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authorjacob1 <jfu614@gmail.com>2013-07-17 21:21:35 (GMT)
committer jacob1 <jfu614@gmail.com>2013-07-17 21:21:35 (GMT)
commita98fb2092df8edd44917edfb97225f3611219721 (patch)
treee9d4bc2653bb998770af25f5608ea17c6a9ab28f /src/gui/game/GameController.cpp
parent4243987acdbd7f105366df55ef3a958181148c90 (diff)
downloadpowder-a98fb2092df8edd44917edfb97225f3611219721.zip
powder-a98fb2092df8edd44917edfb97225f3611219721.tar.gz
click a preset once to select it, twice to switch to deco set tool. Prevent changing middle selected element in the deco editor
Diffstat (limited to 'src/gui/game/GameController.cpp')
-rw-r--r--src/gui/game/GameController.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index bd69f2b..6b3e4f2 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -974,7 +974,6 @@ void GameController::SetColour(ui::Colour colour)
void GameController::SetActiveMenu(int menuID)
{
gameModel->SetActiveMenu(menuID);
- vector<Menu*> menuList = gameModel->GetMenuList();
if(menuID == SC_DECO)
gameModel->SetColourSelectorVisibility(true);
else
@@ -998,6 +997,8 @@ Tool * GameController::GetActiveTool(int selection)
void GameController::SetActiveTool(int toolSelection, Tool * tool)
{
+ if (gameModel->GetActiveMenu() == SC_DECO && toolSelection == 2)
+ toolSelection = 0;
gameModel->SetActiveTool(toolSelection, tool);
gameModel->GetRenderer()->gravityZonesEnabled = false;
gameModel->SetLastTool(tool);