diff) | |
| download | powder-d8be547c734cfaa3d121412b11381b4787380762.zip powder-d8be547c734cfaa3d121412b11381b4787380762.tar.gz | |
fix pause state being reset every time you clear the sim
Diffstat (limited to 'src/game/GameModel.cpp')
| -rw-r--r-- | src/game/GameModel.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 774d636..5c4ee97 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -823,17 +823,15 @@ void GameModel::FrameStep(int frames) void GameModel::ClearSimulation() { - sim->clear_sim(); - ren->ClearAccumulation(); //Load defaults - SetPaused(false); sim->gravityMode = 0; sim->air->airMode = 0; sim->legacy_enable = false; sim->water_equal_test = false; sim->grav->stop_grav_async(); sim->SetEdgeMode(edgeMode); + sim->clear_sim(); ren->ClearAccumulation(); |
