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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-14 18:51:24 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-14 18:51:24 (GMT)
commit2c9295007a287dc01ff63fcf7b3da141f7474e37 (patch)
treee8065e920ca45686a40e41fd46513e13d46f47b0 /src/interface
parentfc2f52099c0bbb2412046252bf7b5e4113bbe8e4 (diff)
downloadpowder-2c9295007a287dc01ff63fcf7b3da141f7474e37.zip
powder-2c9295007a287dc01ff63fcf7b3da141f7474e37.tar.gz
Various things, also IEF UI
Diffstat (limited to 'src/interface')
-rw-r--r--src/interface/Button.cpp81
-rw-r--r--src/interface/Component.cpp118
-rw-r--r--src/interface/ControlFactory.cpp5
-rw-r--r--src/interface/Engine.cpp138
-rw-r--r--src/interface/Label.cpp38
-rw-r--r--src/interface/Panel.cpp395
-rw-r--r--src/interface/Sandbox.cpp58
-rw-r--r--src/interface/State.cpp384
-rw-r--r--src/interface/Window.cpp23
9 files changed, 961 insertions, 279 deletions
diff --git a/src/interface/Button.cpp b/src/interface/Button.cpp
index a357c36..e34f66c 100644
--- a/src/interface/Button.cpp
+++ b/src/interface/Button.cpp
@@ -12,32 +12,49 @@
namespace ui {
-Button::Button(int x, int y, int width, int height, const std::string& buttonText):
- Component(x, y, width, height),
- Toggleable(false),
- ButtonText(buttonText),
- isMouseInside(false),
- isButtonDown(false),
- state(false)
+Button::Button(State* parent_state, std::string buttonText):
+ Component(parent_state),
+ ButtonText(buttonText),
+ isMouseInside(false),
+ isButtonDown(false)
{
}
-void Button::Draw(void* userdata)
+Button::Button(Point position, Point size, std::string buttonText):
+ Component(position, size),
+ ButtonText(buttonText),
+ isMouseInside(false),
+ isButtonDown(false)
{
- Graphics * g = reinterpret_cast<Graphics*>(userdata);
+
+}
+
+Button::Button(std::string buttonText):
+ Component(),
+ ButtonText(buttonText),
+ isMouseInside(false),
+ isButtonDown(false)
+{
+
+}
+
+void Button::Draw(const Point& screenPos)
+{
+ Graphics * g = ui::Engine::Ref().g;
+ // = reinterpret_cast<Graphics*>(userdata);
//TODO: Cache text location, that way we don't have the text alignment code here
if(isButtonDown)
{
- g->fillrect(X, Y, Width, Height, 255, 255, 255, 255);
- g->drawtext(X+(Width-Graphics::textwidth((char *)ButtonText.c_str()))/2, Y+(Height-10)/2, ButtonText, 0, 0, 0, 255);
+ g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
+ g->drawtext(Position.X+(Size.X-Graphics::textwidth((char *)ButtonText.c_str()))/2, Position.Y+(Size.Y-10)/2, ButtonText, 0, 0, 0, 255);
}
else
{
if(isMouseInside)
- g->fillrect(X, Y, Width, Height, 20, 20, 20, 255);
- g->drawrect(X, Y, Width, Height, 255, 255, 255, 255);
- g->drawtext(X+(Width-Graphics::textwidth((char *)ButtonText.c_str()))/2, Y+(Height-10)/2, ButtonText, 255, 255, 255, 255);
+ g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 20, 20, 20, 255);
+ g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
+ g->drawtext(Position.X+(Size.X-Graphics::textwidth((char *)ButtonText.c_str()))/2, Position.Y+(Size.Y-10)/2, ButtonText, 255, 255, 255, 255);
}
/*sf::RenderWindow* rw = reinterpret_cast<sf::RenderWindow*>(userdata); //it better be a RenderWindow or so help your god
@@ -71,6 +88,7 @@ void Button::Draw(void* userdata)
void Button::OnMouseUnclick(int x, int y, unsigned int button)
{
+ std::cout << "Unclick!" << std::endl;
if(button != 1)
{
return; //left click only!
@@ -78,44 +96,35 @@ void Button::OnMouseUnclick(int x, int y, unsigned int button)
if(isButtonDown)
{
- if(state)
- {
- state = false;
- }
- else
- {
- if(Toggleable)
- {
- state = true;
- }
- DoAction();
- }
+ DoAction();
}
isButtonDown = false;
}
-void Button::OnMouseUp(int x, int y, unsigned int button) //mouse unclick is called before this
-{
- if(button != 1) return; //left click only!
+//void Button::OnMouseUp(int x, int y, unsigned int button) //mouse unclick is called before this
+//{
+ // if(button != 1) return; //left click only!
- isButtonDown = false;
-}
+// isButtonDown = false;
+//}
void Button::OnMouseClick(int x, int y, unsigned int button)
{
+ std::cout << "Click!" << std::endl;
if(button != 1) return; //left click only!
