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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-19 13:44:59 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-19 13:44:59 (GMT)
commit44639a6423c03552a3c0faafab27ef8f395f73a6 (patch)
tree1a4fc49a56060759fcbec6f18e9159cf126e8606 /src/game
parent4a60b97c700c2f1843b7e99313554cb89fb5da4e (diff)
downloadpowder-44639a6423c03552a3c0faafab27ef8f395f73a6.zip
powder-44639a6423c03552a3c0faafab27ef8f395f73a6.tar.gz
Some folder changes, started search and client
Diffstat (limited to 'src/game')
-rw-r--r--src/game/GameController.cpp7
-rw-r--r--src/game/GameController.h3
-rw-r--r--src/game/GameModel.cpp2
-rw-r--r--src/game/GameModel.h2
-rw-r--r--src/game/GameView.cpp15
-rw-r--r--src/game/GameView.h9
6 files changed, 27 insertions, 11 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index becb540..e029fc9 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -4,6 +4,7 @@
#include "Config.h"
#include "GameController.h"
#include "GameModel.h"
+#include "search/SearchController.h"
#include "interface/Point.h"
using namespace std;
@@ -60,3 +61,9 @@ void GameController::SetPaused(bool pauseState)
{
gameModel->SetPaused(pauseState);
}
+
+void GameController::OpenSearch()
+{
+ SearchController * search = new SearchController();
+ ui::Engine::Ref().ShowWindow(search->GetView());
+}
diff --git a/src/game/GameController.h b/src/game/GameController.h
index c3c8273..d9755a1 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -5,7 +5,7 @@
#include "GameView.h"
#include "GameModel.h"
#include "interface/Point.h"
-#include "Simulation.h"
+#include "simulation/Simulation.h"
using namespace std;
@@ -23,6 +23,7 @@ public:
void DrawPoints(queue<ui::Point*> & pointQueue);
void Tick();
void SetPaused(bool pauseState);
+ void OpenSearch();
};
#endif // GAMECONTROLLER_H
diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp
index 96b29a9..3d5a800 100644
--- a/src/game/GameModel.cpp
+++ b/src/game/GameModel.cpp
@@ -1,7 +1,7 @@
#include "interface/Engine.h"
#include "GameModel.h"
#include "GameView.h"
-#include "Simulation.h"
+#include "simulation/Simulation.h"
#include "Renderer.h"
GameModel::GameModel():
diff --git a/src/game/GameModel.h b/src/game/GameModel.h
index a2eb3ce..6cb74cb 100644
--- a/src/game/GameModel.h
+++ b/src/game/GameModel.h
@@ -2,7 +2,7 @@
#define GAMEMODEL_H
#include <vector>
-#include "Simulation.h"
+#include "simulation/Simulation.h"
#include "Renderer.h"
#include "GameView.h"
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 2576527..2fbed31 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -24,6 +24,21 @@ GameView::GameView():
pauseButton->SetTogglable(true);
pauseButton->SetActionCallback(new PauseAction(this));
AddComponent(pauseButton);
+
+ class SearchAction : public ui::ButtonAction
+ {
+ GameView * v;
+ public:
+ SearchAction(GameView * _v) { v = _v; }
+ void ActionCallback(ui::Button * sender)
+ {
+ v->c->OpenSearch();
+ }
+ };
+ searchButton = new ui::Button(ui::Point(1, Size.Y-18), ui::Point(16, 16), "\x81"); //Open
+ searchButton->SetTogglable(false);
+ searchButton->SetActionCallback(new SearchAction(this));
+ AddComponent(searchButton);
}
void GameView::NotifyRendererChanged(GameModel * sender)
diff --git a/src/game/GameView.h b/src/game/GameView.h
index 531a4b9..f34aedc 100644
--- a/src/game/GameView.h
+++ b/src/game/GameView.h
@@ -21,20 +21,13 @@ private:
Renderer * ren;
//UI Elements
ui::Button * pauseButton;
+ ui::Button * searchButton;
public:
GameView();
void AttachController(GameController * _c){ c = _c; }
void NotifyRendererChanged(GameModel * sender);
void NotifySimulationChanged(GameModel * sender);
void NotifyPausedChanged(GameModel * sender);
- /*virtual void DoMouseMove(int x, int y, int dx, int dy);
- virtual void DoMouseDown(int x, int y, unsigned button);
- virtual void DoMouseUp(int x, int y, unsigned button);
- //virtual void DoMouseWheel(int x, int y, int d);
- //virtual void DoKeyPress(int key, bool shift, bool ctrl, bool alt);
- //virtual void DoKeyRelease(int key, bool shift, bool ctrl, bool alt);
- virtual void DoTick(float dt);
- virtual void DoDraw();*/
virtual void OnMouseMove(int x, int y, int dx, int dy);
virtual void OnMouseDown(int x, int y, unsigned button);
virtual void OnMouseUp(int x, int y, unsigned button);