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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-05 19:08:35 (GMT)
commit49dafbfd263957631116557ac4fa59429390ebaa (patch)
treed33a60331bf704db792e481d81e6bf8229e7493e /src/simulation/SimulationData.h
parentbc35d622adb0965652955b6517c17b19f41fd41f (diff)
downloadpowder-49dafbfd263957631116557ac4fa59429390ebaa.zip
powder-49dafbfd263957631116557ac4fa59429390ebaa.tar.gz
Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
Diffstat (limited to 'src/simulation/SimulationData.h')
-rw-r--r--src/simulation/SimulationData.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/simulation/SimulationData.h b/src/simulation/SimulationData.h
index c24ce39..72a8e58 100644
--- a/src/simulation/SimulationData.h
+++ b/src/simulation/SimulationData.h
@@ -160,8 +160,6 @@ class SimTool;
class Element;
-std::vector<Element*> GetDefaultElements();
-
gol_menu * LoadGOLMenu(int & golMenuCount);
int * LoadGOLTypes(int & golTypeCount);
@@ -172,10 +170,6 @@ wall_type * LoadWalls(int & wallCount);
menu_section * LoadMenus(int & menuCount);
-part_type * LoadElements(int & elementCount);
-
unsigned int * LoadLatent(int & elementCount);
-part_transition * LoadTransitions(int & transitionCount);
-
#endif /* SIMULATIONDATA_H_ */