summaryrefslogtreecommitdiff
path: root/src/simulation/SaveRenderer.h
diff options
context:
space:
mode:
authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
commit49dafbfd263957631116557ac4fa59429390ebaa (patch)
treed33a60331bf704db792e481d81e6bf8229e7493e /src/simulation/SaveRenderer.h
parentbc35d622adb0965652955b6517c17b19f41fd41f (diff)
downloadpowder-49dafbfd263957631116557ac4fa59429390ebaa.zip
powder-49dafbfd263957631116557ac4fa59429390ebaa.tar.gz
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
Diffstat (limited to 'src/simulation/SaveRenderer.h')
-rw-r--r--src/simulation/SaveRenderer.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/simulation/SaveRenderer.h b/src/simulation/SaveRenderer.h
index a43f100..22872aa 100644
--- a/src/simulation/SaveRenderer.h
+++ b/src/simulation/SaveRenderer.h
@@ -10,6 +10,7 @@
#include "Singleton.h"
#include "search/Thumbnail.h"
+#include "client/GameSave.h"
class Graphics;
class Simulation;
@@ -20,7 +21,8 @@ class SaveRenderer: public Singleton<SaveRenderer> {
Renderer * ren;
public:
SaveRenderer();
- Thumbnail * Render(unsigned char * data, int dataLength);
+ Thumbnail * Render(GameSave * save);
+ Thumbnail * Render(unsigned char * saveData, int saveDataSize);
virtual ~SaveRenderer();
};