-
isButtonDown = true;
}
-void Button::OnMouseEnter(int x, int y, int dx, int dy)
+void Button::OnMouseEnter(int x, int y)
{
+ std::cout << "Enter!"<<std::endl;
isMouseInside = true;
}
-void Button::OnMouseLeave(int x, int y, int dx, int dy)
+void Button::OnMouseLeave(int x, int y)
{
+ std::cout << "Leave!"<<std::endl;
isMouseInside = false;
}
@@ -124,4 +133,8 @@ void Button::DoAction()
std::cout << "Do action!"<<std::endl;
}
+Button::~Button()
+{
+}
+
} /* namespace ui */
diff --git a/src/interface/Component.cpp b/src/interface/Component.cpp
index 48a329b..ac66f92 100644
--- a/src/interface/Component.cpp
+++ b/src/interface/Component.cpp
@@ -1,61 +1,111 @@
-/*
- * Component.cpp
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
+//#include "Platform.h"
#include "interface/Component.h"
+#include "interface/Engine.h"
+#include "interface/Point.h"
+#include "interface/State.h"
+#include "interface/Panel.h"
-namespace ui {
+using namespace ui;
-Component::Component(int x, int y, int width, int height):
- X(x),
- Y(y),
- Width(width),
- Height(height),
- Enabled(true),
- Visible(true)
+Component::Component(State* parent_state):
+ parentstate_(parent_state),
+ _parent(NULL),
+ Position(Point(0,0)),
+ Size(Point(0,0)),
+ Locked(false),
+ Visible(true)
{
+
}
-Component::~Component()
+Component::Component(Point position, Point size):
+ parentstate_(NULL),
+ _parent(NULL),
+ Position(position),
+ Size(size),
+ Locked(false),
+ Visible(true)
{
+
}
-void Component::Draw(void* userdata)
+Component::Component():
+ parentstate_(NULL),
+ _parent(NULL),
+ Position(Point(0,0)),
+ Size(Point(0,0)),
+ Locked(false),
+ Visible(true)
{
+
}
-void Component::Tick(float dt)
+bool Component::IsFocused() const
{
+ return parentstate_->IsFocused(this);
}
-void Component::OnKeyPress(int key, bool shift, bool ctrl, bool alt)
+void Component::SetParentState(State* state)
{
+ parentstate_ = state;
}
-void Component::OnKeyRelease(int key, bool shift, bool ctrl, bool alt)
+void Component::SetParent(Panel* new_parent)
+{
+ if(new_parent == NULL)
+ {
+ if(_parent != NULL)
+ {
+ // remove from current parent and send component to parent state
+ for(int i = 0; i < _parent->GetChildCount(); ++i)
+ {
+ if(_parent->GetChild(i) == this)
+ {
+ // remove ourself from parent component
+ _parent->RemoveChild(i, false);
+
+ // add ourself to the parent state
+ GetParentState()->AddComponent(this);
+
+ //done in this loop.
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ // remove from parent state (if in parent state) and place in new parent
+ GetParentState()->RemoveComponent(this);
+ new_parent->children.push_back(this);
+ }
+ this->_parent = new_parent;
+}
+
+// ***** OVERRIDEABLES *****
+// Kept empty.
+
+void Component::Draw(const Point& screenPos)
{
}
-void Component::OnMouseEnter(int localx, int localy, int dx, int dy)
+void Component::Tick(float dt)
{
}
-void Component::OnMouseLeave(int localx, int localy, int dx, int dy)
+void Component::OnKeyPress(int key, bool shift, bool ctrl, bool alt)
{
}
-void Component::OnMouseClick(int localx, int localy, unsigned int button)
+void Component::OnKeyRelease(int key, bool shift, bool ctrl, bool alt)
{
}
-void Component::OnMouseUnclick(int localx, int localy, unsigned int button)
+void Component::OnMouseClick(int localx, int localy, unsigned button)
{
}
-void Component::OnMouseDown(int localx, int localy, unsigned int button)
+void Component::OnMouseDown(int x, int y, unsigned button)
{
}
@@ -71,7 +121,19 @@ void Component::OnMouseMovedInside(int localx, int localy, int dx, int dy)
{
}
-void Component::OnMouseUp(int localx, int localy, unsigned int button)
+void Component::OnMouseEnter(int localx, int localy)
+{
+}
+
+void Component::OnMouseLeave(int localx, int localy)
+{
+}
+
+void Component::OnMouseUnclick(int localx, int localy, unsigned button)
+{
+}
+
+void Component::OnMouseUp(int x, int y, unsigned button)
{
}
@@ -83,7 +145,7 @@ void Component::OnMouseWheelInside(int localx, int localy, int d)
{
}
-void Component::OnMouseWheelFocused(int localx, int localy, int d)
+Component::~Component()
{
+
}
-} /* namespace ui */
diff --git a/src/interface/ControlFactory.cpp b/src/interface/ControlFactory.cpp
index 300ceba..25822cd 100644
--- a/src/interface/ControlFactory.cpp
+++ b/src/interface/ControlFactory.cpp
@@ -1,11 +1,12 @@
+#include "interface/Point.h"
#include "interface/ControlFactory.h"
#include "interface/Button.h"
#include "interface/Panel.h"
-#include "interface/Window.h"
+#include "interface/Engine.h"
ui::Panel * ControlFactory::MainMenu(GameSession * session, int x, int y, int width, int height)
{
- ui::Panel * mainMenu = new ui::Panel(x, y, width, height);
+ ui::Panel * mainMenu = new ui::Panel(ui::Point(x, y), ui::Point(width, height));
//mainMenu->Add(new ui::Button(0, 0, 20, 20, "Turd"));
return mainMenu;
}
diff --git a/src/interface/Engine.cpp b/src/interface/Engine.cpp
new file mode 100644
index 0000000..4468561
