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authorSimon Robertshaw <simon@hardwired.org.uk>2012-09-30 15:19:44 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-30 15:19:44 (GMT)
commit90ebd3e54c376b7baa80d9d739f3ace62f6991cd (patch)
tree088fda9399f50b6f172e36ae5ffe6c89c0f338ab /src/game/GameModel.h
parentd6f832b4f572bbb79a33590da71c2d8975b15728 (diff)
downloadpowder-90ebd3e54c376b7baa80d9d739f3ace62f6991cd.zip
powder-90ebd3e54c376b7baa80d9d739f3ace62f6991cd.tar.gz
Better hanling of edgeMode and "New Sim" button
Diffstat (limited to 'src/game/GameModel.h')
-rw-r--r--src/game/GameModel.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index 10b4b1c..2ca8c2c 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -68,6 +68,8 @@ private:
bool colourSelector;
ui::Colour colour;
+ int edgeMode;
+
std::string infoTip;
std::string toolTip;
//bool zoomEnabled;
@@ -100,6 +102,9 @@ public:
Tool * GetToolFromIdentifier(std::string identifier);
+ void SetEdgeMode(int edgeMode);
+ int GetEdgeMode();
+
void SetActiveColourPreset(int preset);
int GetActiveColourPreset();