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| author | Cate <cate@cate-6sh2.(none)> | 2011-07-11 18:09:34 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2011-07-12 13:00:21 (GMT) |
| commit | 0ce4104c7aacd6151d52a0b11a36e315cf8a5a67 (patch) | |
| tree | fd99304bfe55207fe3ebe8d989d578aadec68d25 /src/graphics.c | |
| parent | 0858b18255a5a31de7ebc677b6d36c73a43652d8 (diff) | |
| download | powder-0ce4104c7aacd6151d52a0b11a36e315cf8a5a67.zip powder-0ce4104c7aacd6151d52a0b11a36e315cf8a5a67.tar.gz | |
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
Diffstat (limited to 'src/graphics.c')
| -rw-r--r-- | src/graphics.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/graphics.c b/src/graphics.c index 1f3865e..ecc6b4a 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -2052,6 +2052,17 @@ void draw_parts(pixel *vid) blendpixel(vid, nx, ny, cr, cg, cb, 255); } } + else if (t==PT_CLST) + { + int z = parts[i].tmp - 5;//speckles! + cr = z * 16 + PIXR(ptypes[t].pcolors); + cg = z * 16 + PIXG(ptypes[t].pcolors); + cb = z * 16 + PIXB(ptypes[t].pcolors); + cr = cr>255?255:cr; + cg = cg>255?255:cg; + cb = cb>255?255:cb; + blendpixel(vid, nx, ny, cr, cg, cb, 255); + } else if (t==PT_SPNG) { cr = PIXR(ptypes[t].pcolors) - parts[i].life*15; |