--- /dev/null
+++ b/src/interface/Engine.cpp
@@ -0,0 +1,138 @@
+#include "interface/Platform.h"
+#include "interface/Engine.h"
+#include "interface/State.h"
+#include "Graphics.h"
+
+using namespace ui;
+
+Engine::Engine()
+:
+ g(NULL),
+state_(NULL),
+statequeued_(NULL),
+mousex_(0),
+mousey_(0),
+mousexp_(0),
+mouseyp_(0)
+{
+}
+
+Engine::~Engine()
+{
+ if(state_ != NULL)
+ delete state_;
+}
+
+void Engine::Begin(int width, int height, SDL_Surface * surface)
+{
+ g = new Graphics();
+ g->AttachSDLSurface(surface);
+ //engine is now ready
+ running_ = true;
+
+ width_ = width;
+ height_ = height;
+}
+
+void Engine::Exit()
+{
+ running_ = false;
+}
+
+void Engine::SetState(State * state)
+{
+ if(state_) //queue if currently in a state
+ statequeued_ = state;
+ else
+ {
+ state_ = state;
+ if(state_)
+ state_->DoInitialized();
+ }
+}
+
+void Engine::SetSize(int width, int height)
+{
+ width_ = width;
+ height_ = height;
+}
+
+void Engine::Tick(float dt)
+{
+ if(state_ != NULL)
+ state_->DoTick(dt);
+
+ if(statequeued_ != NULL)
+ {
+ if(state_ != NULL)
+ {
+ state_->DoExit();
+ delete state_;
+ state_ = NULL;
+ }
+ state_ = statequeued_;
+ statequeued_ = NULL;
+
+ if(state_ != NULL)
+ state_->DoInitialized();
+ }
+}
+
+void Engine::Draw()
+{
+ if(state_)
+ state_->DoDraw();
+ g->Blit();
+ g->Clear();
+}
+
+void Engine::onKeyPress(int key, bool shift, bool ctrl, bool alt)
+{
+ if(state_)
+ state_->DoKeyPress(key, shift, ctrl, alt);
+}
+
+void Engine::onKeyRelease(int key, bool shift, bool ctrl, bool alt)
+{
+ if(state_)
+ state_->DoKeyRelease(key, shift, ctrl, alt);
+}
+
+void Engine::onMouseClick(int x, int y, unsigned button)
+{
+ if(state_)
+ state_->DoMouseDown(x, y, button);
+}
+
+void Engine::onMouseUnclick(int x, int y, unsigned button)
+{
+ if(state_)
+ state_->DoMouseUp(x, y, button);
+}
+
+void Engine::onMouseMove(int x, int y)
+{
+ mousex_ = x;
+ mousey_ = y;
+ if(state_)
+ state_->DoMouseMove(x, y, mousex_ - mousexp_, mousey_ - mouseyp_);
+ mousexp_ = x;
+ mouseyp_ = y;
+}
+
+void Engine::onMouseWheel(int x, int y, int delta)
+{
+ if(state_)
+ state_->DoMouseWheel(x, y, delta);
+}
+
+void Engine::onResize(int newWidth, int newHeight)
+{
+ SetSize(newWidth, newHeight);
+}
+
+void Engine::onClose()
+{
+ if(state_)
+ state_->DoExit();
+}
diff --git a/src/interface/Label.cpp b/src/interface/Label.cpp
new file mode 100644
index 0000000..3a5ea85
--- /dev/null
+++ b/src/interface/Label.cpp
@@ -0,0 +1,38 @@
+#include <string>
+#include "interface/Point.h"
+#include "interface/Label.h"
+
+using namespace ui;
+
+Label::Label(State* parent_state, std::string labelText):
+ Component(parent_state),
+ LabelText(labelText)
+{
+
+}
+
+Label::Label(Point position, Point size, std::string labelText):
+ Component(position, size),
+ LabelText(labelText)
+{
+
+}
+
+Label::Label(std::string labelText):
+ Component(),
+ LabelText(labelText)
+{
+
+}
+
+Label::~Label()
+{
+
+}
+
+
+void Label::Draw(const Point& screenPos)
+{
+ Graphics * g = ui::Engine::Ref().g;
+ g->drawtext(Position.X+(Size.X-Graphics::textwidth((char *)LabelText.c_str()))/2, Position.Y+(Size.Y-10)/2, LabelText, 255, 255, 255, 255);
+}
diff --git a/src/interface/Panel.cpp b/src/interface/Panel.cpp
index 164bfa3..e44663a 100644
--- a/src/interface/Panel.cpp
+++ b/src/interface/Panel.cpp
@@ -1,23 +1,392 @@
-/*
- * Panel.cpp
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
+#pragma once
+#include <vector>
+//#include "Platform.h"
#include "interface/Panel.h"
-namespace ui {
+#include "interface/Point.h"
+#include "interface/State.h"
+#include "interface/Component.h"
-Panel::Panel(int x, int y, int width, int height):
- Component(x, y, width, height)
+using namespace ui;
+
+Panel::Panel(State* parent_state):
+ Component(parent_state)
+{
+
+}
+
+Panel::Panel(Point position, Point size):
+ Component(position, size)
+{
+
+}
+
+Panel::Panel():
+ Component()
+{
+
+}
+
+Panel::~Panel()
+{
+ for(unsigned i = 0; i < children.size(); ++i)
+ {
+ if( children[i] )
+ delete children[i];
+ }
+}
+
+void Panel::AddChild(Component* c)
+{
+ c->SetParent(this);
+}
+
+int Panel::GetChildCount()
+{
+ return children.size();
+}
+
+Component* Panel::GetChild(unsigned idx)
+{
+ return children[idx];
+}
+
+void Panel::RemoveChild(Component* c)
+{
+ for(int i = 0; i < children.size(); ++i)
+ {
+ if(children[i] == c)
+ {
+ //remove child from parent. Does not free memory
+ children.erase(children.begin() + i);
+ break;
+ }
+ }
+}
+
+void Panel::RemoveChild(unsigned idx, bool freeMem)
+{
+ if(freeMem)
+ delete children[idx];
+
+ children.erase(children.begin() + idx);
+}
+
+void Panel::Draw(const Point& screenPos)
+{
+ // draw ourself first
+ XDraw(screenPos);
+
+ // attempt to draw all children
+ for(int i = 0; i < children.size(); ++i)
+ {
+ // the component must be visible
+ if(children[i]->Visible)
+ {
+ if(GetParentState()->AllowExclusiveDrawing)
+ {
+ //who cares if the component is off the screen? draw anyway.
