diff options
| author | jacob1 <jfu614@gmail.com> | 2012-10-19 23:17:15 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-10-26 14:15:38 (GMT) |
| commit | 3a29fc0268dbda68e80f7de586c6692ba7a11565 (patch) | |
| tree | fa2ae1ded7149c2b56c4dcecac032e991b30d00e /src/game | |
| parent | e2622657f076ef943d051593d0969306daf15f32 (diff) | |
| download | powder-3a29fc0268dbda68e80f7de586c6692ba7a11565.zip powder-3a29fc0268dbda68e80f7de586c6692ba7a11565.tar.gz | |
Save local saves as current name option (overwrites them automatically). Fix filename not showing when first saving a local save
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/GameController.cpp | 38 | ||||
| -rw-r--r-- | src/game/GameController.h | 2 | ||||
| -rw-r--r-- | src/game/GameModel.cpp | 2 | ||||
| -rw-r--r-- | src/game/GameModel.h | 2 | ||||
| -rw-r--r-- | src/game/GameView.cpp | 23 | ||||
| -rw-r--r-- | src/game/GameView.h | 1 |
6 files changed, 44 insertions, 24 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 96f966c..dfe3a94 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -909,7 +909,7 @@ void GameController::OpenSearch() ui::Engine::Ref().ShowWindow(search->GetView()); } -void GameController::OpenLocalSaveWindow() +void GameController::OpenLocalSaveWindow(bool asCurrent) { Simulation * sim = gameModel->GetSimulation(); GameSave * gameSave = sim->Save(); @@ -926,24 +926,32 @@ void GameController::OpenLocalSaveWindow() else { std::string filename = ""; - if (gameModel->GetFile()) - filename = gameModel->GetFile()->GetDisplayName(); + if (gameModel->GetSaveFile()) + filename = gameModel->GetSaveFile()->GetDisplayName(); SaveFile tempSave(filename); tempSave.SetGameSave(gameSave); - class LocalSaveCallback: public FileSavedCallback + if (!asCurrent || !gameModel->GetSaveFile()) { - GameController * c; - public: - LocalSaveCallback(GameController * _c): c(_c) {} - virtual ~LocalSaveCallback() {}; - virtual void FileSaved(SaveFile* file) + class LocalSaveCallback: public FileSavedCallback { - c->gameModel->SetSaveFile(file); - } - }; + GameController * c; + public: + LocalSaveCallback(GameController * _c): c(_c) {} + virtual ~LocalSaveCallback() {}; + virtual void FileSaved(SaveFile* file) + { + c->gameModel->SetSaveFile(file); + } + }; - new LocalSaveActivity(tempSave, new LocalSaveCallback(this)); + new LocalSaveActivity(tempSave, new LocalSaveCallback(this)); + } + else if (gameModel->GetSaveFile()) + { + Client::Ref().MakeDirectory(LOCAL_SAVE_DIR); + Client::Ref().WriteFile(gameSave->Serialise(), gameModel->GetSaveFile()->GetName()); + } } } @@ -1209,9 +1217,9 @@ void GameController::ReloadSim() { gameModel->SetSave(gameModel->GetSave()); } - else if(gameModel->GetFile() && gameModel->GetFile()->GetGameSave()) + else if(gameModel->GetSaveFile() && gameModel->GetSaveFile()->GetGameSave()) { - gameModel->SetSaveFile(gameModel->GetFile()); + gameModel->SetSaveFile(gameModel->GetSaveFile()); } } diff --git a/src/game/GameController.h b/src/game/GameController.h index 14dbccb..2ac8bea 100644 --- a/src/game/GameController.h +++ b/src/game/GameController.h @@ -105,7 +105,7 @@ public: void OpenLogin(); void OpenTags(); void OpenSavePreview(int saveID, int saveDate); - void OpenLocalSaveWindow(); + void OpenLocalSaveWindow(bool asCurrent); void OpenLocalBrowse(); void OpenOptions(); void OpenRenderOptions(); diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index f905a1c..0a3c577 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -564,7 +564,7 @@ void GameModel::SetSave(SaveInfo * newSave) UpdateQuickOptions(); } -SaveFile * GameModel::GetFile() +SaveFile * GameModel::GetSaveFile() { return currentFile; } diff --git a/src/game/GameModel.h b/src/game/GameModel.h index b4c0bd3..7288c32 100644 --- a/src/game/GameModel.h +++ b/src/game/GameModel.h @@ -144,7 +144,7 @@ public: void SetVote(int direction); SaveInfo * GetSave(); - SaveFile * GetFile(); + SaveFile * GetSaveFile(); Brush * GetBrush(); void SetSave(SaveInfo * newSave); void SetSaveFile(SaveFile * newSave); diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp index 9a2f772..73b3833 100644 --- a/src/game/GameView.cpp +++ b/src/game/GameView.cpp @@ -181,7 +181,8 @@ GameView::GameView(): recording(false), screenshotIndex(0), recordingIndex(0), - toolTipPresence(0) + toolTipPresence(0), + currentSaveType(0) { int currentX = 1; @@ -238,14 +239,14 @@ GameView::GameView(): void ActionCallbackRight(ui::Button * sender) { if(v->CtrlBehaviour()) - v->c->OpenLocalSaveWindow(); + v->c->OpenLocalSaveWindow(false); else v->c->OpenSaveWindow(); } void ActionCallbackLeft(ui::Button * sender) { if(v->CtrlBehaviour()) - v->c->OpenLocalSaveWindow(); + v->c->OpenLocalSaveWindow(true); else v->c->SaveAsCurrent(); } @@ -846,11 +847,15 @@ void GameView::NotifySaveChanged(GameModel * sender) { tagSimulationButton->SetText("[no tags set]"); } + currentSaveType = 1; } - else if (sender->GetFile()) + else if (sender->GetSaveFile()) { - ((SplitButton*)saveSimulationButton)->SetShowSplit(false); - saveSimulationButton->SetText(sender->GetFile()->GetDisplayName()); + if (ctrlBehaviour) + ((SplitButton*)saveSimulationButton)->SetShowSplit(true); + else + ((SplitButton*)saveSimulationButton)->SetShowSplit(false); + saveSimulationButton->SetText(sender->GetSaveFile()->GetDisplayName()); reloadButton->Enabled = true; upVoteButton->Enabled = false; upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0)); @@ -858,6 +863,7 @@ void GameView::NotifySaveChanged(GameModel * sender) upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0)); tagSimulationButton->Enabled = false; tagSimulationButton->SetText("[no tags set]"); + currentSaveType = 2; } else { @@ -870,6 +876,7 @@ void GameView::NotifySaveChanged(GameModel * sender) upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0)); tagSimulationButton->Enabled = false; tagSimulationButton->SetText("[no tags set]"); + currentSaveType = 0; } } @@ -1685,6 +1692,8 @@ void GameView::enableCtrlBehaviour() saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(0, 0, 0); searchButton->Appearance.BackgroundInactive = searchButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255); searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0); + if (currentSaveType == 2) + ((SplitButton*)saveSimulationButton)->SetShowSplit(true); if(isMouseDown) { if(!shiftBehaviour) @@ -1708,6 +1717,8 @@ void GameView::disableCtrlBehaviour() searchButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0); searchButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20); searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(255, 255, 255); + if (currentSaveType == 2) + ((SplitButton*)saveSimulationButton)->SetShowSplit(false); if(!shiftBehaviour) c->SetToolStrength(1.0f); else diff --git a/src/game/GameView.h b/src/game/GameView.h index f36aef3..e17279f 100644 --- a/src/game/GameView.h +++ b/src/game/GameView.h @@ -55,6 +55,7 @@ private: std::string buttonTip; std::string introTextMessage; int toolIndex; + int currentSaveType; int infoTipPresence; std::string toolTip; |
