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authorjacob1 <jfu614@gmail.com>2012-09-04 00:09:53 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:52:56 (GMT)
commitf8f70a3f770b6cbc1e9c182572317c0968af718b (patch)
tree03e94654817ce2c944bcc75f484313331e2daf9d /src/game
parent58fa3dd539ad0ee7ebb44ec68515bdc22956c095 (diff)
downloadpowder-f8f70a3f770b6cbc1e9c182572317c0968af718b.zip
powder-f8f70a3f770b6cbc1e9c182572317c0968af718b.tar.gz
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
Diffstat (limited to 'src/game')
-rw-r--r--src/game/GameView.cpp4
-rw-r--r--src/game/QuickOption.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/game/GameView.cpp b/src/game/GameView.cpp
index 05ffcab..5b52424 100644
--- a/src/game/GameView.cpp
+++ b/src/game/GameView.cpp
@@ -2069,7 +2069,7 @@ void GameView::OnDraw()
ui::Point GameView::lineSnapCoords(ui::Point point1, ui::Point point2)
{
ui::Point newPoint(0, 0);
- float snapAngle = floor(atan2(point2.Y-point1.Y, point2.X-point1.X)/(M_PI*0.25)+0.5)*M_PI*0.25;
+ float snapAngle = floor(atan2((float)point2.Y-point1.Y, point2.X-point1.X)/(M_PI*0.25)+0.5)*M_PI*0.25;
float lineMag = sqrtf(pow((float)(point2.X-point1.X),2)+pow((float)(point2.Y-point1.Y),2));
newPoint.X = (int)(lineMag*cos(snapAngle)+point1.X+0.5f);
newPoint.Y = (int)(lineMag*sin(snapAngle)+point1.Y+0.5f);
@@ -2079,7 +2079,7 @@ ui::Point GameView::lineSnapCoords(ui::Point point1, ui::Point point2)
ui::Point GameView::rectSnapCoords(ui::Point point1, ui::Point point2)
{
ui::Point newPoint(0, 0);
- float snapAngle = floor((atan2(point2.Y-point1.Y, point2.X-point1.X)+M_PI*0.25)/(M_PI*0.5)+0.5)*M_PI*0.5 - M_PI*0.25;
+ float snapAngle = floor((atan2((float)point2.Y-point1.Y, point2.X-point1.X)+M_PI*0.25)/(M_PI*0.5)+0.5)*M_PI*0.5 - M_PI*0.25;
float lineMag = sqrtf(pow((float)(point2.X-point1.X),2)+pow((float)(point2.Y-point1.Y),2));
newPoint.X = (int)(lineMag*cos(snapAngle)+point1.X+0.5f);
newPoint.Y = (int)(lineMag*sin(snapAngle)+point1.Y+0.5f);
diff --git a/src/game/QuickOption.h b/src/game/QuickOption.h
index 8383029..4bf27ff 100644
--- a/src/game/QuickOption.h
+++ b/src/game/QuickOption.h
@@ -53,9 +53,9 @@ public:
Type GetType() { return type; }
- virtual bool GetToggle() {}
- virtual int GetMutli() {}
- virtual int GetMultiCount() {}
+ virtual bool GetToggle() { return true;}
+ virtual int GetMutli() { return 0;}
+ virtual int GetMultiCount() { return 0;}
std::string GetIcon() { return icon; }
void SetIcon(std::string icon) { this->icon = icon; }