+ Point scrpos = screenPos + children[i]->Position;
+ children[i]->Draw(scrpos);
+ }
+ else
+ {
+ //check if the component is in the screen, draw if it is
+ if( children[i]->Position.X + children[i]->Size.X >= 0 &&
+ children[i]->Position.Y + children[i]->Size.Y >= 0 &&
+ children[i]->Position.X < ui::Engine::Ref().GetWidth() &&
+ children[i]->Position.Y < ui::Engine::Ref().GetHeight() )
+ {
+ Point scrpos = screenPos + children[i]->Position;
+ children[i]->Draw(scrpos);
+ }
+ }
+ }
+ }
+}
+
+void Panel::Tick(float dt)
+{
+ // tick ourself first
+ XTick(dt);
+
+ // tick our children
+ for(unsigned i = 0; i < children.size(); ++i)
+ children[i]->Tick(dt);
+}
+
+void Panel::OnKeyPress(int key, bool shift, bool ctrl, bool alt)
+{
+ XOnKeyPress(key, shift, ctrl, alt);
+}
+
+void Panel::OnKeyRelease(int key, bool shift, bool ctrl, bool alt)
+{
+ XOnKeyRelease(key, shift, ctrl, alt);
+}
+
+void Panel::OnMouseClick(int localx, int localy, unsigned button)
+{
+ bool childclicked = false;
+
+ //check if clicked a child
+ for(int i = children.size()-1; i >= 0 ; --i)
+ {
+ //child must be unlocked
+ if(!children[i]->Locked)
+ {
+ //is mouse inside?
+ if( localx >= children[i]->Position.X &&
+ localy >= children[i]->Position.Y &&
+ localx < children[i]->Position.X + children[i]->Size.X &&
+ localy < children[i]->Position.Y + children[i]->Size.Y )
+ {
+ childclicked = true;
+ GetParentState()->FocusComponent(children[i]);
+ children[i]->OnMouseClick(localx - children[i]->Position.X, localy - children[i]->Position.Y, button);
+ break;
+ }
+ }
+ }
+
+ //if a child wasn't clicked, send click to ourself
+ if(!childclicked)
+ {
+ XOnMouseClick(localx, localy, button);
+ GetParentState()->FocusComponent(this);
+ }
+}
+
+void Panel::OnMouseDown(int x, int y, unsigned button)
+{
+ XOnMouseDown(x, y, button);
+ for(int i = 0; i < children.size(); ++i)
+ {
+ if(!children[i]->Locked)
+ children[i]->OnMouseDown(x, y, button);
+ }
+}
+
+void Panel::OnMouseHover(int localx, int localy)
+{
+ // check if hovering on children
+ for(int i = children.size() - 1; i >= 0; --i)
+ {
+ if(!children[i]->Locked)
+ {
+ if( localx >= children[i]->Position.X &&
+ localy >= children[i]->Position.Y &&
+ localx < children[i]->Position.X + children[i]->Size.X &&
+ localy < children[i]->Position.Y + children[i]->Size.Y )
+ {
+ children[i]->OnMouseHover(localx - children[i]->Position.X, localy - children[i]->Position.Y);
+ break;
+ }
+ }
+ }
+
+ // always allow hover on parent (?)
+ XOnMouseHover(localx, localy);
+}
+
+void Panel::OnMouseMoved(int localx, int localy, int dx, int dy)
+{
+ XOnMouseMoved(localx, localy, dx, dy);
+ for(int i = 0; i < children.size(); ++i)
+ {
+ if(!children[i]->Locked)
+ children[i]->OnMouseMoved(localx - children[i]->Position.X, localy - children[i]->Position.Y, dx, dy);
+ }
+}
+
+void Panel::OnMouseMovedInside(int localx, int localy, int dx, int dy)
+{
+ for(int i = 0; i < children.size(); ++i)
+ {
+ if(!children[i]->Locked)
+ {
+ Point local (localx - children[i]->Position.X, localy - children[i]->Position.Y)
+ , prevlocal (local.X - dx, local.Y - dy);
+
+ // mouse currently inside?
+ if( local.X >= 0 &&
+ local.Y >= 0 &&
+ local.X < children[i]->Size.X &&
+ local.Y < children[i]->Size.Y )
+ {
+ children[i]->OnMouseMovedInside(localx - children[i]->Position.X, localy - children[i]->Position.Y, dx, dy);
+
+ // was the mouse outside?
+ if(!(prevlocal.X >= 0 &&
+ prevlocal.Y >= 0 &&
+ prevlocal.X < children[i]->Size.X &&
+ prevlocal.Y < children[i]->Size.Y ) )
+ {
+ children[i]->OnMouseEnter(local.X, local.Y);
+ }
+ }
+ // if not currently inside
+ else
+ {
+ // was the mouse inside?
