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authorSimon Robertshaw <simon@hardwired.org.uk>2012-09-30 15:19:44 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-30 15:19:44 (GMT)
commit90ebd3e54c376b7baa80d9d739f3ace62f6991cd (patch)
tree088fda9399f50b6f172e36ae5ffe6c89c0f338ab /src/options/OptionsController.h
parentd6f832b4f572bbb79a33590da71c2d8975b15728 (diff)
downloadpowder-90ebd3e54c376b7baa80d9d739f3ace62f6991cd.zip
powder-90ebd3e54c376b7baa80d9d739f3ace62f6991cd.tar.gz
Better hanling of edgeMode and "New Sim" button
Diffstat (limited to 'src/options/OptionsController.h')
-rw-r--r--src/options/OptionsController.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/options/OptionsController.h b/src/options/OptionsController.h
index 862a0e2..43db1f8 100644
--- a/src/options/OptionsController.h
+++ b/src/options/OptionsController.h
@@ -13,15 +13,17 @@
#include "OptionsView.h"
#include "OptionsModel.h"
+class GameModel;
class OptionsModel;
class OptionsView;
class OptionsController {
+ GameModel * gModel;
OptionsView * view;
OptionsModel * model;
ControllerCallback * callback;
public:
bool HasExited;
- OptionsController(Simulation * sim, ControllerCallback * callback_);
+ OptionsController(GameModel * gModel_, ControllerCallback * callback_);
void SetHeatSimulation(bool state);
void SetAmbientHeatSimulation(bool state);
void SetNewtonianGravity(bool state);