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authorSimon Robertshaw <simon@hardwired.org.uk>2012-04-04 20:47:58 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-04-04 20:47:58 (GMT)
commitea51cde1f07d2a63f824e78c44adad0993115853 (patch)
treea6afee4bafb5de2f91caf1235351b7cc6fc2e606 /src/game/GameView.h
parent89cdeef9ad9c164e9f484cded3096bcbc72b7207 (diff)
downloadpowder-ea51cde1f07d2a63f824e78c44adad0993115853.zip
powder-ea51cde1f07d2a63f824e78c44adad0993115853.tar.gz
Change brush size with [ and ] keys, change order of drawing for Lua, Fix print and tpt.log so they log to the console when it is open
Diffstat (limited to 'src/game/GameView.h')
-rw-r--r--src/game/GameView.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameView.h b/src/game/GameView.h
index 9658184..9843743 100644
--- a/src/game/GameView.h
+++ b/src/game/GameView.h
@@ -101,6 +101,7 @@ public:
virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
//Top-level handers, for Lua interface
+ virtual void DoDraw();
virtual void DoMouseMove(int x, int y, int dx, int dy);
virtual void DoMouseDown(int x, int y, unsigned button);
virtual void DoMouseUp(int x, int y, unsigned button);