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authorSimon Robertshaw <simon@hardwired.org.uk>2012-04-17 15:04:48 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-04-17 15:04:48 (GMT)
commit25ce83d5bff3566368f44501cd674a93b1e286e9 (patch)
tree483706f21201a90977180ed634f9f24f5602e56f /src/simulation/Elements.h
parentc261030cef6f63110fecf00aa2d2a22bbb953690 (diff)
downloadpowder-25ce83d5bff3566368f44501cd674a93b1e286e9.zip
powder-25ce83d5bff3566368f44501cd674a93b1e286e9.tar.gz
TPT: Implement PROP_NEUTABSORB bdf277e687
Diffstat (limited to 'src/simulation/Elements.h')
-rw-r--r--src/simulation/Elements.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/simulation/Elements.h b/src/simulation/Elements.h
index 204460c..9e7e654 100644
--- a/src/simulation/Elements.h
+++ b/src/simulation/Elements.h
@@ -34,9 +34,9 @@
#define PROP_CONDUCTS 0x00020 //32 Conducts electricity
#define PROP_BLACK 0x00040 //64 Absorbs Photons (not currently implemented or used, a photwl attribute might be better)
#define PROP_NEUTPENETRATE 0x00080 //128 Penetrated by neutrons
-#define PROP_NEUTABSORB 0x00100 //256 Absorbs neutrons, reflect is default (not currently implemented or used)
+#define PROP_NEUTABSORB 0x00100 //256 Absorbs neutrons, reflect is default
#define PROP_NEUTPASS 0x00200 //512 Neutrons pass through, such as with glass
-#define PROP_DEADLY 0x00400 //1024 Is deadly for stickman (not currently implemented or used)
+#define PROP_DEADLY 0x00400 //1024 Is deadly for stickman
#define PROP_HOT_GLOW 0x00800 //2048 Hot Metal Glow
#define PROP_LIFE 0x01000 //4096 Is a GoL type
#define PROP_RADIOACTIVE 0x02000 //8192 Radioactive