diff options
Diffstat (limited to 'src/gui/elementsearch/ElementSearchActivity.cpp')
| -rw-r--r-- | src/gui/elementsearch/ElementSearchActivity.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gui/elementsearch/ElementSearchActivity.cpp b/src/gui/elementsearch/ElementSearchActivity.cpp index 624f0ff..2a277db 100644 --- a/src/gui/elementsearch/ElementSearchActivity.cpp +++ b/src/gui/elementsearch/ElementSearchActivity.cpp @@ -5,7 +5,7 @@ #include "gui/interface/Keys.h" #include "gui/game/Tool.h" #include "gui/Style.h" -#include "gui/game/GameModel.h" +#include "gui/game/GameController.h" class ElementSearchActivity::ToolAction: public ui::ButtonAction { @@ -21,9 +21,9 @@ public: } }; -ElementSearchActivity::ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools) : +ElementSearchActivity::ElementSearchActivity(GameController * gameController, std::vector<Tool*> tools) : WindowActivity(ui::Point(-1, -1), ui::Point(236, 302)), - gameModel(gameModel), + gameController(gameController), tools(tools), firstResult(NULL) { @@ -121,15 +121,15 @@ void ElementSearchActivity::searchTools(std::string query) tempButton->Appearance.BackgroundInactive = ui::Colour(tool->colRed, tool->colGreen, tool->colBlue); tempButton->SetActionCallback(new ToolAction(this, tool)); - if(gameModel->GetActiveTool(0) == tool) + if(gameController->GetActiveTool(0) == tool) { tempButton->SetSelectionState(0); //Primary } - else if(gameModel->GetActiveTool(1) == tool) + else if(gameController->GetActiveTool(1) == tool) { tempButton->SetSelectionState(1); //Secondary } - else if(gameModel->GetActiveTool(2) == tool) + else if(gameController->GetActiveTool(2) == tool) { tempButton->SetSelectionState(2); //Tertiary } @@ -152,7 +152,7 @@ void ElementSearchActivity::searchTools(std::string query) void ElementSearchActivity::SetActiveTool(int selectionState, Tool * tool) { - gameModel->SetActiveTool(selectionState, tool); + gameController->SetActiveTool(selectionState, tool); Exit(); } @@ -170,7 +170,7 @@ void ElementSearchActivity::OnKeyPress(int key, Uint16 character, bool shift, bo if(key == KEY_ENTER || key == KEY_RETURN) { if(firstResult) - gameModel->SetActiveTool(0, firstResult); + gameController->SetActiveTool(0, firstResult); Exit(); } if(key == KEY_ESCAPE) |
