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#ifndef SOLID_H_
#define SOLID_H_
#include <vector>
#include "StructProperty.h"
#define NSOLID 16
struct Solid
{
int first, last;
float vx, vy, vrot;
float cdx, cdy; // center of rotation
float cx, cy; // centroid position
float ax, ay, arot, arad; // accumulators
int an;
unsigned char bf; // blocking flags
float bpx[4], bpy[4]; // blocking position extents
float bdx[4], bdy[4]; // blocking position orientation
int bp[4]; // blocking counterparticle ID
};
#endif
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