summaryrefslogtreecommitdiff
path: root/src/simulation/SaveRenderer.cpp
diff options
context:
space:
mode:
authorSimon Robertshaw <simon@hardwired.org.uk>2012-07-19 15:37:56 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-07-19 15:37:56 (GMT)
commit2b4ec998948e022be89330a4f04880ab11fbcb94 (patch)
tree692ce98c3d002fbe8bc78db0a708c450a3bcd427 /src/simulation/SaveRenderer.cpp
parentdd0e6e7f4ddc5a1a9c25111275187b767d51bdb4 (diff)
downloadpowder-2b4ec998948e022be89330a4f04880ab11fbcb94.zip
powder-2b4ec998948e022be89330a4f04880ab11fbcb94.tar.gz
Use two functions for renderer drawing instead of several, fix alignment with Zoom Window border
Diffstat (limited to 'src/simulation/SaveRenderer.cpp')
-rw-r--r--src/simulation/SaveRenderer.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp
index 73b486e..f3b419f 100644
--- a/src/simulation/SaveRenderer.cpp
+++ b/src/simulation/SaveRenderer.cpp
@@ -55,9 +55,12 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
+
ren->clearScreen(1.0f);
- ren->render_parts();
- ren->FinaliseParts();
+ ren->ClearAccumulation();
+ ren->RenderBegin();
+ ren->RenderEnd();
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glTranslated(0, -MENUSIZE, 0);
@@ -90,8 +93,10 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
pixel * pData = NULL;
pixel * dst;
pixel * src = g->vid;
- ren->render_parts();
- ren->FinaliseParts();
+
+ ren->ClearAccumulation();
+ ren->RenderBegin();
+ ren->RenderEnd();
pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL)));
dst = pData;