+ if( prevlocal.X >= 0 &&
+ prevlocal.Y >= 0 &&
+ prevlocal.X < children[i]->Size.X &&
+ prevlocal.Y < children[i]->Size.Y )
+ {
+ children[i]->OnMouseLeave(local.X, local.Y);
+ }
+
+ }
+ }
+ }
+
+ // always allow hover on parent (?)
+ XOnMouseMovedInside(localx, localy, dx, dy);
+}
+
+void Panel::OnMouseEnter(int localx, int localy)
+{
+ XOnMouseEnter(localx, localy);
+}
+
+void Panel::OnMouseLeave(int localx, int localy)
+{
+ XOnMouseLeave(localx, localy);
+}
+
+void Panel::OnMouseUnclick(int localx, int localy, unsigned button)
+{
+ bool childunclicked = false;
+
+ //check if clicked a child
+ for(int i = children.size()-1; i >= 0 ; --i)
+ {
+ //child must be unlocked
+ if(!children[i]->Locked)
+ {
+ //is mouse inside?
+ if( localx >= children[i]->Position.X &&
+ localy >= children[i]->Position.Y &&
+ localx < children[i]->Position.X + children[i]->Size.X &&
+ localy < children[i]->Position.Y + children[i]->Size.Y )
+ {
+ childunclicked = true;
+ children[i]->OnMouseUnclick(localx - children[i]->Position.X, localy - children[i]->Position.Y, button);
+ break;
+ }
+ }
+ }
+
+ //if a child wasn't clicked, send click to ourself
+ if(!childunclicked)
+ {
+ XOnMouseUnclick(localx, localy, button);
+ }
+}
+
+void Panel::OnMouseUp(int x, int y, unsigned button)
+{
+ XOnMouseUp(x, y, button);
+ for(int i = 0; i < children.size(); ++i)
+ {
+ if(!children[i]->Locked)
+ children[i]->OnMouseUp(x, y, button);
+ }
+}
+
+void Panel::OnMouseWheel(int localx, int localy, int d)
+{
+ XOnMouseWheel(localx, localy, d);
+ for(int i = 0; i < children.size(); ++i)
+ {
+ if(!children[i]->Locked)
+ children[i]->OnMouseWheel(localx - children[i]->Position.X, localy - children[i]->Position.Y, d);
+ }
+}
+
+void Panel::OnMouseWheelInside(int localx, int localy, int d)
+{
+ XOnMouseWheelInside(localx, localy, d);
+ //check if clicked a child
+ for(int i = children.size()-1; i >= 0 ; --i)
+ {
+ //child must be unlocked
+ if(!children[i]->Locked)
+ {
+ //is mouse inside?
+ if( localx >= children[i]->Position.X &&
+ localy >= children[i]->Position.Y &&
+ localx < children[i]->Position.X + children[i]->Size.X &&
+ localy < children[i]->Position.Y + children[i]->Size.Y )
+ {
+ children[i]->OnMouseWheelInside(localx - children[i]->Position.X, localy - children[i]->Position.Y, d);
+ break;
+ }
+ }
+ }
+}
+
+// ***** OVERRIDEABLES *****
+// Kept empty.
+
+void Panel::XDraw(const Point& screenPos)
+{
+}
+
+void Panel::XTick(float dt)
+{
+}
+
+void Panel::XOnKeyPress(int key, bool shift, bool ctrl, bool alt)
+{
+}
+
+void Panel::XOnKeyRelease(int key, bool shift, bool ctrl, bool alt)
{
- // TODO Auto-generated constructor stub
+}
+
+void Panel::XOnMouseClick(int localx, int localy, unsigned button)
+{
+}
+void Panel::XOnMouseDown(int x, int y, unsigned button)
+{
+}
+
+void Panel::XOnMouseHover(int localx, int localy)
+{
}
-Panel::~Panel() {
- // TODO Auto-generated destructor stub
+void Panel::XOnMouseMoved(int localx, int localy, int dx, int dy)
+{
+}
+
+void Panel::XOnMouseMovedInside(int localx, int localy, int dx, int dy)
+{
+}
+
+void Panel::XOnMouseEnter(int localx, int localy)
+{
}
-} /* namespace ui */
+void Panel::XOnMouseLeave(int localx, int localy)
+{
+}
+
+void Panel::XOnMouseUnclick(int localx, int localy, unsigned button)
+{
+}
+
+void Panel::XOnMouseUp(int x, int y, unsigned button)
+{
+}
+
+void Panel::XOnMouseWheel(int localx, int localy, int d)
+{
+}
+
+void Panel::XOnMouseWheelInside(int localx, int localy, int d)
+{
+}
diff --git a/src/interface/Sandbox.cpp b/src/interface/Sandbox.cpp
index 5e29bae..a9f1d9c 100644
--- a/src/interface/Sandbox.cpp
+++ b/src/interface/Sandbox.cpp
@@ -6,9 +6,11 @@
*/
#include <iostream>
+#include <queue>
#include "Config.h"
+#include "interface/Point.h"
#include "interface/Sandbox.h"
#include "interface/Component.h"
#include "Renderer.h"
@@ -17,7 +19,8 @@
namespace ui {
Sandbox::Sandbox():
