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authorSimon Robertshaw <simon@hardwired.org.uk>2012-05-13 16:43:41 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-05-13 16:43:41 (GMT)
commit4032a0469b1f40f7197468f34986e365bd6e7314 (patch)
treef324519139168068628f8d6e0fc8046001c9c0a1 /src/game/Tool.h
parenta2e91c247fab4a2cee8936d83979f4a72390f7e7 (diff)
downloadpowder-4032a0469b1f40f7197468f34986e365bd6e7314.zip
powder-4032a0469b1f40f7197468f34986e365bd6e7314.tar.gz
Click function for tools that aren't continuous. Debug helper for UI components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic
Diffstat (limited to 'src/game/Tool.h')
-rw-r--r--src/game/Tool.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/Tool.h b/src/game/Tool.h
index 935e598..3a66ae4 100644
--- a/src/game/Tool.h
+++ b/src/game/Tool.h
@@ -28,6 +28,7 @@ public:
}
string GetName() { return toolName; }
virtual ~Tool() {}
+ virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {
sim->ToolBrush(position.X, position.Y, toolID, brush);
}
@@ -45,18 +46,15 @@ class SignTool: public Tool
{
public:
SignTool():
- Tool(0, "SIGN", 0, 0, 0),
- opened(false)
+ Tool(0, "SIGN", 0, 0, 0)
{
}
virtual ~SignTool() {}
- virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { }
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
- void SetClosed() { opened = false; }
-protected:
- bool opened;
};
class PropertyTool: public Tool