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authorbuild.powdertoy.co.uk <admin@powdertoy.co.uk>2012-07-19 17:08:34 (GMT)
committer build.powdertoy.co.uk <admin@powdertoy.co.uk>2012-07-19 17:08:34 (GMT)
commitd328b84b1330b0e8f3a7f87ce48b9b20ea4b6d01 (patch)
treedb311c7849270ddd2510cbd65a192b059f8a3c77 /src/game/Tool.h
parentd71af3706a7a14e8ae65523e1a062417818b8fe2 (diff)
parent4d961117bde4398ae4d72f2db96eef381371e2df (diff)
downloadpowder-d328b84b1330b0e8f3a7f87ce48b9b20ea4b6d01.zip
powder-d328b84b1330b0e8f3a7f87ce48b9b20ea4b6d01.tar.gz
Merge branch 'master' of github.com:FacialTurd/PowderToypp
Diffstat (limited to 'src/game/Tool.h')
-rw-r--r--src/game/Tool.h29
1 files changed, 23 insertions, 6 deletions
diff --git a/src/game/Tool.h b/src/game/Tool.h
index 819620d..2cc33be 100644
--- a/src/game/Tool.h
+++ b/src/game/Tool.h
@@ -22,9 +22,11 @@ class Tool
protected:
int toolID;
string toolName;
+ string toolDescription;
public:
- Tool(int id, string name, int r, int g, int b);
+ Tool(int id, string name, string description, int r, int g, int b);
string GetName();
+ string GetDescription();
virtual ~Tool();
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
@@ -38,7 +40,7 @@ class SignTool: public Tool
{
public:
SignTool():
- Tool(0, "SIGN", 0, 0, 0)
+ Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one", 0, 0, 0)
{
}
virtual ~SignTool() {}
@@ -53,7 +55,7 @@ class PropertyTool: public Tool
{
public:
PropertyTool():
- Tool(0, "PROP", 0, 0, 0)
+ Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field", 0, 0, 0)
{
}
virtual ~PropertyTool() {}
@@ -64,10 +66,25 @@ public:
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
+class Element_LIGH_Tool: public Tool
+{
+public:
+ Element_LIGH_Tool(int id, string name, string description, int r, int g, int b):
+ Tool(id, name, description, r, g, b)
+ {
+ }
+ virtual ~Element_LIGH_Tool() {}
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
+};
+
class ElementTool: public Tool
{
public:
- ElementTool(int id, string name, int r, int g, int b);
+ ElementTool(int id, string name, string description, int r, int g, int b);
virtual ~ElementTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
@@ -78,7 +95,7 @@ public:
class WallTool: public Tool
{
public:
- WallTool(int id, string name, int r, int g, int b);
+ WallTool(int id, string name, string description, int r, int g, int b);
virtual ~WallTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
@@ -89,7 +106,7 @@ public:
class GolTool: public Tool
{
public:
- GolTool(int id, string name, int r, int g, int b);
+ GolTool(int id, string name, string description, int r, int g, int b);
virtual ~GolTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);