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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
commit49dafbfd263957631116557ac4fa59429390ebaa (patch)
treed33a60331bf704db792e481d81e6bf8229e7493e /src/game/GameView.cpp
parentbc35d622adb0965652955b6517c17b19f41fd41f (diff)
downloadpowder-49dafbfd263957631116557ac4fa59429390ebaa.zip
powder-49dafbfd263957631116557ac4fa59429390ebaa.tar.gz
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
Diffstat (limited to 'src/game/GameView.cpp')
-rw-r--r--src/game/GameView.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 9d97a33..adc5883 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -834,7 +834,7 @@ void GameView::NotifyClipboardChanged(GameModel * sender)
delete clipboardThumb;
if(sender->GetClipboard())
{
- clipboardThumb = SaveRenderer::Ref().Render(sender->GetClipboard()->GetData(), sender->GetClipboard()->GetDataLength());
+ clipboardThumb = SaveRenderer::Ref().Render(sender->GetClipboard());
}
else
clipboardThumb = NULL;
@@ -847,7 +847,7 @@ void GameView::NotifyStampChanged(GameModel * sender)
delete stampThumb;
if(sender->GetStamp())
{
- stampThumb = SaveRenderer::Ref().Render(sender->GetStamp()->GetData(), sender->GetStamp()->GetDataLength());
+ stampThumb = SaveRenderer::Ref().Render(sender->GetStamp());
}
else
stampThumb = NULL;