- Component(0, 0, XRES, YRES),
+ Component(Point(0, 0), Point(XRES, YRES)),
+ pointQueue(std::queue<Point*>()),
ren(NULL),
isMouseDown(false),
activeElement(1)
@@ -30,35 +33,33 @@ Simulation * Sandbox::GetSimulation()
return sim;
}
-void Sandbox::OnMouseMovedInside(int localx, int localy, int dx, int dy)
+void Sandbox::OnMouseMoved(int localx, int localy, int dx, int dy)
{
if(isMouseDown)
{
- sim->create_line(lastCoordX, lastCoordY, localx, localy, 2, 2, activeElement, 0);
- lastCoordX = localx;
- lastCoordY = localy;
+ pointQueue.push(new Point(localx-dx, localy-dy));
+ pointQueue.push(new Point(localx, localy));
}
}
-void Sandbox::OnMouseDown(int localx, int localy, unsigned int button)
+void Sandbox::OnMouseClick(int localx, int localy, unsigned int button)
{
- sim->create_line(localx, localy, localx, localy, 2, 2, activeElement, 0);
- lastCoordX = localx;
- lastCoordY = localy;
isMouseDown = true;
+ pointQueue.push(new Point(localx, localy));
}
-void Sandbox::OnMouseUp(int localx, int localy, unsigned int button)
+void Sandbox::OnMouseUnclick(int localx, int localy, unsigned int button)
{
- sim->create_line(lastCoordX, lastCoordY, localx, localy, 2, 2, activeElement, 0);
- lastCoordX = localx;
- lastCoordY = localy;
- isMouseDown = false;
+ if(isMouseDown)
+ {
+ isMouseDown = false;
+ pointQueue.push(new Point(localx, localy));
+ }
}
-void Sandbox::Draw(void* userdata)
+void Sandbox::Draw(const Point& screenPos)
{
- Graphics * g = reinterpret_cast<Graphics*>(userdata);
+ Graphics * g = ui::Engine::Ref().g;
if(!ren)
ren = new Renderer(g, sim);
ren->render_parts();
@@ -66,7 +67,32 @@ void Sandbox::Draw(void* userdata)
void Sandbox::Tick(float delta)
{
+ if(!pointQueue.empty())
+ {
+ Point * sPoint = NULL;
+ while(!pointQueue.empty())
+ {
+ Point * fPoint = pointQueue.front();
+ pointQueue.pop();
+ if(sPoint)
+ {
+ sim->create_line(fPoint->X, fPoint->Y, sPoint->X, sPoint->Y, 2, 2, activeElement, 0);
+ delete sPoint;
+ sPoint = fPoint;
+ }
+ else
+ {
+ sim->create_parts(fPoint->X, fPoint->Y, 2, 2, activeElement, 0);
+ }
+ if(sPoint)
+ delete sPoint;
+ sPoint = fPoint;
+ }
+ if(sPoint)
+ delete sPoint;
+ }
sim->update_particles();
+ sim->sys_pause = 1;
}
Sandbox::~Sandbox() {
diff --git a/src/interface/State.cpp b/src/interface/State.cpp
index 2828751..665e2e8 100644
--- a/src/interface/State.cpp
+++ b/src/interface/State.cpp
@@ -1,233 +1,291 @@
-/*
- * State.cpp
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
#include <vector>
-#include <iostream>
-#include <cstring>
-
+#include "interface/Component.h"
+#include "interface/Engine.h"
#include "interface/State.h"
+//#include "Platform.h"
-namespace ui {
+using namespace ui;
-State::State(int w, int h):
- mouseX(0),
- mouseY(0),
- mouseXP(0),
- mouseYP(0),
- width(w),
- height(h),
- Components()
+State::State()
+: UserData(NULL)
+, focusedComponent_(NULL)
{
}
State::~State()
{
- //Components.~vector(); // just in case // devnote : Nope.jpg Nate :3 -frankbro
+ for(unsigned i = 0, sz = Components.size(); i < sz; ++i)
+ if( Components[i] )
+ delete Components[i];
+}
+
+void State::AddComponent(Component* c)
+{
+ // TODO: do a check if component was already added?
+ if(c->GetParentState()==NULL)
+ {
+ c->SetParentState(this);
+ Components.push_back(c);
+ }
+ else
+ {
+ //Component already has a state, don't sad it
+ }
+}
+
+unsigned State::GetComponentCount()
+{
+ return Components.size();
+}
+
+Component* State::GetComponent(unsigned idx)
+{
+ return Components[idx];
+}
+
+void State::RemoveComponent(Component* c)
+{
+ // remove component WITHOUT freeing it.
+ for(unsigned i = 0; i < Components.size(); ++i)
+ {
+ // find the appropriate component index
+ if(Components[i] == c)
+ {
+ Components.erase(Components.begin() + i);
+
+ // we're done
+ return;
+ }
+ }
+}
+
+void State::RemoveComponent(unsigned idx)
+{
+ // free component and remove it.
