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authorStanislaw Skowronek <skylark@disorder.sko>2013-11-15 23:11:08 (GMT)
committer Stanislaw Skowronek <skylark@disorder.sko>2013-11-15 23:11:08 (GMT)
commitc4bcc97f5a608a39fbac7dd6030390d2b2ff75d9 (patch)
tree6d44468304da1803c41e4fd60b4473e97c6a7e88 /src/simulation/Solid.h
parentcbe7df3b3f8b9b0a7481ee44df258ba0d9d03000 (diff)
downloadpowder-c4bcc97f5a608a39fbac7dd6030390d2b2ff75d9.zip
powder-c4bcc97f5a608a39fbac7dd6030390d2b2ff75d9.tar.gz
Clean up the collisions a bit. Momentum transfer uses actual momentum now :-)
Diffstat (limited to 'src/simulation/Solid.h')
-rw-r--r--src/simulation/Solid.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/simulation/Solid.h b/src/simulation/Solid.h
index f4b932c..3a552ce 100644
--- a/src/simulation/Solid.h
+++ b/src/simulation/Solid.h
@@ -10,6 +10,7 @@ struct Solid
{
int first, last;
float vx, vy, vrot;
+ float cdx, cdy; // center of rotation
float cx, cy; // centroid position
float ax, ay, arot, arad; // accumulators
int an;