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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-06-05 19:08:35 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-06-05 19:08:35 (GMT) |
| commit | 49dafbfd263957631116557ac4fa59429390ebaa (patch) | |
| tree | d33a60331bf704db792e481d81e6bf8229e7493e /src/simulation/SaveRenderer.h | |
| parent | bc35d622adb0965652955b6517c17b19f41fd41f (diff) | |
| download | powder-49dafbfd263957631116557ac4fa59429390ebaa.zip powder-49dafbfd263957631116557ac4fa59429390ebaa.tar.gz | |
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
Diffstat (limited to 'src/simulation/SaveRenderer.h')
| -rw-r--r-- | src/simulation/SaveRenderer.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/simulation/SaveRenderer.h b/src/simulation/SaveRenderer.h index a43f100..22872aa 100644 --- a/src/simulation/SaveRenderer.h +++ b/src/simulation/SaveRenderer.h @@ -10,6 +10,7 @@ #include "Singleton.h" #include "search/Thumbnail.h" +#include "client/GameSave.h" class Graphics; class Simulation; @@ -20,7 +21,8 @@ class SaveRenderer: public Singleton<SaveRenderer> { Renderer * ren; public: SaveRenderer(); - Thumbnail * Render(unsigned char * data, int dataLength); + Thumbnail * Render(GameSave * save); + Thumbnail * Render(unsigned char * saveData, int saveDataSize); virtual ~SaveRenderer(); }; |
