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authorSimon Robertshaw <simon@hardwired.org.uk>2012-07-27 19:06:17 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-07-27 19:06:17 (GMT)
commit5befe5c25f8f188e7588de44ab2c8bead22ae999 (patch)
tree643b02af217770c1a3156be03e01442557795760 /src/game/GameView.h
parentf8ca8af387b8611c18ca7c5357efd19c8bc28941 (diff)
downloadpowder-5befe5c25f8f188e7588de44ab2c8bead22ae999.zip
powder-5befe5c25f8f188e7588de44ab2c8bead22ae999.tar.gz
Local file browser + some more interesting things like Progress bar UI component
Diffstat (limited to 'src/game/GameView.h')
-rw-r--r--src/game/GameView.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/GameView.h b/src/game/GameView.h
index ad9e095..2bf8e9e 100644
--- a/src/game/GameView.h
+++ b/src/game/GameView.h
@@ -37,6 +37,7 @@ private:
bool zoomEnabled;
bool zoomCursorFixed;
bool drawSnap;
+ bool alternativeSaveSource;
int toolIndex;
int infoTipPresence;
@@ -94,12 +95,16 @@ private:
void changeColour();
virtual ui::Point lineSnapCoords(ui::Point point1, ui::Point point2);
virtual ui::Point rectSnapCoords(ui::Point point1, ui::Point point2);
+
+ void enableHDDSave();
+ void disableHDDSave();
public:
GameView();
//Breaks MVC, but any other way is going to be more of a mess.
ui::Point GetMousePosition();
void SetSample(SimulationSample sample);
+ bool GetAlternativeSourceEnabled(){ return alternativeSaveSource; }
void AttachController(GameController * _c){ c = _c; }
void NotifyRendererChanged(GameModel * sender);