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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
commit49dafbfd263957631116557ac4fa59429390ebaa (patch)
treed33a60331bf704db792e481d81e6bf8229e7493e /src/simulation/Particle.h
parentbc35d622adb0965652955b6517c17b19f41fd41f (diff)
downloadpowder-49dafbfd263957631116557ac4fa59429390ebaa.zip
powder-49dafbfd263957631116557ac4fa59429390ebaa.tar.gz
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
Diffstat (limited to 'src/simulation/Particle.h')
-rw-r--r--src/simulation/Particle.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/simulation/Particle.h b/src/simulation/Particle.h
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+++ b/src/simulation/Particle.h
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+//
+// Particle.h
+// The Powder Toy
+//
+// Created by Simon Robertshaw on 04/06/2012.
+// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+#ifndef The_Powder_Toy_Particle_h
+#define The_Powder_Toy_Particle_h
+
+#include "StructProperty.h"
+
+struct Particle
+{
+ int type;
+ int life, ctype;
+ float x, y, vx, vy;
+ float temp;
+ float pavg[2];
+ int flags;
+ int tmp;
+ int tmp2;
+ unsigned int dcolour;
+ /** Returns a list of properties, their type and offset within the structure that can be changed
+ by higher-level processes refering to them by name such as Lua or the property tool **/
+ static std::vector<StructProperty> GetProperties()
+ {
+ std::vector<StructProperty> properties;
+ properties.push_back(StructProperty("type", StructProperty::ParticleType, offsetof(Particle, type)));
+ properties.push_back(StructProperty("life", StructProperty::ParticleType, offsetof(Particle, life)));
+ properties.push_back(StructProperty("ctype", StructProperty::ParticleType, offsetof(Particle, ctype)));
+ properties.push_back(StructProperty("x", StructProperty::Float, offsetof(Particle, x)));
+ properties.push_back(StructProperty("y", StructProperty::Float, offsetof(Particle, y)));
+ properties.push_back(StructProperty("vx", StructProperty::Float, offsetof(Particle, vx)));
+ properties.push_back(StructProperty("vy", StructProperty::Float, offsetof(Particle, vy)));
+ properties.push_back(StructProperty("temp", StructProperty::Float, offsetof(Particle, temp)));
+ properties.push_back(StructProperty("flags", StructProperty::UInteger, offsetof(Particle, flags)));
+ properties.push_back(StructProperty("tmp", StructProperty::Integer, offsetof(Particle, tmp)));
+ properties.push_back(StructProperty("tmp2", StructProperty::Integer, offsetof(Particle, tmp2)));
+ properties.push_back(StructProperty("dcolour", StructProperty::UInteger, offsetof(Particle, dcolour)));
+ return properties;
+ }
+};
+
+#endif