+ delete Components[idx];
+ Components.erase(Components.begin() + idx);
}
-void State::Add(Component* child)
+bool State::IsFocused(const Component* c) const
{
- Components.push_back(child);
- child->Parent = this;
+ return c == focusedComponent_;
}
-void State::Remove(Component* child)
+void State::FocusComponent(Component* c)
{
- for(int i = 0; i < Components.size(); i++)
- if(Components[i] == child)
- {
- Components.erase(Components.begin() + i);
- break;
- }
+ this->focusedComponent_ = c;
}
-void State::Draw(void* userdata)
+void State::DoExit()
{
- //draw
- for(int i = 0; i < Components.size(); i++)
- {
- if(Components[i]->Visible)
- {
- if(AllowExclusiveDrawing)
- {
- Components[i]->Draw(userdata);
- }
- else if(
- Components[i]->X + Components[i]->Width >= 0 &&
- Components[i]->Y + Components[i]->Height >= 0 &&
- Components[i]->X < width &&
- Components[i]->Y < height )
- {
- Components[i]->Draw(userdata);
- }
- }
- }
+
+ OnExit();
}
-void State::Tick(float dt)
+void State::DoInitialized()
+{
+
+ OnInitialized();
+}
+
+void State::DoDraw()
+{
+ //draw
+ for(int i = 0, sz = Components.size(); i < sz; ++i)
+ if(Components[i]->Visible)
+ {
+ if(AllowExclusiveDrawing)
+ {
+ Point scrpos(Components[i]->Position.X, Components[i]->Position.Y);
+ Components[i]->Draw(scrpos);
+ }
+ else
+ {
+ if( Components[i]->Position.X + Components[i]->Size.X >= 0 &&
+ Components[i]->Position.Y + Components[i]->Size.Y >= 0 &&
+ Components[i]->Position.X < ui::Engine::Ref().GetWidth() &&
+ Components[i]->Position.Y < ui::Engine::Ref().GetHeight() )
+ {
+ Point scrpos(Components[i]->Position.X, Components[i]->Position.Y);
+ Components[i]->Draw( Point(scrpos) );
+ }
+ }
+ }
+
+ OnDraw();
+}
+
+void State::DoTick(float dt)
{
//on mouse hover
- for(int i = 0; i < Components.size(); i++)
- if( mouseX >= Components[i]->X &&
- mouseY >= Components[i]->Y &&
- mouseX < Components[i]->X + Components[i]->Width &&
- mouseY < Components[i]->Y + Components[i]->Height )
- {
- if(Components[i]->Enabled)
- {
- Components[i]->OnMouseHover(mouseX, mouseY);
- }
+ for(int i = Components.size() - 1; i >= 0; --i)
+ {
+ if(!Components[i]->Locked &&
+ ui::Engine::Ref().GetMouseX() >= Components[i]->Position.X &&
+ ui::Engine::Ref().GetMouseY() >= Components[i]->Position.Y &&
+ ui::Engine::Ref().GetMouseX() < Components[i]->Position.X + Components[i]->Size.X &&
+ ui::Engine::Ref().GetMouseY() < Components[i]->Position.Y + Components[i]->Size.Y )
+ {
+ Components[i]->OnMouseHover(ui::Engine::Ref().GetMouseX() - Components[i]->Position.X, ui::Engine::Ref().GetMouseY() - Components[i]->Position.Y);
break;
}
-
+ }
+
//tick
- for(int i = 0; i < Components.size(); i++)
+ for(int i = 0, sz = Components.size(); i < sz; ++i)
+ {
Components[i]->Tick(dt);
+ }
+
+ OnTick(dt);
}
-void State::OnKeyPress(int key, bool shift, bool ctrl, bool alt)
+void State::DoKeyPress(int key, bool shift, bool ctrl, bool alt)
{
//on key press
if(focusedComponent_ != NULL)
- if(focusedComponent_->Enabled)
+ {
+ if(!focusedComponent_->Locked)
focusedComponent_->OnKeyPress(key, shift, ctrl, alt);
+ }
+
+ OnKeyPress(key, shift, ctrl, alt);
}
-void State::OnKeyRelease(int key, bool shift, bool ctrl, bool alt)
+void State::DoKeyRelease(int key, bool shift, bool ctrl, bool alt)
{
//on key unpress
if(focusedComponent_ != NULL)
- if(focusedComponent_->Enabled)
+ {
+ if(!focusedComponent_->Locked)
focusedComponent_->OnKeyRelease(key, shift, ctrl, alt);
+ }
+
+ OnKeyRelease(key, shift, ctrl, alt);
}
-void State::OnMouseDown(int x, int y, unsigned int button)
+void State::DoMouseDown(int x, int y, unsigned button)
{
//on mouse click
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
+ bool clickState = false;
+ for(int i = Components.size() - 1; i > -1 ; --i)
+ {
+ if(!Components[i]->Locked)
+ {
+ if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
{
- Components[i]->OnMouseClick(x - Components[i]->X, y - Components[i]->Y, button);
- this->focusedComponent_ = Components[i]; //set this component as the focused component
+ FocusComponent(Components[i]);
+ Components[i]->OnMouseClick(x - Components[i]->Position.X, y - Components[i]->Position.Y, button);
+ clickState = true;
break;
}
+ }
+ }
+
+ if(!clickState)
+ FocusComponent(NULL);
//on mouse down
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- Components[i]->OnMouseDown(x - Components[i]->X, y - Components[i]->Y, button);
+ for(int i = Components.size() - 1; i > -1 ; --i)
+ {
+ if(!Components[i]->Locked)
+ Components[i]->OnMouseDown(x, y, button);
+ }
+
+ OnMouseDown(x, y, button);
}
-void State::OnMouseMove(int x, int y)
+void State::DoMouseMove(int x, int y, int dx, int dy)
{
- //update mouse coords
- mouseX = x;
- mouseY = y;
-
//on mouse move (if true, and inside)
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
+ for(int i = Components.size() - 1; i > -1 ; --i)
+ {
+ if(!Components[i]->Locked)
{
- int localX = x - Components[i]->X;
- int localY = y - Components[i]->Y;
- int localXP = mouseXP - Components[i]->X;
- int localYP = mouseYP - Components[i]->Y;
- int dx = x - mouseXP;
- int dy = x - mouseYP;
-
- Components[i]->OnMouseMoved(localX, localY, dx, dy);
-
- //is the mouse inside
- if(localX >= 0 &&
- localY >= 0 &&
- localX < Components[i]->Width &&
- localY < Components[i]->Height )
- {
- //was the mouse outside last tick?
