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-rw-r--r--src/game/Tool.h29
1 files changed, 23 insertions, 6 deletions
diff --git a/src/game/Tool.h b/src/game/Tool.h
index 819620d..2cc33be 100644
--- a/src/game/Tool.h
+++ b/src/game/Tool.h
@@ -22,9 +22,11 @@ class Tool
protected:
int toolID;
string toolName;
+ string toolDescription;
public:
- Tool(int id, string name, int r, int g, int b);
+ Tool(int id, string name, string description, int r, int g, int b);
string GetName();
+ string GetDescription();
virtual ~Tool();
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
@@ -38,7 +40,7 @@ class SignTool: public Tool
{
public:
SignTool():
- Tool(0, "SIGN", 0, 0, 0)
+ Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one", 0, 0, 0)
{
}
virtual ~SignTool() {}
@@ -53,7 +55,7 @@ class PropertyTool: public Tool
{
public:
PropertyTool():
- Tool(0, "PROP", 0, 0, 0)
+ Tool(0, "PROP", "Property Edit. Click to alter the properties of elements in the field", 0, 0, 0)
{
}
virtual ~PropertyTool() {}
@@ -64,10 +66,25 @@ public:
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
+class Element_LIGH_Tool: public Tool
+{
+public:
+ Element_LIGH_Tool(int id, string name, string description, int r, int g, int b):
+ Tool(id, name, description, r, g, b)
+ {
+ }
+ virtual ~Element_LIGH_Tool() {}
+ virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
+ virtual void Click(Simulation * sim, Brush * brush, ui::Point position) { }
+ virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
+ virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
+ virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
+};
+
class ElementTool: public Tool
{
public:
- ElementTool(int id, string name, int r, int g, int b);
+ ElementTool(int id, string name, string description, int r, int g, int b);
virtual ~ElementTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
@@ -78,7 +95,7 @@ public:
class WallTool: public Tool
{
public:
- WallTool(int id, string name, int r, int g, int b);
+ WallTool(int id, string name, string description, int r, int g, int b);
virtual ~WallTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
@@ -89,7 +106,7 @@ public:
class GolTool: public Tool
{
public:
- GolTool(int id, string name, int r, int g, int b);
+ GolTool(int id, string name, string description, int r, int g, int b);
virtual ~GolTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);