diff options
| author | jacob1 <jfu614@gmail.com> | 2012-10-19 23:17:15 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-10-26 14:15:38 (GMT) |
| commit | 3a29fc0268dbda68e80f7de586c6692ba7a11565 (patch) | |
| tree | fa2ae1ded7149c2b56c4dcecac032e991b30d00e /src/game/GameView.cpp | |
| parent | e2622657f076ef943d051593d0969306daf15f32 (diff) | |
| download | powder-3a29fc0268dbda68e80f7de586c6692ba7a11565.zip powder-3a29fc0268dbda68e80f7de586c6692ba7a11565.tar.gz | |
Save local saves as current name option (overwrites them automatically). Fix filename not showing when first saving a local save
Diffstat (limited to 'src/game/GameView.cpp')
| -rw-r--r-- | src/game/GameView.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 9a2f772..73b3833 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -181,7 +181,8 @@ GameView::GameView(): recording(false), screenshotIndex(0), recordingIndex(0), - toolTipPresence(0) + toolTipPresence(0), + currentSaveType(0) { int currentX = 1; @@ -238,14 +239,14 @@ GameView::GameView(): void ActionCallbackRight(ui::Button * sender) { if(v->CtrlBehaviour()) - v->c->OpenLocalSaveWindow(); + v->c->OpenLocalSaveWindow(false); else v->c->OpenSaveWindow(); } void ActionCallbackLeft(ui::Button * sender) { if(v->CtrlBehaviour()) - v->c->OpenLocalSaveWindow(); + v->c->OpenLocalSaveWindow(true); else v->c->SaveAsCurrent(); } @@ -846,11 +847,15 @@ void GameView::NotifySaveChanged(GameModel * sender) { tagSimulationButton->SetText("[no tags set]"); } + currentSaveType = 1; } - else if (sender->GetFile()) + else if (sender->GetSaveFile()) { - ((SplitButton*)saveSimulationButton)->SetShowSplit(false); - saveSimulationButton->SetText(sender->GetFile()->GetDisplayName()); + if (ctrlBehaviour) + ((SplitButton*)saveSimulationButton)->SetShowSplit(true); + else + ((SplitButton*)saveSimulationButton)->SetShowSplit(false); + saveSimulationButton->SetText(sender->GetSaveFile()->GetDisplayName()); reloadButton->Enabled = true; upVoteButton->Enabled = false; upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0)); @@ -858,6 +863,7 @@ void GameView::NotifySaveChanged(GameModel * sender) upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0)); tagSimulationButton->Enabled = false; tagSimulationButton->SetText("[no tags set]"); + currentSaveType = 2; } else { @@ -870,6 +876,7 @@ void GameView::NotifySaveChanged(GameModel * sender) upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0)); tagSimulationButton->Enabled = false; tagSimulationButton->SetText("[no tags set]"); + currentSaveType = 0; } } @@ -1685,6 +1692,8 @@ void GameView::enableCtrlBehaviour() saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(0, 0, 0); searchButton->Appearance.BackgroundInactive = searchButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255); searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0); + if (currentSaveType == 2) + ((SplitButton*)saveSimulationButton)->SetShowSplit(true); if(isMouseDown) { if(!shiftBehaviour) @@ -1708,6 +1717,8 @@ void GameView::disableCtrlBehaviour() searchButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0); searchButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20); searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(255, 255, 255); + if (currentSaveType == 2) + ((SplitButton*)saveSimulationButton)->SetShowSplit(false); if(!shiftBehaviour) c->SetToolStrength(1.0f); else |
