diff options
| author | jacob1 <jfu614@gmail.com> | 2013-06-08 04:23:06 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-06-08 04:23:06 (GMT) |
| commit | a1f9da2d0cedd4733102f1c1831cab5b51955ac2 (patch) | |
| tree | ef63821023901cb401b7f97fe0a54872c4d5275d /src/gui/elementsearch/ElementSearchActivity.cpp | |
| parent | 69961956bfae1529e6c451c57804b0d2aa93f422 (diff) | |
| download | powder-a1f9da2d0cedd4733102f1c1831cab5b51955ac2.zip powder-a1f9da2d0cedd4733102f1c1831cab5b51955ac2.tar.gz | |
fix tpt.selectedl not changing sometimes when using the element search or sample tool. Assume that new saves will get the auto-vote, so set that too.
Diffstat (limited to 'src/gui/elementsearch/ElementSearchActivity.cpp')
| -rw-r--r-- | src/gui/elementsearch/ElementSearchActivity.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gui/elementsearch/ElementSearchActivity.cpp b/src/gui/elementsearch/ElementSearchActivity.cpp index 624f0ff..2a277db 100644 --- a/src/gui/elementsearch/ElementSearchActivity.cpp +++ b/src/gui/elementsearch/ElementSearchActivity.cpp @@ -5,7 +5,7 @@ #include "gui/interface/Keys.h" #include "gui/game/Tool.h" #include "gui/Style.h" -#include "gui/game/GameModel.h" +#include "gui/game/GameController.h" class ElementSearchActivity::ToolAction: public ui::ButtonAction { @@ -21,9 +21,9 @@ public: } }; -ElementSearchActivity::ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools) : +ElementSearchActivity::ElementSearchActivity(GameController * gameController, std::vector<Tool*> tools) : WindowActivity(ui::Point(-1, -1), ui::Point(236, 302)), - gameModel(gameModel), + gameController(gameController), tools(tools), firstResult(NULL) { @@ -121,15 +121,15 @@ void ElementSearchActivity::searchTools(std::string query) tempButton->Appearance.BackgroundInactive = ui::Colour(tool->colRed, tool->colGreen, tool->colBlue); tempButton->SetActionCallback(new ToolAction(this, tool)); - if(gameModel->GetActiveTool(0) == tool) + if(gameController->GetActiveTool(0) == tool) { tempButton->SetSelectionState(0); //Primary } - else if(gameModel->GetActiveTool(1) == tool) + else if(gameController->GetActiveTool(1) == tool) { tempButton->SetSelectionState(1); //Secondary } - else if(gameModel->GetActiveTool(2) == tool) + else if(gameController->GetActiveTool(2) == tool) { tempButton->SetSelectionState(2); //Tertiary } @@ -152,7 +152,7 @@ void ElementSearchActivity::searchTools(std::string query) void ElementSearchActivity::SetActiveTool(int selectionState, Tool * tool) { - gameModel->SetActiveTool(selectionState, tool); + gameController->SetActiveTool(selectionState, tool); Exit(); } @@ -170,7 +170,7 @@ void ElementSearchActivity::OnKeyPress(int key, Uint16 character, bool shift, bo if(key == KEY_ENTER || key == KEY_RETURN) { if(firstResult) - gameModel->SetActiveTool(0, firstResult); + gameController->SetActiveTool(0, firstResult); Exit(); } if(key == KEY_ESCAPE) |
