blob: becb5408290bbfc0ccb531cf72aedeb680a53c7e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
#include <iostream>
#include <queue>
#include "Config.h"
#include "GameController.h"
#include "GameModel.h"
#include "interface/Point.h"
using namespace std;
GameController::GameController()
{
gameView = new GameView();
gameModel = new GameModel();
gameView->AttachController(this);
gameModel->AddObserver(gameView);
sim = new Simulation();
}
GameView * GameController::GetView()
{
return gameView;
}
void GameController::DrawPoints(queue<ui::Point*> & pointQueue)
{
Simulation * sim = gameModel->GetSimulation();
int activeElement = gameModel->GetActiveElement();
if(!pointQueue.empty())
{
ui::Point * sPoint = NULL;
while(!pointQueue.empty())
{
ui::Point * fPoint = pointQueue.front();
pointQueue.pop();
if(sPoint)
{
sim->create_line(fPoint->X, fPoint->Y, sPoint->X, sPoint->Y, 1, 1, activeElement, 0);
delete sPoint;
}
else
{
sim->create_parts(fPoint->X, fPoint->Y, 1, 1, activeElement, 0);
}
sPoint = fPoint;
}
if(sPoint)
delete sPoint;
}
}
void GameController::Tick()
{
gameModel->GetSimulation()->update_particles();
}
void GameController::SetPaused(bool pauseState)
{
gameModel->SetPaused(pauseState);
}
|