- if(localXP < 0 ||
- localXP >= Components[i]->Width ||
- localYP < 0 ||
- localYP >= Components[i]->Height )
- {
- Components[i]->OnMouseEnter(localX, localY, dx, dy);
- }
-
- Components[i]->OnMouseMovedInside(localX, localY, dx, dy);
-
- break; //found the top-most component under mouse, break that shit
- }
- //not inside, let's see if it used to be inside last tick
- else if (localXP >= 0 &&
- localYP >= 0 &&
- localXP < Components[i]->Width &&
- localYP < Components[i]->Height )
- {
- Components[i]->OnMouseLeave(localX, localY, x - mouseXP, y - mouseYP);
- }
- }
- else //is locked
- {
- int localX = x - Components[i]->X;
- int localY = y - Components[i]->Y;
-
- //is the mouse inside
- if(localX >= 0 &&
- localY >= 0 &&
- localX < Components[i]->Width &&
- localY < Components[i]->Height )
- {
- break; //it's the top-most component under the mouse, we don't want to go under it.
- }
+ Point local (x - Components[i]->Position.X, y - Components[i]->Position.Y)
+ , a (local.X - dx, local.Y - dy);
+
+ Components[i]->OnMouseMoved(local.X, local.Y, dx, dy);
+
+ if(local.X >= 0 &&
+ local.Y >= 0 &&
+ local.X < Components[i]->Size.X &&
+ local.Y < Components[i]->Size.Y )
+ {
+ Components[i]->OnMouseMovedInside(local.X, local.Y, dx, dy);
+
+ // entering?
+ if(!(
+ a.X >= 0 &&
+ a.Y >= 0 &&
+ a.X < Components[i]->Size.X &&
+ a.Y < Components[i]->Size.Y ))
+ {
+ Components[i]->OnMouseEnter(local.X, local.Y);
+ }
+ }
+ else
+ {
+ // leaving?
+ if( a.X >= 0 &&
+ a.Y >= 0 &&
+ a.X < Components[i]->Size.X &&
+ a.Y < Components[i]->Size.Y )
+ {
+ Components[i]->OnMouseLeave(local.X, local.Y);
+ }
+
+ }
}
- // end of for loop here
+ }
- //set the previous mouse coords
- mouseXP = x;
- mouseYP = y;
+ OnMouseMove(x, y, dx, dy);
}
-void State::OnMouseUp(int x, int y, unsigned int button)
+void State::DoMouseUp(int x, int y, unsigned button)
{
//on mouse unclick
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
+ for(int i = Components.size() - 1; i >= 0 ; --i)
+ {
+ if(!Components[i]->Locked)
+ {
+ if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
{
- Components[i]->OnMouseUnclick(x - Components[i]->X, y - Components[i]->Y, button);
+ Components[i]->OnMouseUnclick(x - Components[i]->Position.X, y - Components[i]->Position.Y, button);
break;
}
+ }
+ }
//on mouse up
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- Components[i]->OnMouseUp(x - Components[i]->X, y - Components[i]->Y, button);
+ for(int i = Components.size() - 1; i >= 0 ; --i)
+ {
+ if(!Components[i]->Locked)
+ Components[i]->OnMouseUp(x, y, button);
+ }
+
+ OnMouseUp(x, y, button);
}
-void State::OnMouseWheel(int x, int y, int d)
+void State::DoMouseWheel(int x, int y, int d)
{
- //focused mouse wheel
- if(focusedComponent_ != NULL)
- focusedComponent_->OnMouseWheelFocused(x - focusedComponent_->X, y - focusedComponent_->Y, d);
-
- //mouse wheel inside
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(x >= Components[i]->X && y >= Components[i]->Y && x < Components[i]->X + Components[i]->Width && y < Components[i]->Y + Components[i]->Height)
+ //on mouse wheel focused
+ for(int i = Components.size() - 1; i >= 0 ; --i)
+ {
+ if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
{
- if(Components[i]->Enabled)
- Components[i]->OnMouseWheelInside(x - Components[i]->X, y - Components[i]->Y, d);
- break; //found top-most component under mouse
+ if(!Components[i]->Locked)
+ Components[i]->OnMouseWheelInside(x - Components[i]->Position.X, y - Components[i]->Position.Y, d);
+ break;
}
-
+ }
+
//on mouse wheel
- for(int i = Components.size() - 1; i > -1 ; i--)
- if(Components[i]->Enabled)
- Components[i]->OnMouseWheel(x - Components[i]->X, y - Components[i]->Y, d);
-}
-
+ for(int i = Components.size() - 1; i >= 0 ; --i)
+ {
+ if(!Components[i]->Locked)
+ Components[i]->OnMouseWheel(x - Components[i]->Position.X, y - Components[i]->Position.Y, d);
+ }
-} /* namespace ui */
+ OnMouseWheel(x, y, d);
+}
diff --git a/src/interface/Window.cpp b/src/interface/Window.cpp
deleted file mode 100644
index 624bf9a..0000000
--- a/src/interface/Window.cpp
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
- * Window.cpp
- *
- * Created on: Jan 8, 2012
- * Author: Simon
- */
-
-#include "interface/Window.h"
-
-namespace ui {
-
-Window::Window():
- State(width, height)
-{
- // TODO Auto-generated constructor stub
-
-}
-
-Window::~Window() {
- // TODO Auto-generated destructor stub
-}
-
-} /* namespace ui */